Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.04 21:51:00 -
[1] - Quote
You guys seem to have a lot of tears - why not throw em over to this thread so I can stop seeing it everywhere else.
My tears are obvious ones - PRICE TAG ON HEAVIES.
That and G-slick is OP - someone nerf him.
EDIT: QQ enough and I'll compile it into a list and present it to CCP so they can see it all in one spot rather then all over the forums. |
The Polish Hammer
Doomheim
373
|
Posted - 2013.01.04 21:58:00 -
[2] - Quote
Heavies don't last any longer in a gun fight than most other suits :,( |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.04 21:59:00 -
[3] - Quote
Just nade spam G-Slick, you won't hear him but his squadmates will. And he loves to RAGE at noobs with no gun game!
Price on heavies I don't care about cause I ain't no heavy.
Also wanted to put this in the last thread by Paran before it got locked...
"Another one gone, another one gone, another one bites the DUST..."
Sorry that was lame... |
|
GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2013.01.04 22:01:00 -
[4] - Quote
As discussed, this is open again. My apologies for the inconvenience. |
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.04 22:34:00 -
[5] - Quote
No problem ^_^ It's great that you handle this so amicably. Renews faith. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.04 22:38:00 -
[6] - Quote
Belzeebub Santana wrote:Just nade spam G-Slick, you won't hear him but his squadmates will. And he loves to RAGE at noobs with no gun game!
Price on heavies I don't care about cause I ain't no heavy.
Also wanted to put this in the last thread by Paran before it got locked...
"Another one gone, another one gone, another one bites the DUST..."
Sorry that was lame... Another big tear of mine is how people approach this game. I know it's a GAME but it's not a finished product. It bugs me peoples expectations are so high - but it's a well deserved expectation looking at EVE.
But I think people would calm down more if they saw productivity - and this new build probably felt a step back for some cause they expected content - but it wasn't. It was a huge step forward. Can't wait to see what CCP has in store for us now that vacation is over - they improved there ability to stream content for us.
Another big tear that's been going around is the Lasers poping 1000 HP in literal seconds and MD's carpet bombing there way to victory. But both those threads are quiet active and people seem to have the math figured - just need to implement it. |
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.04 22:38:00 -
[7] - Quote
Swarms lock on range drive me crazy. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.04 22:43:00 -
[8] - Quote
Well if they do keep the price tag on heavies how they are, then this game will in fact be p2w |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.04 22:44:00 -
[9] - Quote
Yes, yes good job CCP. Like to see you are understanding and can work with the community. +1
On topic: My QQ is the dropships have gone and left, will we see them again? They need a purpose in the game and need to be viable. |
The Polish Hammer
Doomheim
373
|
Posted - 2013.01.04 22:49:00 -
[10] - Quote
Belzeebub Santana wrote:Yes, yes good job CCP. Like to see you are understanding and can work with the community. +1
On topic: My QQ is the dropships have gone and left, will we see them again? They need a purpose in the game and need to be viable.
I think dropships can still be useful. Just only in the initial stages of a match or if your team is redlined. Beyond that once some of the points/CRUs/drop uplinks are active, they don't have the same punch as they did before. I think if they changed the blaster turrets to operate basically like an HMG they would be useful otherwise.
Anyway, another QQ: the contact list takes too long to load |
|
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.04 22:54:00 -
[11] - Quote
Price on Heavy stuff is ridiculous. Proto assault can have more shields than a proto heavy, but costs less? How does that make ANY SENSE?
Heavies costs more ISK and SP, yet get taken down so easy by militia nades...smh. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.04 23:02:00 -
[12] - Quote
Tomorrow I'll be using my *almost* ideal Heavy fit. I expect the price of it the be the highest I ever had but will test the suit in combat to see if the price on it should be as it is.
As for other top class suits, aren't those things supposed to be the kind of thing that require a lot of effort to maintain and use? It's not supposed to be something that players can freely use with low risk and easily afford another. The tanks have a reasonable price as it can make a big difference in battle and are hard to take down if it has an exceptional driver. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.04 23:06:00 -
[13] - Quote
Lance 2ballzStrong wrote:Price on Heavy stuff is ridiculous. Proto assault can have more shields than a proto heavy, but costs less? How does that make ANY SENSE?
Heavies costs more ISK and SP, yet get taken down so easy by militia nades...smh.
Nope. 598 is highest possible, though assault suits have far better maneuverability.
