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RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.04 02:53:00 -
[1] - Quote
Bucktooth Badger wrote: First off, letGÇÖs dispel a couple of myths that are floating around: - Swarm Launchers can not lock on to vehicles that are hiding behind cover. In my investigation you need at least 25% of a vehicle showing before you can get a lock on, then that is a bit touch & go in itself. This build especially, swarm missiles can not do any crazy manoeuvres to reach their target. They are not very smart, much to my annoyance on occasions! I know there are rumours of missiles winding around buildings, putting on fake moustaches & pretending to be delivering pizzas in order to hit their target. But in my experience, that is simply not the case. If a missile is within a few meters of its target then it might seem to do a crazy move to follow you behind cover, but it is just following your signature path as you move. If you are encountering any of these issues in your game, then I would suggest there are other factors affecting the game such as possible lag or whatever.
I definately dont agree with everything youve said but this is definately true. I dont know what games these people are playing, but its pretty hard to use swarms. Between obstacles and tanks running to their precious redlines I can barely make a dent in them. And lord forbid the tanker actually made a good tank, then they just sit there and take my swarms and laugh at me. Without a good forge gunner and another swarmmer or two its pretty hard to take down a good tank. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.05 05:26:00 -
[2] - Quote
Godin Thekiller wrote:I skilled into AV on my alt for a week, and now I see that you need to switch out of being AV. It's too easy to kill with AV; especially with swarms
I dont know if Id say that. The only things that are really easy to kill are milita LAVs. Even some of those I have to 2 shot with a militia swarm if they havent taken any bump damage or some other sort of damage. Or sometimes the missiles hit screwy and do weird things. If people actually made good LAVs they wouldnt be so easy to pop. But considering they self destruct eventually if you get out of them I dont know that will happen often. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.06 01:23:00 -
[3] - Quote
One change I would really like to see with swarms is non-militia variants have a total of 8 salvos instead of 6. This is honestly only cause Im a little OCD and hate loading 2 rounds into a weapon that holds 4. At the very least the proto version should hold 8 because of its cost in isk and SP. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.06 17:44:00 -
[4] - Quote
Scheneighnay McBob wrote:Support- the skill needs to be less useless too; instead of increasing splash radius per level (splash damage is so low it's pointless), it should decrease lock time.
Or possibly increase missile speed. Something useful is definately needed. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.07 20:32:00 -
[5] - Quote
Noc Tempre wrote:https://forums.dust514.com/default.aspx?g=posts&m=395038
Fire and forget should be a harassment only weapon. Swarms are a no-skill weapon currently which hurts the targets and the users.
Not true. You simply want "god mode" tanks. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.07 22:33:00 -
[6] - Quote
Noc Tempre wrote:RECON BY FIRE wrote:Noc Tempre wrote:https://forums.dust514.com/default.aspx?g=posts&m=395038
Fire and forget should be a harassment only weapon. Swarms are a no-skill weapon currently which hurts the targets and the users. Not true. You simply want "god mode" tanks. You are pulling that assumption out your ass. I simply want to make DUST a game about skill and risk. As it stands now swarms are a broken weapon class.
So you want to promote skill and risk by reducing the skill level of tankers and the risk to tankers? So how are you not wanting "god mode" for tanks? |
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