WHz DS9899 wrote:
Mandatory changes- they need to not be able to bend around big structures so they won't always hit. They also need a short targeting distance to be able to fire at the vehicles so people won't stay in their bases and fire at a nearby vehicle. Lastly, they need Los to fire. Also, militia has to stand still to be able to fire
Option 1: lower the damage and splash damage, but make the missiles faster, and being able to fire off faster, but having a targeting distance of about 50-75m and a flight distance of about 150-175
OR
Option 2: keep the damage, speed, make the targeting distance 100m, and flight distance 100m.
I don't use anything but Militia Swarms, but I've flown enough DS to say that they are well balanced in this build. You can see them a mile away, outrun them easily, etc.
You mentioned you're a HAV driver. HAVs are slow and bulky, no wonder a swarm can hit you. But your HAV can take it easily.
I am a DS pilot and an LAV driver, so Option 1 completely disrupts the use of variable vane turbines on LAVs and would make DS pilots very angry. It would actually imbalance the Swarms in favor of them because for the lesser protected vehicles that rely on speed and agility, Swarms would become a much worse threat, especially when there are something like 3 Swarm Launchers all honing in on the same DS.
Option 2 is a Super nerf hammer to Swarms. An LAV can go up to 40 m/s, so in 2.5 seconds, a Baloch or Onikuma can make ISwarms disappear in a flash.
Well if they fixed how DS's fly, then they wouldn't get mad over it. And if a proto swarm hits any LAV, that LAV is going down fast and hard as is now. And you know that means that you got 4 seconds to hit a LAV going at top speed, which you never see unless your on a flat open map. If they tried going top speed all the time, they would crash, and ended up being blown up from by swarms anyways. Think about it for a second.
Swarms are fine as they are. Sure they are a light weapon, but the user has no control over the Swarm. The vehicle pilot can easily manipulate swarms at a distance to crash. There are also only 6 shots in a Swarm launcher with no Capacity Skills.
They are fine.