Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.06 23:49:00 -
[1] - Quote
I'm going to be frank - NO to your idea. Normally I try to adjust a person's idea to fit in, no matter how crazy. But the core mechanic of your idea simply will not work. Why? Even if it is an MMO - actually, especially so - I don't want my progression to be hamstrung just because there's more people behind you, and I'm completely sure there are others who think the same!
As is, there are diminishing returns to your match SP rewards. I'm fine with that because it's a percentage applied equally, and you lose less points when you have less points to start with - it's just how percentages work. Since players earning less SP don't lose as much to diminishing returns, then I really don't see a problem here. The real issue is separating the noobs from the vets, likely via system security that works up in EVE. Then the playing field will be more even |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.07 10:05:00 -
[2] - Quote
2-Ton Twenty-One wrote: Post responding to mine
I will say right off that, yes, I was a little harsh with my words. And I apologize for that. I also think that something can be worked out with this idea - but focus on the carrot instead of the stick. EVE did it with the "Cerebral Accelerator" implant; maybe something similar will work for DUST, as you only need to get a player up to speed, not necessarily right with the other guys in a couple months.
Should players take an SP penalty for being ahead, even significantly? No. SP is not a direct measure of ability in New Eden, but an SP penalty to those that have more SP than the "pack"... well, it's going to turn off those who have been playing longer - which will likely be us beta testers. As for the "noobs": Either way, they are going to be at a disadvantage on toon creation due to a lack of the real power-number of the universe: ISK. And I really don't think CCP will mess with that...
Am I a "drown the noobs" type? No, but I understand how my post came off like that. Although there is going to be a high curve for new players, it's honestly what they signed up for if they did their homework. It may be an FPS, but it's still in the EVE Universe - infamous for its own difficulty. I do agree that, as it stands now in beta, they will be caught with their pants down. The fix for that is tutorials for the more difficult portions, and a proper, voluntary separation in the same way EVE does - CONCORD security levels. Nobody knows how it will play out, but something of the sort is supposed to be on its way. Tutorials wouldn't hurt either, and the way EVE does tutorials can work in DUST with a few modifications.
And for the core bit: SP. It's not really as important as it seems. On the FPS side, player controller skill should be (and sofar almost is) #1 in deciding the outcome of a battle, with weapon stats only affecting those of equal skill. On the EVE side, New Eden's true core is the history, vast empires and their politics, and the living economy - ALL driven by players. Not only that, but EVE and DUST would actually suffer from a WoW-like superjump in new players because the games thrive on slow, steady growth. Those players that do stay are those that appreciate what they are a part of, and will stick it through no matter what is thrown their way. In the end, it is resilience and cunning, not big numbers, that rules the roost in this world. |