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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.04 16:26:00 -
          [1] - Quote 
 I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair mod?
 
 I mean come on CCP, taking the mod off was not in the chromosome patch notes and it is a little disenchanting to not know why.
 
 *Update.
 
 I can confirm that the repair mod is still on the LLV In Chromosome. It only appears if you Don't have Active Modules equipped. I'm going to submit a thread to Techsupport/Bugs in the highest hopes that this is in fact Bug and not a feature.
 
 
 
  the range is still infinite.
 Active and cool down times seem unchanged. 
 the max number of lock-ons is unknown but is GëÑ to 4.
 I can confirm triage and Guardians are awarded.
 If you used the repair Mod in Codex, the process for getting and maintaing the Lock has remained unchanged.
 
 the repair rate seem slower however this needs to be tested more.
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        |  Mac Dac
 Wraith Shadow Guards
 
 42
 
 
      | Posted - 2013.01.04 16:44:00 -
          [2] - Quote 
 Well normally people use lavs to run over stuff, so the idea of a logistics lav is foreign.
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        |  Iron Wolf Saber
 BetaMax.
 
 2867
 
 
      | Posted - 2013.01.04 17:38:00 -
          [3] - Quote 
 They sort of removed these along with the Black op vehicles for a redesign if i recalled right.
 
 Vehicles as a whole are getting fubar'ed over soon.
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 431
 
 
      | Posted - 2013.01.04 23:57:00 -
          [4] - Quote 
 I chose not to spec into them because they have less damage. I also I'm not in contact with many or any HAV drivers, so I wouldn't slap a remote repair system on them like one should. I think I will spec into them soon though to further my LAV career into LLV. But I find that a Methana caters to most of all my Light Armor Vehicle needs. Also, I'm not even sure if they grant WP for doing any repping. I haven't tried remote repairing since codex however.
 
 A reason you probably don't see any is because there are so few specced into LAV anyways, and they are spread thin. You are one of the few chosen.
 
 But please tell me what's the Avg WP you receive from an LLV compared to LAV?
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2013.01.05 00:19:00 -
          [5] - Quote 
 
 ugg reset wrote:I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair mod? 
 I mean come on CCP, taking the mod off was not in the chromosome patch notes and it is a little disenchanting to not know why.
 
 the infantry reps are there..................
 at least for the gallente LLV
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.07 16:14:00 -
          [6] - Quote 
 
 Mavado V Noriega wrote:ugg reset wrote:I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair mod? 
 I mean come on CCP, taking the mod off was not in the chromosome patch notes and it is a little disenchanting to not know why.
 the infantry reps are there.................. at least for the gallente LLV 
 dafuck?! where?
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2013.01.07 16:35:00 -
          [7] - Quote 
 
 ugg reset wrote:Mavado V Noriega wrote:ugg reset wrote:I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair mod? 
 I mean come on CCP, taking the mod off was not in the chromosome patch notes and it is a little disenchanting to not know why.
 the infantry reps are there.................. at least for the gallente LLV dafuck?! where?  
 i have seen my LLV drivers rep infantry so its there
 its a built in active mod so should see it when u bring up the Mod menu
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.07 16:43:00 -
          [8] - Quote 
 
 Mavado V Noriega wrote:ugg reset wrote:Mavado V Noriega wrote:ugg reset wrote:I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair mod? 
 I mean come on CCP, taking the mod off was not in the chromosome patch notes and it is a little disenchanting to not know why.
 the infantry reps are there.................. at least for the gallente LLV dafuck?! where?  i have seen my LLV drivers rep infantry so its there its a built in active mod so should see it when u bring up the Mod menu 
 Wow, thats interesting. I can't see mine but I was able to pre-chromosome. My current LLV fit has two active mods (one high one low) and when I pull up the Mod menu that is all I see.
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2013.01.07 16:47:00 -
          [9] - Quote 
 
 ugg reset wrote:Mavado V Noriega wrote:ugg reset wrote:Mavado V Noriega wrote:ugg reset wrote:I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair mod? 
 I mean come on CCP, taking the mod off was not in the chromosome patch notes and it is a little disenchanting to not know why.
 the infantry reps are there.................. at least for the gallente LLV dafuck?! where?  i have seen my LLV drivers rep infantry so its there its a built in active mod so should see it when u bring up the Mod menu Wow, thats interesting. I can't see mine but I was able to pre-chromosome. My current LLV fit has two active mods (one high one low) and when I pull up the Mod menu that is all I see.  
 clearly CCP loves SyNergy!
 figured these poor not even decent scrubs been using armor so long like nubs and not shield lets throw em a bone
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2013.01.07 16:48:00 -
          [10] - Quote 
 The remote rep should move to the turret slot. Would fix so much.
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.07 17:00:00 -
          [11] - Quote 
 
