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Bojo The Mighty
Bojo's School of the Trades
435
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Posted - 2013.01.03 00:46:00 -
[1] - Quote
So, a lot of things have been brought up. Scout issues, target painting, radar issues, etc. I also had a weird idea while walking up behind an enemy scout and blowing them away; TACNET could use some work.
Why not create a whole new section of skills under TACNET heading which should include things like scanning. Along with shifting scanning skills to it, create more skills.
- Squad Leadership-ability to give squad commands/outrank players in squads. Every level adds a player spot to your squad.
- Painting - unlocks Target Painting, +10 seconds to painting per level
- TACNET Data - adds additional info to TACNET. Level 1 unlocks Dropsuits/HP. Level 2 unlocks Weapon data. Level 3 unlocks equipment. Level 4 unlocks modules. Level 5 unlocks KD/R and Avg. WP
- "Blind" Scanning-ability to scan for enemies out of Line of site. +10% range per level. unlocks Sensor (equipment)
- MCC Command - ability to command MCC/outrank others.
This is mere template of my idea. Not the whole story.
Explanations Painting: Most of you know what this is and want it very much. It allows you to relay enemy locations onto TACNET for your squad to see. It should be on a limited timer but will give WP to painter for kills within the paint area. Can only use paint once at a time and visible only to squad (so that 6 painters can't locate the whole enemy team on TACNET for everyone on your team).
TACNET Data: You know the Shield and Armor levels/dropsuit meta level displayed next to a character in your line of sight (LOS)? This skill would further improve that, allowing you to see their weapons, equipment, modules, and even their threat level (KD/R and Avg WP)
I feel like furthering TACNET via skills is a viable and balanced approach to issues such as Scout roles, unseen enemies, and future implementations like MCC Command. It also gives the Squad Leadership to someone who will actually use it. People who are active squad leaders would put SP into its skills. Inactive squad leaders wouldn't put SP into because they do not use it. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.03 20:13:00 -
[2] - Quote
Frigwamp the bump |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.05 18:51:00 -
[3] - Quote
Django Quik wrote:There's already been several confirmations that eWar and command suits are coming - this will basically cover most of what the OP is talking about and more.
It has also been stated (albeit not officially AFAIK) that current stealth and detection measures are broken - which covers what the 2nd poster has complained about.
And just to clarify, this 'Overwatch' idea is already part of the game. Any time anyone (not just scouts) has line of sight on enemies, that enemy position gets pointed out to everyone on your team.
Oh I am well aware of electronic warfare coming to dust, like that is in this blog HERE, it's just that there's no confirmation on TACNET skills, which I feel should be implemented. So I can outrank players and be squad leader because I'm an active one. No point in turning down WP. Also to keep electronics mods separate from stealth and detection. Because it mentioned capacitors and what-not.
I guess what you say about overwatch is true, but what is needed is WP to go with it. I wouldn't know how to implement this, but a damn think tank could. I will edit.
I think target painting is still viable, because I can see unseen enemies on my overview map, so I could "paint" them and pretty much give an alert that there are enemies within a given area. WP for kills there. |
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