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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.01.06 02:55:00 -
[1] - Quote
Just an idea for a weapon attachment when customization eventually make it in game.
A scope attachment that when in ADS it paints a red box around enemies. It works by detecting the signature of an individual.
Pros: Great for players to acquire targets quickly and to notice enemies they may have missed earlier. Good for overwatch snipers calling out targets. Cons: Dependent on a players signature. If an enemy has very low signature it wont show up.
Just a simple scope type that may appeal to certain players. It also offers a negative aspect on shield tanking. The more shield the higher the sig and the easier it is to mark. |

Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.06 06:56:00 -
[2] - Quote
Interesting, it'd have to have the proper CPU/PG costs to keep it balanced but I like the extra diversity this could bring to the game.
0.02 ISK Cross |

Magpie Raven
ZionTCD Legacy Rising
161
 |
Posted - 2013.01.07 02:28:00 -
[3] - Quote
I imagine that the each weapon will have its own supply of CPU and PG to determine what kinds and how many attachmetncan be applied. It would just be some kind of special sight.
Now that i think of it. At higher lvled weapons are used there could be special varients of weapons like a Spec Ops variation of an AR that could have room for mor ethan maybe 1 or 2 attachments. |

Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2013.01.07 03:14:00 -
[4] - Quote
Nice. I like it. |

xMarauder
Doomheim
139
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Posted - 2013.01.07 03:59:00 -
[5] - Quote
Soo.. The target finder from cod right? I like that sight. |

The dark cloud
Seraphim Initiative. CRONOS.
1060
 |
Posted - 2013.01.07 05:33:00 -
[6] - Quote
Oh yeah like if it is to hard to look after the red dot above their heads. |

Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.07 05:54:00 -
[7] - Quote
I just like the idea and have suggested it before because of the hard ranges in dust. The box would only appear if the enemy was in your gun lvl range. Maybe it would explain our helmets to . |
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