 Mavado V Noriega wrote:clearly CCP loves SyNergy!  figured these poor not even decent scrubs been using armor so long like nubs and not shield lets throw em a bone   
 HA! Don't hate on armor just yet. you should see what two heavies can do when they're on the business end of my proto repair tool. Also If you could direct your LLV drivers to this thread I'd love to hear what they have to say about them. !t's not common to see other people who are speced into LAVs.
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2013.01.07 17:29:00 -
          [12] - Quote 
 
 Noc Tempre wrote:The remote rep should move to the turret slot. Would fix so much. 
 how would it work tho in terms of how mods currently work with a certain activation time and cooldown time
 or would u have it work say the same way as a blaster turret in terms of heat buildup the longer u rep?
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2013.01.07 17:34:00 -
          [13] - Quote 
 
 Mavado V Noriega wrote:Noc Tempre wrote:The remote rep should move to the turret slot. Would fix so much. how would it work tho in terms of how mods currently work with a certain activation time and cooldown time or would u have it work say the same way as a blaster turret in terms of heat buildup the longer u rep? 
 Have it work like a turret sized version of the handheld rep.
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2283
 
 
      | Posted - 2013.01.07 17:55:00 -
          [14] - Quote 
 
 Noc Tempre wrote:Mavado V Noriega wrote:Noc Tempre wrote:The remote rep should move to the turret slot. Would fix so much. how would it work tho in terms of how mods currently work with a certain activation time and cooldown time or would u have it work say the same way as a blaster turret in terms of heat buildup the longer u rep? Have it work like a turret sized version of the handheld rep. 
 but wouldnt it need a cooldown time to be balanced?
 would be kinda ridiculous if someone can just sit there and RR all day
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.07 19:06:00 -
          [15] - Quote 
 
 Mavado V Noriega wrote:Noc Tempre wrote:Mavado V Noriega wrote:Noc Tempre wrote:The remote rep should move to the turret slot. Would fix so much. how would it work tho in terms of how mods currently work with a certain activation time and cooldown time or would u have it work say the same way as a blaster turret in terms of heat buildup the longer u rep? Have it work like a turret sized version of the handheld rep. but wouldnt it need a cooldown time to be balanced? would be kinda ridiculous if someone can just sit there and RR all day 
 
 Not really, you are only as strong as your armor and you can still be OHK'ed by genades, snipers, or even other LAV bumpers. Even multiple people targeting the same person can out DPS the repair mod when shooting Lightly armored foes. this Isn't as true for armor tanking infantry since an armor plate lets them live longer when their shields are down and gives the repair mod more time to do its job; compounding its efficacy.
 
 As for balance. yes it's has a cool down similar to the Self repairing mods the militia lavs have and must cool down and be restarted when ever a lock is lost. IMO you should be able to lock on and repair people wether the mod is active or not so that you can regain the lock should you lose it.
 
 Also, next time you see a blue dot with a LAV hop into his turret and see how long you last; I'll be holding by breath.
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        |  Sleepy Zan
 Internal Error.
 Negative-Feedback
 
 2047
 
 
      | Posted - 2013.01.07 19:11:00 -
          [16] - Quote 
 When it comes to the LLV the repair and remote shield modules should go from having to lock-on to an aoe module when fitted.
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.07 19:18:00 -
          [17] - Quote 
 
 Sleepy Zan wrote:When it comes to the LLV the repair and remote shield modules should go from having to lock-on to an aoe module when fitted. 
 I'd also like to see people repaired while inside my Limbus. nothing death defying, just enough to get them to full armor while getting from A to B.
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 1170
 
 
      | Posted - 2013.01.07 23:51:00 -
          [18] - Quote 
 
 Mavado V Noriega wrote:Noc Tempre wrote:Mavado V Noriega wrote:Noc Tempre wrote:The remote rep should move to the turret slot. Would fix so much. how would it work tho in terms of how mods currently work with a certain activation time and cooldown time or would u have it work say the same way as a blaster turret in terms of heat buildup the longer u rep? Have it work like a turret sized version of the handheld rep. but wouldnt it need a cooldown time to be balanced? would be kinda ridiculous if someone can just sit there and RR all day 
 Not really, it is giving one player a boost, but taking the other player out of the direct action. Does a logi following a heavy make it unkillable? Prioritize targets if necessary.
 
