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TwistDead Prophet
Rubber Chicken Bombers
1
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Posted - 2013.01.05 18:52:00 -
[1] - Quote
We all know spawn camping sucks and isnt the competitive game we all crave, so I had a couple of ideas mayby dumb ones but what do u think ?
How about when 1 team controls all the objectives the red line of the losing team moves slowly forward untill it passes 1 objective allowing them to hack it and hopefully getting them back into the match? Then the red line returns to normal.
Also I would prefer the red zone to be instant death if u enter it and also I think u shouldent be able to shoot out of the red zone like when u are on the MCC.
Cheers TwistDead
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Loki arbk
Rubber Chicken Bombers
1
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Posted - 2013.01.07 22:26:00 -
[2] - Quote
Awesome idea man!!!!!! |

Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.01.08 02:15:00 -
[3] - Quote
They're interesting ideas. I imagine they'll be difficult to implement, and would really only be fitting for low stakes matches. but it would certainly make public skirmishes less likely to become intolerable post-redline. |

Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.08 02:41:00 -
[4] - Quote
The problem again is that you get rid of the competitiveness with the fixes. At least it's a fresh idea but it sounds like it's too much hand holding. |

TwistDead Prophet
Rubber Chicken Bombers
1
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Posted - 2013.01.08 08:52:00 -
[5] - Quote
Or maybe a system where u need a constant presence at a check point to keep hold of it? Example the team with the most people at a check point flips it over time but granted ths isnt a new idea. |

Beren Hurin
OMNI Endeavors
183
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Posted - 2013.01.08 13:54:00 -
[6] - Quote
I haven't seen the command system in action much, but squad leaders (or whoever can give orders) should order positions that are being camped to be 'defended' or rallied at in order to incentivize the team to get more points there.
Also I was thinking that this could be a feature of uplinks. That they turn inactive if enemies are within a x meter radius. |
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