BAM HUSQVARNA
Pink Fluffy Bounty Hunterz RISE of LEGION
42
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Posted - 2013.01.05 01:38:00 -
[1] - Quote
This game fails to create any sense of urgency during game play. And this is by far the biggest problem currently plaguing this game. IMO, unless this is addressed the game will fail at retaining players long term.
At its core, the game fails on a spectacular level to engage players during matches. Anyone who played MAG will know what I'm talking about...
Compare Dust Ambush to MAG Sabotage:
Dust Ambush: A team death match with the only urgency created is a dwindling clone count displayed on screen, and a voice-over providing an a clone count / time progress update if I'm not mistaken...
MAG Sabotage: Initially a team death match yet with success hinged on the defense of two letters, which the enemy has 20 minutes to capture and hold simultaneously for a period of time in order to open access to a third and final objective, again requiring capture. There's a clock counting down, there's sirens whaling as objectives are taken back and forth, there's people yelling in squad and platoon chat. A good match, is both consuming and intense.
I won't even compare Dust Skirmish to MAG Domination... And no, the difference isn't the player count disparity.
Forget all the other stuff like framerate, group sizing, hit detection, imbalance or lack of proxy chat. They're all minor to the long term success of this game. The lack urgency the current game modes create is the games biggest failure.
So to CCP, in your next team meeting, please discuss and plan to address this topic.
TL;DR... Screw you, read it.
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BAM HUSQVARNA
Pink Fluffy Bounty Hunterz RISE of LEGION
42
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Posted - 2013.01.05 05:45:00 -
[3] - Quote
Odiain Suliis wrote:I would like to see how players will/will not defend their MCC, when that is item that they have bought with ISK.
LOL. You honestly think players are always going to be in well organised Corps? And always be participating in the attack and defense of asset as a Corporation? I think not...
The game needs better modes to attract and retain players, while they are not Corp battling, otherwise it will die. It's as simple as that.
I've said it, and so have some others in my Corp; playing DUST by yourself is straight up boring. The only reason I do it is to grind ISK or SP while others are offline.
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