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Jathniel
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39
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Posted - 2013.01.07 07:13:00 -
[1] - Quote
A long range, stationary, semi-automatic sniper rifle. Essentially, a Dust counterpart to the Barrett M107 .50 Cal sniper.
Observe please, 1:02-1:08 in the following YouTube link. Just 6 seconds of your time: https://www.youtube.com/watch?v=wPgYiYsVdP4
Make it take about 4 secs to set up, and 3 secs to pack up and carry. You cannot move while you're set up, so plan carefully. (With that much firepower your ability to move should be penalized.) Only Heavy dropsuits will be allowed to carry and shoot it as a handheld. No instant kills on a LAV (enough things do that imho), balance it out, 3-5 good rounds to light up (not BLOW up) an Onikuma, depending on your weapon proficiency. 10-15 rounds per clip. 4-6 clips. Same reload time as the HMG.
40-45 degree horizontal aiming zone while stationary. Same range of vertical aiming as a heavy HAV turret.
Heavy Sniper Rifle (HSR) for your consideration... |
Jathniel
G I A N T
39
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Posted - 2013.01.08 02:08:00 -
[2] - Quote
Sinboto Simmons wrote:so a sniper that only a heavy can use? not sure.........
could you explain this to me a bit more?
Only a heavy would be able to walk with it ready to fire, as we do with the current snipers. Every other suit can carry it, but would have to actually stop moving to use it, as demonstrated in the video between 1:02-1:08.
xMarauder wrote:There is currently no prone in this game. I'm not sure how you would "set up"
I like the idea though. Heavy's do need more weapons.
I figure going prone for it would be an animation unique to using this weapon with non-heavy dropsuits, if a global prone is never actually applied. But yeah, heavy dropsuits need more weapons. The HSR would limit a heavy's close-range potential, but that very same heavy now would be good at popping rounds at vehicles and snipers. The HSR would simply make a Heavy Sniper a more practical reality.
Chunky Munkey wrote:I don't see the point. Sorry? =/
RECON BY FIRE wrote:I like the basic concepts here, but I would make it more like an anti-tank rifle than the current .50 cal snipers. I would like to see it as a single shot rifle that takes about 4 seconds to reload and also has to be charged like the charge sniper rifle. With all these drawbacks though it should do pretty massive damage similar to the forge gun. So basically you either score a one hit kill on infantry or miss and lose your chance to kill them because it takes so long to get back on target. You could also use it to aim for weak spots on vehicles. However, the way Id like it is so similar to the Forge that you might as well just keep it a Forge except you would get a scope and be able to target better, but once again you would only get one shot. I take your point. I actually like your idea. I think what you have in mind is more like... "Precision Forge Rifle" or "Precision Forge Gun". It's a good idea, but is a different weapon from what I have in mind. Since the HSR would be semi-automatic, it can't be anti-tank (balancing issues). A small hit to it's accuracy could also be considered.
EDIT: The idea came to me when I was using the 80GJ Blaster on my tank, and noticed I was "sniping" with it. A heavy sniper rifle with similar RoF and similar damage to an 80GJ Blaster. Enough to devastate most LAVs, just like the auto blaster on a tank. For balancing, simply kill the player's mobility, give it a small clip, huge reload time, dent the accuracy, and make it semi-auto. |
Jathniel
G I A N T
39
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Posted - 2013.01.08 04:19:00 -
[3] - Quote
Chunky Munkey wrote:When I say I don't see the point, I refer to the fact that this suggestion would just be a heavy sniper rifle, rather than a weapon in its own right. I also don't see how a long range weapon with both AV and AP capabilities is going to be balanced.
You are correct... it is JUST a heavy sniper rifle... That's why i called it a *heavy sniper rifle*. What a coincidence!
Last I checked, those do have AV and AP capability.
Did I mention you couldn't move when you use one? Just like turrets... you can't move, aim down, or aim up very high either...
Snipers have no reticles when you're not scoped. The HSR would have a small clip, be semi-auto, and have the same reload time as HMG... Good luck to any heavy that thinks he can use it as a frontline weapon.
By the way, did i mention you couldn't move?
Scheneighnay McBob wrote:I think it should just have regular sniper damage- only more stable (because a heavy is carrying it) What you say makes sense, but I wasn't trying to give heavy suits anymore advantages other than being able to walk and shoot with it. |
Jathniel
G I A N T
39
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Posted - 2013.01.08 06:29:00 -
[4] - Quote
SickJ wrote:Chunky Munkey wrote:When I say I don't see the point, I refer to the fact that this suggestion would just be a heavy sniper rifle, rather than a weapon in its own right. I also don't see how a long range weapon with both AV and AP capabilities is going to be balanced. As I see it, his point is to have a weapon that is to sniper rifles, what a HMG is to an assault rifle. A big weapon with more raw power.
Correct. Just trying to get people's input on the idea, and hope that a dev likes the concept. I've been told that this concept will be explored with upcoming weapons like the Plasma Cannon, but we'll just have to wait and see. The HSR is just for everyone to consider. |
Jathniel
G I A N T
39
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Posted - 2013.01.08 06:29:00 -
[5] - Quote
accidental dbl post
EDITED |
Jathniel
G I A N T
39
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Posted - 2013.01.08 17:56:00 -
[6] - Quote
Talos Alomar wrote:Maybe a forge-gun variant with reduced damage and little to no splash damage but with a basic zoom function.
That's an excellent idea as well. RECON BY FIRE presented that. I would prefer to see both weapon types introduced.
Velvet Overkill wrote:This sounds more practical.
Heavies do need more weapons. If something like this is added it would be for only heavies since it would take up a heavy slot. Non-heavies shouldn't be able to use it.
Also, I am against having an option to go prone.
The idea of being immobile and going prone for use would be exclusive to non-heavies. However, considering it would be a heavy weapon, non-heavies won't be using it anyway...
(Prone players are generally quite vulnerable unless they know what they're doing. It would be a good idea, but Dust maps tend to provide a lot of invisible walls of protection as it is, causing "shield flare"... After the hit detection gets cleaned up, prone would be nice to have in this game, completing the simulation experience.) |
Jathniel
G I A N T
39
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Posted - 2013.01.10 22:17:00 -
[7] - Quote
.. |
Jathniel
G I A N T
39
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Posted - 2013.01.10 22:31:00 -
[8] - Quote
CookieStein wrote:I like the core of the idea though details need more fleshing out with feedback. Something like this could give more dynamics to an over watch type of role. I'm more in favour of this acting as an AV weapon tbh, base damage against vehicles with a head shot modifier for weak point impact. How about against infantry having a reduced damage shrapnel effect on impact causing more of a concussion effect, would make it less about killing infantry than being an area of denial option?
Yeah, Cookie. Seems folks are leaning more toward RECON's AV precision forge rifle idea. I really would prefer an actual heavy sniper rifle. But i like your idea with the reduced concussive effect.
Khal V'Rani wrote:My phone is being stupid. I had typed out a wall of text with an explaination but for some reason it wouldn't post it...
lol yeah. recommend copying your comment before you hit the post button. id like to see your explanation though!
Chunky Munkey wrote:Just get a sniper rifle then. The drawbacks of this weapon aren't drawbacks for someone in a snipers position.
Really? Please tell me more about the "drawbacks for someone in a sniper's position". |
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