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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2013.01.04 13:45:00 -
[1] - Quote
Ther is really nothing special or unique gameplay wise except for the orbitals from EVE players
Since that build where we could only play on the 4pt map its all got easier and dumbed down, on that build i worked to get into a prototype assault suit and fully fit proto gear with it and tbh i did feel like a god but i had grinded the **** out of the game to get ther.
It gave me powers to wipe the floor with milita/basic users without trying and if you were in advanced or proto then you could compete
The proto suit gave more hp overall aswell as slots and CPU/PG and tbh it worked, we didnt need the smack everysuit with the same hp tbh - that extra hp alone made ppl decide to grind for it even tho its cost a bit
Same with proto weapons, i used the top line breach AR 58dps i think i cant remember and it worked well since hit detection was ****** so you needed shots to count now that gun has died
Heavys were ******* heavys and not to be ****** with in CQC at least
Vehicles were damn hard to kill needing an organized AV unit to take them out, but not just organized they also had to grind to a decent standard of AV to cause damage
Vehicles in general were used tho more often, dropships were about more being used, all 3 turrets on HAVs were used granted railgun was favourite but the missiles and blatser still had ther places as did armor tanks
That build felt balanced, it was fun, it was different, it stood out and it was so New Eden, hard and cruel to an extent but put in the work and you could have been god in your suit
Now for me this current build is a few steps backward
Everything feels the same, ther is no incentive to progress because milita>all
I can use a full milita suit and milita fittings and kill a full prototype user no problem when back in the day it was next to impossible unless you played damn smart
Weapons are closer to each other damage wise and even the breach now feels a shadow of its former self, ther is no identity with any of the ARs - the breach fired slow and hit hard, now its fires slow and hits like a feather and all the rifles we have left are fast ROF and thats it depending on how many times you press R1 if using the burst or single shot
HMG should beat out a AR user in CQC the majority of the time
MD/Shotguns work
SL/FG needs tweeking but overall even standard AV is too ******* good, you can easily use this basic equipment to kill a decent fitted tank and its way to ******* easy
Vehicles in general are meh, dropships non existant, HAVs weaker and are less like tanks, AV broken, to put it simply you can solo a HAV no problem
Yup im asking for gear to make more of a difference than it does now, it gave you something to aim for, the difference between milita/basic/advanced and proto was substantial and it gave more choices overall. Do you aim to go for the advanced dropsuit or the advanced HMG or increase your shield etc etc etc instead of now il still with milita anyways its cheap and still does the job
Sure it makes it harder on new guys but high sec can sort that out and hopefully proper match making, where you can do PvE with your clan and earn ISK/SP in your milita gear and bring out proto for clan battles but at least you know that proto will make a difference in the match and not just to your/corp wallet
Plus if they do keep the hard cap no one will be running away either so everyone is on the same level more or less
For me the game is bland, ther is very little difference between most items/weapons/suits and even FW/Null sec wont mean **** if the gameplay blows
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2013.01.04 16:36:00 -
[2] - Quote
Ydubbs81 RND wrote:The ar damage between the tiers shouldn't be flattened and the higher tier suits should have more health. Make it a 22 hp. (Basic shield extender) difference in shields between the tiers.
Not saying these things will make the game more exciting. But it'll stick to the game's concept. We are missing more than half of the things promised for release, so this game should be exciting. They just have to improve certain core features
22hp?
Lets do that in the example
Milita - 100hp Basic - 122hp Advanced - 144hp Proto - 166hp
From milita to proto - 66hp difference - 2 bullets worth if it causes 33hp
Its basically about that now, 2 bullets worth
Are you really going to fork out for example a 200k proto outfit for around 2-5 bullets worth when compared with a milita fit?
The answer is no, its not ISK efficient and for the amount of SP you have to put in it is shocking tbh because the milita guy can save his SP and put it into his weapons instead and not bother with the suit
Sure ppl may say your not going to use milita in CB or in FW or whatever but sure you can, why waste all that ISK for next to no improvement
Makes no sense to have all this equipment/weapons/suits when really they are barely an upgrade on each other yet they cost so much more in ISK/SP
Jaiden Longshot wrote:While I agree that there have been some over reaction nerfs, I reserve judgement of the game's staying power until we have full release content.
As it is now, Dust 514 is a generic shooter with TDM, obective based mode and fairly deep skill / progression system.
However, most of us know that will not be the case down the line. There will be the ability to take districts and planets, more toys, integrated New Eden market, risk / reward and most importantly.....tears
I still see a pretty good difference between STD and PROTO gear and TBH, the places you will more than likely use PROTO gear there will be nothing but ADV and PROTO gear....so who really cares about the difference between Militia and PROTO. IMO, we shouldn't see that much PROTO in pubbies once we have sec space differences....and if you can PROTO pubstomp in high sec space then it should be at the risk of being terribly inefficient when you die more than once or twice. Why else would anyone ever leave High Sec.
