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Mogar Bobac
Algintal Core Gallente Federation
63
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Posted - 2013.01.05 16:00:00 -
[1] - Quote
I think AV grenades need to be dumbed down a bit its not fair that they home in on vehicals. You can throw them over a wall or around cover and they will fly straight toward you and kill you without you being able to even defend yourself unlike SL or FG. They are spamable dealy huge damage and also if you miss they just sit in the road and wait for you to come back to be destroyed. I die easily to 2 guys throwing av granades. With a nanohive i am literally forced to run. Now i have nothing against a good ambush. In fact if you get me in an ambush congraulations i deserve to die because i have been paying attention. But i dont think it fair for you to kill me without me even seeing you. Its fine with C4 because you thought ahead. My suggestion and request is to change the AV grenade. Make it have a large splash area and only affect vehicals atleast then you have to aim instead of flailing your arms. Or decrease the splash area and add damage so it rewards people with skill. I honestly believe thats why you havent seen any tanks around anymore |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2013.01.05 16:54:00 -
[2] - Quote
Av grenades are fine the way they are. they are a little buggy when they bounce off vehicles though. I usually use my tank, and whenever I start getting hit by those grenades I either kill or get away from them. its that simple. people usually get hit by them and go "whats hitting me?" and just stay there until they get blown up. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2013.01.05 16:54:00 -
[3] - Quote
Imo their Pinpoint accuracy should come at the cost of stopping power; if anything amp up the dammage Locas grenades do the vehicles. I Dont mind the lock on as much as I despise being Insta killed! I think that three of the militia variants should only bring a WELL FITTED milita LAV Down to within burn dammage. These thing rip though Tank armor and lock on to LAVs with out Impunity and the bes part is, they're invisible, so unless you see the guys arm go up there is no early warning. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.06 01:26:00 -
[4] - Quote
Ive tried the AV grenades and they actually take a bit of skill to use. Theyre similar to the Mass Driver in that you need to aim where your opponent will be instead of where they are. This can be pretty difficult on an LAV thats rolling at full speed. Just like Hitman said, AV grenades are good as they are. |
NovaShadowStorm
The Southern Legion
63
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Posted - 2013.01.06 06:16:00 -
[5] - Quote
Agreed they are fine as they are. AV grenades have whats called a seek radius, toss them at a Vehicle in that radius and it'll follow them like a magnet, throw it and the Vehicle is already outside the radius and the grenade will miss, sit for a second then vanish. They don't sit forever anymore like they used to and if you're being blown up by something just lying on the ground it's probably a proximity mine which is an off shoot of the remote explosives. |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2013.01.07 16:11:00 -
[6] - Quote
NovaShadowStorm wrote:Agreed they are fine as they are. AV grenades have whats called a seek radius, toss them at a Vehicle in that radius and it'll follow them like a magnet, throw it and the Vehicle is already outside the radius and the grenade will miss, sit for a second then vanish. They don't sit forever anymore like they used to and if you're being blown up by something just lying on the ground it's probably a proximity mine which is an off shoot of the remote explosives.
Thats the thing, I don't mind the tracking It's just that they're so powerful and you get three of them. My best LAV (900 shield[9% resist] 3100 armor[45% resist]) is taken down to 1/3 armor after just three. I can take 8+ seconds of constant blaster fire from a TANK but Lord forbid I get hit by a Magic grenade. |
Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.07 16:48:00 -
[7] - Quote
ugg reset wrote:NovaShadowStorm wrote:Agreed they are fine as they are. AV grenades have whats called a seek radius, toss them at a Vehicle in that radius and it'll follow them like a magnet, throw it and the Vehicle is already outside the radius and the grenade will miss, sit for a second then vanish. They don't sit forever anymore like they used to and if you're being blown up by something just lying on the ground it's probably a proximity mine which is an off shoot of the remote explosives. Thats the thing, I don't mind the tracking It's just that they're so powerful and you get three of them. My best LAV (900 shield[9% resist] 3100 armor[45% resist]) is taken down to 1/3 armor after just three. I can take 8+ seconds of constant blaster fire from a TANK but Lord forbid I get hit by a Magic grenade.
LAV should not be used as mini tanks, but more fast recon small transport buggys or not as invisible to radar rammers. Their supposed to be run in run out gorilla tactics vehicles.
Give the turrets some accuracy and stopping power and allow the unshielded players to get hit with weapon fire to balance first.Second remove im just going to switch seats in my shielded mini tank and then we can talk about AV problems with a LAV |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.07 21:13:00 -
[8] - Quote
ugg reset wrote: Thats the thing, I don't mind the tracking It's just that they're so powerful and you get three of them. My best LAV (900 shield[9% resist] 3100 armor[45% resist]) is taken down to 1/3 armor after just three. I can take 8+ seconds of constant blaster fire from a TANK but Lord forbid I get hit by a Magic grenade.
Whoaa, your light vehicle survives THREE anti-vehicle grenades that managed to hit it? Does anyone else find that impressive?
It also means than no single rifleman can take down your LAV - ever.
On the other side, I think that the basic AV grenades homing range is a bit too large. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.07 21:23:00 -
[9] - Quote
ugg reset wrote:Imo their Pinpoint accuracy should come at the cost of stopping power; if anything amp up the dammage Locas grenades do the vehicles. I Dont mind the lock on as much as I despise being Insta killed! I think that three of the militia variants should only bring a WELL FITTED milita LAV Down to within burn dammage. These thing rip though Tank armor and lock on to LAVs with out Impunity and the bes part is, they're invisible, so unless you see the guys arm go up there is no early warning.
(As I admitted above, homing range is a bit too large on basic ones.)
A few corrections: - Locus grenades are anti-infantry, they don't home in, they are in militia variant - AV grenades home in on vehicles, but there's only basic one, not militia (even though Grenadier1 is a starting skill for some)
You were wishing "Pinpoint accuracy should come at the cost of stopping power": More accuracy (home-in) = less power More power = weaker accuracy
Actually, your wish is reality: At grenadier 1 or 2, you can use a stronger AV grenade with LESS seeking ability. or you can use the basic AV grenade with far larger seeking ability.
Please consider you might have been managed to hit with those stronger ones, which can be used vs LAVs but are difficult vs LAV in high speed. |
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