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.04 23:30:00 -
[14] - Quote
Large blasters are far too effective at AV, and tank turrets should be separate from the driver. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.04 23:30:00 -
[15] - Quote
Alldin Kan wrote:Lance 2ballzStrong wrote:Price on Heavy stuff is ridiculous. Proto assault can have more shields than a proto heavy, but costs less? How does that make ANY SENSE?
Heavies costs more ISK and SP, yet get taken down so easy by militia nades...smh. Nope. 598 is highest possible, though assault suits have far better maneuverability.
The max a heavy proto VK.1 can reach with 3 complex shield enhancements is 597...
An assault proto can reach the max of 544... not even a 2 bullet diff... so imo that's no difference at all.
A heavy proto costs 246,800 ISK
An Assault proto costs 91,200...
Oh yeah that's more than fair compare to the heavy 3 high, 2 low, and no equipment slot...to absorb 1.5 bullets more. Great balance, and great price. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.04 23:36:00 -
[16] - Quote
Lance 2ballzStrong wrote:Alldin Kan wrote:Lance 2ballzStrong wrote:Price on Heavy stuff is ridiculous. Proto assault can have more shields than a proto heavy, but costs less? How does that make ANY SENSE?
Heavies costs more ISK and SP, yet get taken down so easy by militia nades...smh. Nope. 598 is highest possible, though assault suits have far better maneuverability. The max a heavy proto VK.1 can reach with 3 complex shield enhancements is 597... An assault proto can reach the max of 544... not even a 2 bullet diff... so imo that's no difference at all. A heavy proto costs 246,800 ISK An Assault proto costs 91,200... Oh yeah that's more than fair compare to the heavy 3 high, 2 low, and no equipment slot...to absorb 1.5 bullets more. Great balance, and great price.
LET'S JUST IGNORE THE 527 vs 131 ARMOR DIFFERENCE. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.04 23:39:00 -
[17] - Quote
Tiel Syysch wrote:Lance 2ballzStrong wrote:Alldin Kan wrote:Lance 2ballzStrong wrote:Price on Heavy stuff is ridiculous. Proto assault can have more shields than a proto heavy, but costs less? How does that make ANY SENSE?
Heavies costs more ISK and SP, yet get taken down so easy by militia nades...smh. Nope. 598 is highest possible, though assault suits have far better maneuverability. The max a heavy proto VK.1 can reach with 3 complex shield enhancements is 597... An assault proto can reach the max of 544... not even a 2 bullet diff... so imo that's no difference at all. A heavy proto costs 246,800 ISK An Assault proto costs 91,200... Oh yeah that's more than fair compare to the heavy 3 high, 2 low, and no equipment slot...to absorb 1.5 bullets more. Great balance, and great price. LET'S JUST IGNORE THE 527 vs 131 ARMOR DIFFERENCE.
lolarmor... 2 free nades will take care of that
Edit: you're clearly not seeing the point to my post. The price difference in proto heavy compared to assault is a joke. Wow we have a couple 100 more armor at the expense of our slow speed... nice argument. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.04 23:42:00 -
[18] - Quote
Lance 2ballzStrong wrote:lolarmor... 2 free nades will take care of that
lolshields... 1 flux nade will take care of that |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 23:43:00 -
[19] - Quote
Tiel this is a QQ thread, it's all about the tissues not the real issues |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.04 23:43:00 -
[20] - Quote
Tiel Syysch wrote:Lance 2ballzStrong wrote:lolarmor... 2 free nades will take care of that lolshields... 1 flux nade will take care of that
armor = slower speed.... so what's your next come back?
I didn't realize flux nades were free...
o wait |
|
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.04 23:45:00 -
[21] - Quote
Mr Zitro wrote:Tiel this is a QQ thread, it's all about the tissues not the real issues
QQing about being sick of all the bad math on the forums. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 23:46:00 -
[22] - Quote
Tiel Syysch wrote:Mr Zitro wrote:Tiel this is a QQ thread, it's all about the tissues not the real issues QQing about being sick of all the bad math on the forums. Lol well I have tissues cause flu seasons early :) |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.04 23:47:00 -
[23] - Quote
Lance 2ballzStrong wrote:Edit: you're clearly not seeing the point to my post. The price difference in proto heavy compared to assault is a joke. Wow we have a couple 100 more armor at the expense of our slow speed... nice argument.
