Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.04 16:26:00 -
[1] - Quote
Erased the original post after re-reading the OP. I got off topic and went into the blandness of the overall feeling of the game and the lack of any kind of emotion or personality in it. I'm now fixing to get more on track with the OP....I think! I'll save the previous post for another time and place.
Yep...the gameplay is pretty bland/boring for sure! Of course I've felt that way for 6 months now. I do feel it's somewhat improved actually (which is opposite of the OP opinion) over time, but not enough to make it a 'must have' kind of game.
For me personally, the gunplay has always been the biggest area of BLAH in the entire game. It just doesn't ever feel exciting! As I've said many times before, I can't really put in words what ti is that's lacking but when I'm in a 1-on-1 or even a 1-on-2, I just never get that rush of adrenaline that's common in other FPS games I've played.
I don't feel any sense of urgency to dive behind cover because my life is draining quickly. No rapid heart beat because I feel like the next second or 2 is going to be the death of either him or me...and I hope it's him. No feeling the blood rush to my head because I know that the final, killing bullet is going to hit one of us any time now.
There's just not any feeling in the gun fights IMO, and there never has been! They did add a little bit of heart beat sound or something, I did notice. But it's just not quite enough to get the adrenaline pumping in me for some reason. Even still...6 months later...there are many times where I just don't even realize I'm taking bullets at all until I drop over dead.
Definitely some more work could and should be done to increase the entertainment factor of battle. I always make a big deal about the gun fights and gun play but it's not just that area that needs work, I know. Much improvement in many areas of gameplay still need...something...just more! |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.04 18:29:00 -
[2] - Quote
Crm234 wrote:It really always comes down to Dust having no clue , what kind of players it wants and ends up pissing off both sides.
Your looking for a RPG because the name has Eve in it and wont be happy till it is a RPG all the way. Where others including myself saw MMOFPS and wont be happy till its a MMOFPS.
RPG players want to grind to get stronger and FPS players want to grind to get more toys to play with and this is the greatest divide of the player base.
RPG players want the rag to riches story and FPS players want the battle hardened rookie soldier progression
Good point and it's right on I think!
I've said it before...Dust is definitely a game that's going to need some delicate handling! Past examples of developers trying to build a game to please everyone ended in disaster for the game, the players and the developers.
Dust is attractive to 2 very far divided types of players. Not only are they divided in the type of game they prefer to play but they are also divided on other fronts. We're still in beta and already seen several examples of just how different these 2 types of players are and how different their expectations for Dust are.
Personally, I can be happy either way because I love both types of games. From a practical point though I would say that CCP needs to stick to the platform for building this game. I've been saying that from the start and I still think it's important for the life of the game.
When I say 'stick to the platform' I mean they need to (and always should have) build the game for the FPS players. From the time I first saw this game was in the works it was hailed as a MMOFPS. It should continue to be built as a FPS and that's a line CCP should have drawn in the sand early on and then stuck to it. I just don't see how anything different makes any sense at all from either a practical view or a marketing view. |