Th3rdSun
L.O.T.I.S. Legacy Rising
325
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Posted - 2013.03.10 00:53:00 -
[31] - Quote
BAM HUSQVARNA wrote:This game fails to create any sense of urgency during game play. And this is by far the biggest problem currently plaguing this game. IMO, unless this is addressed the game will fail at retaining players long term.
At its core, the game fails on a spectacular level to engage players during matches. Anyone who played MAG will know what I'm talking about...
Compare Dust Ambush to MAG Sabotage:
Dust Ambush: A team death match with the only urgency created is a dwindling clone count displayed on screen, and a voice-over providing an a clone count / time progress update if I'm not mistaken...
MAG Sabotage: Initially a team death match yet with success hinged on the defense of two letters, which the enemy has 20 minutes to capture and hold simultaneously for a period of time in order to open access to a third and final objective, again requiring capture. There's a clock counting down, there's sirens whaling as objectives are taken back and forth, there's people yelling in squad and platoon chat. A good match, is both consuming and intense.
I won't even compare Dust Skirmish to MAG Domination... And no, the difference isn't the player count disparity.
Forget all the other stuff like framerate, group sizing, hit detection, imbalance or lack of proxy chat. They're all minor to the long term success of this game. The lack urgency the current game modes create is the games biggest failure.
So to CCP, in your next team meeting, please discuss and plan to address this topic.
TL;DR... Screw you, read it.
I hear what you are saying for sure,but you are comparing Ambush to the wrong game mode in MAG.Dust's ambush is more like MAG's suppression.Basically it's just TDM.
There was a game mode way back last year in June that was totally like sabotage,but for some genius level reason,CCP decided to take it out.The game mode was awesome and so was the map.
Skirmish in Dust is kinda like Interdiction in MAG with it's go capture one spot after the next,and don't sit in one place too long.I hated interdiction,but it's less convoluted in Dust.
The lack of urgency doesn't come from the current game modes,more like it comes from the lack of EVE integration,open market(trading and selling of items),and the overall feeling of people fighting only for stats,and not for galactic conquest.
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