Yes heavies are too expensive, but your math is bad. Stop using bad math to support your claims. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.04 23:48:00 -
[24] - Quote
WHY IS MY FIST MORE DANGEROUS THAN MY NOVA KNIFE???!??!?!???!! |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.04 23:50:00 -
[25] - Quote
Tiel Syysch wrote:Lance 2ballzStrong wrote:Edit: you're clearly not seeing the point to my post. The price difference in proto heavy compared to assault is a joke. Wow we have a couple 100 more armor at the expense of our slow speed... nice argument. Yes heavies are too expensive, but your math is bad. Stop using bad math to support your claims. Or he will bring back spreadsheets! |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.04 23:52:00 -
[26] - Quote
Tiel Syysch wrote:Lance 2ballzStrong wrote:Edit: you're clearly not seeing the point to my post. The price difference in proto heavy compared to assault is a joke. Wow we have a couple 100 more armor at the expense of our slow speed... nice argument. Yes heavies are too expensive, but your math is bad. Stop using bad math to support your claims.
what bad math? In the start i guessed the numbers out. The I pulled out the calculator and worked out both.
Max for Heavy = 597
Max for Proto = 544 (if i'm not mistaken)
diff of 53
A difference of less than the standard AR's 2 bullets.
Any more bad math you want to clarify?
Edit: which i posted after I was corrected earlier... |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.05 00:01:00 -
[27] - Quote
Lance 2ballzStrong wrote:Tiel Syysch wrote:Lance 2ballzStrong wrote:Edit: you're clearly not seeing the point to my post. The price difference in proto heavy compared to assault is a joke. Wow we have a couple 100 more armor at the expense of our slow speed... nice argument. Yes heavies are too expensive, but your math is bad. Stop using bad math to support your claims. what bad math? In the start i guessed the numbers out. The I pulled out the calculator and worked out both. Max for Heavy = 597 Max for Proto = 544 (if i'm not mistaken) diff of 53 A difference of less than the standard AR's 2 bullets. Any more bad math you want to clarify? Edit: which i posted after I was corrected earlier...
Ignoring an almost 400 hp difference in armor while claiming that it only survives 1.5 more bullets is bad math. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.05 00:14:00 -
[28] - Quote
Tiel Syysch wrote:Lance 2ballzStrong wrote:Tiel Syysch wrote:Lance 2ballzStrong wrote:Edit: you're clearly not seeing the point to my post. The price difference in proto heavy compared to assault is a joke. Wow we have a couple 100 more armor at the expense of our slow speed... nice argument. Yes heavies are too expensive, but your math is bad. Stop using bad math to support your claims. what bad math? In the start i guessed the numbers out. The I pulled out the calculator and worked out both. Max for Heavy = 597 Max for Proto = 544 (if i'm not mistaken) diff of 53 A difference of less than the standard AR's 2 bullets. Any more bad math you want to clarify? Edit: which i posted after I was corrected earlier... Ignoring an almost 400 hp difference in armor while claiming that it only survives 1.5 more bullets is bad math.
Your bad comprehension is beating my bad maths...i didn't say "survive" 1.5 bullets more... I was talking about shields, not heavies in general.
Didn't realize a difference of 317 is almost 400... my bad.
You're acting like armor has no drawbacks... heavies move slow because of this extra 400 hp of armor. What's the drawbacks of shields? You have the same amount of shields (basically) as a heavy, but with no drawbacks...
Again I come back to a militia blue print nade will take that 400 hp... free nades...
I'm done with this thread btw. You guys clearly want to run Assault and beat tanks too I'm sure.
Assault > everything in DUST |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.05 00:20:00 -
[29] - Quote
Lance 2ballzStrong wrote:Assault > everything in DUST
I hear somebody's proto scout (SI) is causing some trouble in the battlefield... |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.05 00:28:00 -
[30] - Quote
Lance 2ballzStrong wrote:Your bad comprehension is beating my bad maths...i didn't say "survive" 1.5 bullets more... I was talking about shields, not heavies in general.
Didn't realize a difference of 317 is almost 400... my bad.
You're complaining about the price of suits, and talking about bullet survivability, but only bringing shields into the equation. You don't just compare things based on their shield value when talking about survivability or worth, especially when there's such a huge discrepancy in the armor values. It's not like suits are dead the second their shields hit zero.
