Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.04 16:17:00 -
[1] - Quote
Jaiden Longshot wrote:While I agree that there have been some over reaction nerfs, I reserve judgement of the game's staying power until we have full release content.
As it is now, Dust 514 is a generic shooter with TDM, obective based mode and fairly deep skill / progression system.
However, most of us know that will not be the case down the line. There will be the ability to take districts and planets, more toys, integrated New Eden market, risk / reward and most importantly.....tears
I still see a pretty good difference between STD and PROTO gear and TBH, the places you will more than likely use PROTO gear there will be nothing but ADV and PROTO gear....so who really cares about the difference between Militia and PROTO. IMO, we shouldn't see that much PROTO in pubbies once we have sec space differences....and if you can PROTO pubstomp in high sec space then it should be at the risk of being terribly inefficient when you die more than once or twice. Why else would anyone ever leave High Sec.
It's a tough balance guys....I don't envy CCP on this one. Previously people were complaining that fights were too gear dependant and there needed to be more emphasis on the player's skill. At the very least, the narrowing of difference between the gear variants prevents below average gun game from looking like beast gun game because of the inherent gear.
Not sure where I stand on tanks yet. I think we could have used more time with them for 16 v 16 corp battles in their prior state rather than basing a nerf on public matches where there is little to no coordination.
With respect to your post that i bolded. I say so what? Let gear make a difference. The only Reason its an issue is because of the way the CAP works. IF "skilled" player were able to grind to the level of a person who has a 1-2 month lead on them or if they simply grind for those items early it wouldnt be a problem because they could get the gear as well and then once on equal footing with gear "skill" would again be the predominant factor.
Problem currently is were all forced in the same sandbox which it isnt plausible for the sustainability of the beta. And even now gear makes the difference in the aspect that anyone who has played long enough has the ability to switch to multiple classes of dropsuits or simply call in a proto tank to which id say b/w 80-95% of the player base simply has no answer for. The only reason the gear overriding skill argument was valid is because of the manner in which currently we are all matched into the same games.
When other security sectors open they can adjust the ISK rewards properly that using proto/adv in our current lobbies(assume they are highsec) would simply not be feasible,(better yet make them militia/std gear restricted or even better put a Meta level limit so it give players the chance to tinker and customize their fittings to a degree.
Do all this then the only time gear overrides skill is if a player ventures into a territory they are not yet ready to handle(Which is the basic fundamental of EVERY RPG) this aspect of the RPG needs to be respected despite the FPS purest wanting to be able to go anywhere anytime they please in whatever fit they want and let their skill be the only factor. Im not saying skill shouldnt matter im just saying put your time in and build your character, so when you are on a level field in terms of gear it wont matter anymore.
But as ive stated before this is the fundamental divide b/w players who want more FPS and RPG minded players. I think the balance i suggest makes sense, the only counter ive heard to this so far is that would allow "rich" corps to somehow dominate FW/nullsec as they would be the only ones who could afford adv/proto gear with sustanability.
My responses are 1. If they adjust the payouts well then you should be able to make enough profit in those nullsec zones to sustain the losses after you "save" up in other zones and build a "slushfund"
2. If your aim is to create a self-sufficient DUST CORP that has no need to rely on other corps especially EVE CORPS than you kinda missed the point of NEW EDEN. More to the point if your DUST CORP is "skilled" then it will attract the attention of EVE CORPS who will "invest" in your corp and fund what you need, and if you are good as you believe than you will be able to make enough money in those areas where proto is needed to sustain its use. If you cant sustain it then perhaps the skill isnt there or its just bad financial management(something that makes managing player/corp a bit more interesting than simply just a regular gaming clan).
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