It's a tough balance guys....I don't envy CCP on this one. Previously people were complaining that fights were too gear dependant and there needed to be more emphasis on the player's skill. At the very least, the narrowing of difference between the gear variants prevents below average gun game from looking like beast gun game because of the inherent gear.
Not sure where I stand on tanks yet. I think we could have used more time with them for 16 v 16 corp battles in their prior state rather than basing a nerf on public matches where there is little to no coordination.
The gamemodes can be easily sorted out tbh, it shouldnt be that hard to think of a few and maps wise they already have it sorted with all the installtions and that map generator
But its pointless having a market place with all that gear and ther is barely any changes up from basic half the time yet you are paying upto 10x more for it and the SP needed is stupidly through the roof
Players talk about players skill and that fine because for me its easy, if you cant aim and hold aim you wont kill him simple as and even if your in proto gear if you still cant aim that proto outfit will not aim for you and kill him but it will help you survive a bit longer if your that bad
If we really want skill then do away with SP/Skill books and have 1 milita item for everything and then mix and match and we have only 1 type of gun/shields/dropsuit the whole lot and then that is gear done with and out of the equation?
Hell no its **** and boring and like every other game currently out ther where you hit the lvl cap in a week and thats it you have everything game is done
I dont get this why are players afraid of something that will break the mould, why shouldnt better gear help you survive and make you tougher to kill for once? is that the whole point of gear to begin with so you survive and the other guy dies?
The way it was back then was New Eden, hard cruel and milita stuff sucked and proto stuff was worth its weight in gold but at least everything had its place and uses
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2013.01.04 18:02:00 -
[3] - Quote
Jaiden Longshot wrote:Snake,
I get that you are frustrated but I think you are exaggerating a bit:
1) The PROTO variants are way better than militia in every respect. If they weren't, you would see guys going 36-1 in full militia fits rather than Duvolles fit on ADV, PROTO, or Type II's. Is it more efficient than militia, No. That's why it should be reserved for the important fights and not every public match you play in. Since you are comparing to EvE....It's not like every time a pilot undocks he does so in a Dark Blood, Sansha, or Officer fit Battleship.
2) You are saying just because CCP has narrowed the gap between variants they might as well remove all skills and give us sling shots. That's like telling your parents to cancel Christmas because they gave you 10 yr old car instead of a new Benz.
3) The market will have an impact if only because you will be able to sell your loot drops of items you don't plan on using which essentially gives you another income stream to fund your craving to rock PROTO gear all day errryday. Not to mention the free market will create price competition and you can expect all variants to have price fluctuation. If you want your gear cheaper, get to producing it or find an EvE Corp who will do so for you at a reduced cost.
This game isn't just about leveling and skilling. The depth of universe and the ongoing war is the end game.
Besides....An older player in this universe isn't necessarily going to be better with an AR than a properly skilled 3 month old player. He can just use more than the AR whereas the 3 month old player probably cannot do so or, if he can, he can't use other weapons as effectively as the older player.
1. They are not way better for the amount of ISK and SP it takes to get into one and fully fit tbh, its why across the board you dnt see that many proto suits tbh but even then if you see one you can kill him easy enough now than before
2. What? But tbh atm half the mods are not really that useful because the overall difference is meh even if you put them all together its what 1-2 bullets worth? This is New Eden wher you can travel through a wormhole how can they not increase basic HP on advanced/proto dropsuits its like having a rifter and skilling up to battlecruiser and finding out its a rifter with more slots and bit more PG/CPU
3. Market has nowt to do with it, im on about the items.suits and weapons and how they are all being flatlined and made to be basically the same except with a few things
End game means nothing to me unless i enjoy the gameplay
@ Icy Tiger - I would add to that, they can add race specific bonuses to the suits, or role bonuses, or item/weapon bonuses but not on all suits so that you not forced to use a specific suit so for example you have 2 suits like 2 assaults suits 1 with a role bonus for AR and the other may have 1 for speed or even a 3rd suit with no bonuses so you dont feel that you have go down a certain route
In EVE ships have bonuses, why not suits |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2013.01.04 19:38:00 -
[4] - Quote
YourDeadAgain76 wrote:Ydubbs81 RND wrote:Paran Tadec wrote:1. Remove flight ceiling. 2. Either give missiles range or splash radius. 3. Give rails a slight splash radius buff. 4. reduce damage from AV grenades. Buff tank missiles AND nerf their counters? That sounds vehicle biased......AV grenades are fine the way they are. Most tank drivers run in the spawn once their shields take a 10% hit and you can't get close enough to throw AVs anyway. Vehicles are fine the way they are now...and so are the AV grenades. I wish the AVs were stronger but then I'm biased. I disagree Nerf AV grenades they are OP.
Nerf the homing crap AV nades have
If you cant throw it at that big thing which happens to be in front of you then it shouldnt cause damage, not our fault that you wasnt close enough to hit the HAV you should get in a better position not have the game make up for your bad positioning |
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