And it's not a 317 difference when you look at maxed mechanics, it's 396 (527 vs 131, you know, the numbers I posted earlier), which is almost 400. |
|
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.05 00:40:00 -
[31] - Quote
Tiel Syysch wrote:Lance 2ballzStrong wrote:Your bad comprehension is beating my bad maths...i didn't say "survive" 1.5 bullets more... I was talking about shields, not heavies in general.
Didn't realize a difference of 317 is almost 400... my bad. You're complaining about the price of suits, and talking about bullet survivability, but only bringing shields into the equation. You don't just compare things based on their shield value when talking about survivability or worth, especially when there's such a huge discrepancy in the armor values. It's not like suits are dead the second their shields hit zero. And it's not a 317 difference when you look at maxed mechanics, it's 396 (527 vs 131, you know, the numbers I posted earlier), which is almost 400.
i just looked at the base numbers... bad math again? 422-105= 317
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.05 00:47:00 -
[32] - Quote
Tiel's accurate - but that difference your referring too doesn't equal the loss of mobility we get. If we're going to be slow tanks then why the hell is assault close to us in health. Kills the term 'tank'
But like I said earlier - we're fine as a class. We just need class specific mods so we have more choices in how we want to build without OPing ourselves or another class. And a price reduction so that we can run our proto suit more then once every 6 battles. You can't expect pubs who want to be heavy to be happy that when they finish there grinding to get there perfect heavy soldier that assault players will be laughing at them since they reached there goal first and there more likely a more effective soldier at a cheaper cost.
If I'm paying 250k for my proto suit alone then I expect stats that'll put me on top in most situations. That may come off as wrong to some as tankers are paying well more then that - but they're giant fortresses players need to jump into totally different gear to face - I can get one shot by a militia forger lookin' to just 'f around in BPO militia heavy and militia forges or shotgunners in militia or snipers who know there crap - seems to be plenty these days. I'm way more likely to get OHK - I need more then what I have now to meet the situations I'm suppose to.
Also I'd like to again thank Hercule for not closing this thread xD
Lack of BPO Type-I or II also is killer on us... though I'm not sure if assault gets BPO type-II |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.05 02:16:00 -
[33] - Quote
My actual qq is proto weap damage vs militia weap. i dont use the AR but I think a 1 bullet per kill difference between militia and proto assuming sameskillz is a bit too heavy handed a nerf. oh wait. this was useless QQ?
Apologiez.
scrambler pistols are OP and need a nerf because my fatsuit (that i hardly use because i like logi better) has a zeppelin sized head hitbox!
Clearly this means the scrambler rifle is worse! Nerf it now before it is considered useful!
Ok also! Howdidthat taste is OP with HMG. nerf him along with gslick!
Ok this is entertaining. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.05 03:27:00 -
[34] - Quote
Mr Zitro wrote:Tiel this is a QQ thread, it's all about the tissues not the real issues
Keep it real, pop dat beat, continue the rap game UGHN! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.05 06:18:00 -
[35] - Quote
Mr Zitro wrote:Tiel this is a QQ thread, it's all about the tissues not the real issues Addressing this comment relating to the thread - it can be on any issue seriously or not. Earlier today a 2 sniper duo camped the hell out of every building top in the 4 letter objective map. Such tears my slow fat ass had everytime I tried to get closer. Eventually gave up since the blue berries couldn't get in a group of 3 without getting wiped out.
CCP, force everyone into team comms if it doesn't already at start of games so I can turn my mic on and just yell at people obvious comments on what to do :( |
Agnoeo
Jedi Knights.
35
|
Posted - 2013.01.05 10:24:00 -
[36] - Quote
Thank you for this thread. I wish they would fix the damn vehicle stealing! If the person isn't myself, or someone in my squad, then I don't want some random ass hole taking my fitted LAV and destroying it. Any word on if they are going to fix this.
Also, When TF did they allow you to be killed by grenades in the MCC. I was deciding on a fitting and some ******* threw a grenade and killed me...In my own MCC! WTF?! Shouldn't the Capseeler in control have an auto kill switch if that would happen?
There are my two rants.
In all seriousness though. OP if you make a list, add those two to it. I don't feel like spending time with details to make another bug report about the MCC issue that CCP will just ultimately overlook. Also I know the vehicle thing pisses a lot more people than just myself off. lol
What do some of you think of an auto destruct for your vehicles? Nothing that would cause massive damage, but mainly so the enemy doesn't take your tank if some random sniper gets a lucky shot off on you.
Agno`
No Risk, No Reward |
|
|
|
Pages: 1 2 :: [one page] |