Shadowed Singularity
Mannar Focused Warfare Gallente Federation
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Posted - 2013.02.28 19:55:00 -
[1] - Quote
Major Assitch wrote:What does 'proper chuffed' mean? That one completely lost me!
Also...how is this beta with the Move/Sharpshooter?
I bought the Move when it first released for playing FPS games and liked it at first. MAG was great with the Move and it built me up some really high hopes for motion controlled FPS.
When the Sharpshooter was released I got really excited and bought it on day one release for playing KZ3 and the soon-to-be-released SOCOM 4.
Total disappointment hit me when I got it home and made every attempt to enjoy KZ3 using it. I don't know if they ever worked it out or not but those first few weeks of KZ3 were horrid with the Move/Sharpshooter. Those guys really had no idea how to properly implement the Move controller into the game and it was unplayable for me. I expected decent accuracy and instead it was barely usable and never stayed calibrated for the game.
Then came SOCOM 4 and...well....we all know the epic proportions of disappointment there. 'Nuff said!
Since about the second week after SOCOM 4 released my Move and Sharpshooter have both been gathering dust in the accessories cabinet. I keep them with the hopes of hearing about a new developer finally designing a new FPS that makes the Move/Sharpshooter a must-use accessory. So far I haven't heard the announcement so, there it sits!
Anyone really enjoying Dust with the Move? Is this finally the developer who knows what to do with motion controls in a FPS? Is it a must-use for this game or is it just another game that half-assed it with motion control for the sole purpose of offering something else to get use of the Move with?
Weird. I personally loved Killzone 3's implementation of the Move ; thats the game that got me sold for the Sharshooter attachment. I finished the game 4 times on all difficulty settings just because I loved the immersion it provided. Sure the calibration went off a bit sometimes, but didn't affect me that much. I cannot speak for SOCOM 4 as I never tried it, but I sure was disappointed when got scammed by Ubisoft with the "Playstation Move Compatible" label they slapped on their Ghost Recon: Future Soldier game when in fact, its not even playable with the move since its only activated in Gunsmith mode, a gun customization tool.
As for Dust 514, I find it extremely difficult to play with the Sharpshooter compared to Killzone 3, but I am still a noob here... I am still sorting out which skills affects what and if its actually those skills which hinders my sharpshooter gameplay (i.e. Sniper Rifle Operation). One thing that I DID notice right off the bat though, is that the character's head/body does not make fast turn arounds. Let me explain ; In both games (Killzone 3 and Dust), once your reticle moves outside the deadzone, the character starts looking in that direction. So far so good, but where Killzone 3 actually gets its edge over Dust is where they implemented incremental turn speed ; the further away from the deadzone that you move the crosshair, the faster your character will turn towards that direction. |