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Regular Trooper
Rebelles A Quebec
4
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Posted - 2013.01.06 06:22:00 -
[1] - Quote
We pay our guy in aurum and we got spawn kill so often, why that problem still there, an other spawn kill and i want my 180$ back!!!!!!!!!! |
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aden slayer
ZionTCD Legacy Rising
407
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Posted - 2013.01.06 06:31:00 -
[2] - Quote
No. You spend real money for better equipment but without the guarantee of not losing them.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.06 06:32:00 -
[3] - Quote
Regular Trooper wrote:We pay our guy in aurum and we got spawn kill so often, why that problem still there, an other spawn kill and i want my 180$ back!!!!!!!!!!
you are getting it back. you get the aurum back as soon as the game goes live
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Regular Trooper
Rebelles A Quebec
4
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Posted - 2013.01.06 06:39:00 -
[4] - Quote
The real question is more about the spawn kill the game has a problem with
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Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2013.01.06 06:43:00 -
[5] - Quote
Its annoying for sure, but I don't think there is much to be done.
I just spawn with a milita scout and run/drive to the next point. |
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.06 10:36:00 -
[6] - Quote
Cody Sietz wrote:Its annoying for sure, but I don't think there is much to be done.
I just spawn with a milita scout and run/drive to the next point.
THere are no points in Ambush. Spawning is ok in skirmish mode. However, spawning is terrible in most ambush matches. Seems like a lot of beta testers will make excuses for the bad spawning system or try to compensate for it by changing their game play.
But a player should never be spawned into line of fire of 3 enemies, then re-spawn into that same place 3 times in a row, only to be killed before being able to move. Every single time. Not when there is plenty of room on the map and a lot of empty real estate. And this seems to happen often.
SOmetimes it seems like the game must think to itself "You must be bored, you need to get right back into the middle of the action right away! I will spawn you into the middle of the nearest fire fight!"
Thank you no. SPawning mechanic for ambush needs to be fixed. At the very least new locations need to be added for quick matches, and payers should spawn with their team or far away from everyone. |
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Wakko03
Better Hide R Die
134
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Posted - 2013.01.06 15:37:00 -
[7] - Quote
I just want to ask, why are you not using Drop Uplinks?
Especially on the maps with a resupply, load out with a Droplink, place them properly (don't just chuck them into the wall or corner because then any player spawning there faces said wall or corner when they may have enemies setting up a spawn camp waiting for them), then switch to a more common loadout.
Instead of running around solo, where was your wingman? Even in solo random matches, I find my wingman and defend them... most times the smurfs don't have a mic or are not on the right channel.
If you want to add something to the discussion why not include something like: When playing as a contracts defender it seems that the spawns place us amid the common congregration corridors, while as an attacker it places us on the fringe of the corridors. [ie I am default spawned into enemy players] |
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.06 15:50:00 -
[8] - Quote
your playing wrong. stop spawning into ambush with your expensive gear unless your communicating with a guy who's guarding the spawn link. we don't need spawn immunity timer- that's for little kids. what you do need is someone on your squad who knows where to drop links at and he needs to guard it while waiting for others to spawn in. it's really not that hard, you spawn in militia gear until you know it's safe. just because you ppl don't want to use the tools available to you instead you cry here for an easy handout while screwing over the ppl who do have the tools to spawn you in safely because you want a dev to hold your dam hand while you spawn in |
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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.01.06 16:10:00 -
[9] - Quote
And f*** you and that Mass Driver. |
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.06 22:22:00 -
[10] - Quote
You likely spawn next to a group of teammates. Unless they are far and apart from you. |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2013.01.06 22:46:00 -
[11] - Quote
lmao 180$ on Aurum. Just bad.. |
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Olav Grey-Mane
The Exemplars
56
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Posted - 2013.01.06 23:05:00 -
[12] - Quote
Aighun wrote:Cody Sietz wrote:Its annoying for sure, but I don't think there is much to be done.
I just spawn with a milita scout and run/drive to the next point. THere are no points in Ambush. Spawning is ok in skirmish mode. However, spawning is terrible in most ambush matches. Seems like a lot of beta testers will make excuses for the bad spawning system or try to compensate for it by changing their game play. But a player should never be spawned into line of fire of 3 enemies, then re-spawn into that same place 3 times in a row, only to be killed before being able to move. Every single time. Not when there is plenty of room on the map and a lot of empty real estate. And this seems to happen often. SOmetimes it seems like the game must think to itself "You must be bored, you need to get right back into the middle of the action right away! I will spawn you into the middle of the nearest fire fight!" Thank you no. SPawning mechanic for ambush needs to be fixed. At the very least new locations need to be added for quick matches, and payers should spawn with their team or far away from everyone.
The spawning does suck, especially in Ambush, I can't tell you the number of times I've spawned right beside enemies.
but I'm not sure what CCP can do about it, I mean you add in CRU units and the enemy will most likely just camp them, make bases with a red line, enemy could just push you back than camp you there. I really can't think of anything to fix the spawning, but than again that's why I don't work for CCP lol |
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Kyu Botsu
Doomheim
0
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Posted - 2013.01.07 16:41:00 -
[13] - Quote
if players didn't move so fast on foot it would probably help hinder spawn camping. six meters per second is about 12 miles an hour [which is still too fast] but the perceived speed is greater. so these clones are like death mopeds. kind of defeats the point of land vehicles if only for the mounted weapon... granted, the vehicles can do like 0-60 in 0 seconds so i guess thats the 'balancing' right there.. |
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.07 16:44:00 -
[14] - Quote
Regular Trooper wrote:We pay our guy in aurum and we got spawn kill so often, why that problem still there, an other spawn kill and i want my 180$ back!!!!!!!!!! Whoa - you put $180 bucks into this game? I mean - cheers for the support - but wow, I'd be more mad at myself then CCP for needing to spend that much >_> |
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Tzaar Bomba
Doomheim
174
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Posted - 2013.01.07 17:33:00 -
[15] - Quote
Lawl this reset should be fun |
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