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1058
 
 
      | Posted - 2013.01.08 02:52:00 -
          [19] - Quote 
 I heard that last build they were more or less godmode as far as how quickly they repair (faster than people can damage)
 
 However, I also heard they're broken this build, and can't repair anymore.
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        |  ugg reset
 ZionTCD
 Legacy Rising
 
 234
 
 
      | Posted - 2013.01.08 05:48:00 -
          [20] - Quote 
 UPDATED OP.
 TL;DR if you use and active mod on the Limbus/Charybdis then you can't use the innate drop suite repair moduial.
 
 IMO if this turns out to not be a Bug I would like to see the 0.5 dammage turret debuff go away when the module cannot be used.
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        |  Beyobi
 Soldiers Of One Network
 Orion Empire
 
 44
 
 
      | Posted - 2013.01.08 08:30:00 -
          [21] - Quote 
 I skilled into the charybdis, and Ii'm pretty disapointed. The amount of skill points to get to this vehicle at the moment far exceeds the vehicles usefullness. An ever so slight increase to cpu and pg and an extra power slot. I would like to see a cpu/pg bump. I understand that is has a shield repper for dropsuits, but this too needs a lot of tweaking. I think the lock on time needs to be cut in half. Is the shield rep supposed to be a tool you have setup before engaging battle, or is it to quickly get to someone to save their skin? I prefer saving someone in the knick of time as opposed to strickly following 2 people who may or may not need my service.
 And I"m not sure if its the rubberband like camera tracking, but locking and maintaining a lock on players needs to be amped up a little. stronger/quicker lock time? A camera that doesn't track like an old man with a bad neck? Tracking vehicles is no problem for me because the don't scamper around like rabid squirrels when they get shot at.
 And how about the ability to start shield repping 1 dropsuit and then finding/locking a second after the intial repping has started. The second target only gets reps for the remaining cycle.
 And how about an owners manual on the damm thing. shield recharge rate is 21HP/s. on my vehicle or on my targets that are getting repped? # of pulses? Intervals? Cooldown time? Range?
 This is a Meta 3 vehicle? the stats say yes, but the skill training involved say WTFOMFG?!-+-í!? Level 4 Caldari LAV and Level 4 Shield Transport are required for this vehicle. My handheld Triage Repair Tool is a Meta 3 item and the skill requirement is minimal. My Blaloch and My Triage Repair tool combined = meta 4 this does not make any sense of balance to me. Please lower the skill level of this vehicle because I really don't see a high level of general effectiveness.
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        |  The dark cloud
 Seraphim Initiative.
 CRONOS.
 
 1060
 
 
      | Posted - 2013.01.08 08:42:00 -
          [22] - Quote 
 in my opinion the lock on should go away. Make a similar animation like active scanners for vehicles. Every 1 who stands into the bubble gets armor/shield repairs. Similar like with the triage nano hives. They create a huge nanite bubble and if you stand in it you get only armor repairs but no ammo at all.
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        |  G Torq
 ALTA B2O
 
 88
 
 
      | Posted - 2013.02.05 19:50:00 -
          [23] - Quote 
 Gravedig - Considering going LLV, but need to hear more about it
 pros/cons etc
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        |  Henry FitzEmpress
 Reaper Galactic
 
 22
 
 
      | Posted - 2013.02.05 20:49:00 -
          [24] - Quote 
 
 ugg reset wrote:I'm specced into the Light Logistics Vehicles (AKA the Limbus and Charybdis). Despite playing since the E3 build i haven't seen one or the other In battle. I was wondering if anyone else uses them and what they think of them without the drop suit remote repair . 
 I drove a saga last build and will probably head toward LLV at a slow pace. I'm guessing it's the SP and ISK cost that keeps Mercs away. So much needs to be spent on each vehicle. I bet once the very large maps are released, you'll see a bunch of people outfitting advanced LAVs. The small maps are pretty constraining. The large maps hopefully will give you some breathing space.
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