KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.01.02 10:42:00 -
[1] - Quote
Making them more accessable was obviously very badly received by some in this community so I'll skip that part even though I still want it, and keep to basics.
1. First off, hitting your target is way too hard, sometimes. It shouldn't be a case of having to stab 12 times in different locations while being under enemy fire. This makes me as a medic be more careful and pick less people up. I'm not gonna risk my proto stuff just to pick up some random dude that ran out of cover. I might still do it if I knew I would effortlessly hit my target, then I could pop out, do the rez, and pop back behind cover again.
My suggestion is that they simply fix the mechanics. Alternatively they could just give it a sort of auto aim, much like the AV nades have. When you approach someone dying, something on your screen will notify you that you are close enough to pick someone up and you should only need to tap R2 once.
2. Some credit where credit is due. I'd like the ressusitations to be shown on the kill feed. We get a notifications when clones die, but not when they're being "shot back to life".
Picking people up is not merely a way to save some ISK, its also tactically very important. Not only to keep a sustained attack on an objective, but also to avoid loosing from loss of clones. I don't 100% know this, but I have been told that the loss of a clone only happens once you bleed out. At least it is this way in terms of loosing equipment, I've ended games dead but not bled out, and I haven't lost the suit I was wearing at the time.
In Ambush you fight to deplete the enemy clone supply, its not about kills per se, its about bleeding people out or "spending" their clones. So if I go 20-10 in an Ambush game, and I pick up 5 people that actually survives, I'm team-wise in reality going 20-5. Got it?
3. Some indications on my screen of where and "when" my dead comrades in arms really are. This is not a problem for the ones in my group, we talk about these things. I'd like to have a distance counter over the Nanite injector symbol that I can see when somebody needs my help. I'd like to know if I have to run 50 meters or 250, which can be hard to determine short of flipping up the large map.
We have distance counters on the objectives so why not on the peeps lying on the ground? This may be hard to code in, I dunno, these are random targets vs the fixed positions of the objectives. If this is possible to code then I'd very much like this to be implemented.
4. I'd like two new skills to be added.
First an "increased bleed out time" kind of skill. I'd like to know how much time we actually have now, if anyone know this then please post it here. This skill would give you, I reckon a + 20% up to +100% increase in the time going from being killed, to actually bleeding out.
I'd also like a skill that determines how big of an overkill that is needed to kill you beyond ressusitation. I am tired of being killed and even more tired of being instantly bled out, loosing a 230K setup to a free militia BPO nade tossed at my feet exploding 2 sec later. Some sort of boost to how much damage I can take beyiond my hitpoints before instantly bleeding out would be nice.
Let the flaming begin...
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.02 21:21:00 -
[2] - Quote
Gilbatron wrote:i really really want to see throwable ressurection things
throw like a grenade, find a dead body like an AV grenade, ressurect
because, you know, i thought this was the future
You know, raisingpeople from the dead instantly with a needle is futuristic enough for me... |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 07:23:00 -
[3] - Quote
First off, there seems to be some confusion. I didn't really mean to suggest that we have "medkit nades", I merely wanted the needle to be an insta-hit, as long as you are within range. A sort of homing needle if you want. Today I sometimes pick people up 5 metres from their actual body, so unless this gets fixed I really don't see any problem with automatically hitting my friend even though I'm not actually pressing the needle into his or hers body. Anything beats running aroun in circles frantically tapping R2...
And yes, I come from MAG and I do agree that it was a little too much sentered around the medkit. I had some over 20 000 people rezzed in MAG so I do know what I'm doing. When I pick up someone up in the middle of a firefight just know that I know what I'm doing. Its a calulated risk. I use the 80% medkit, for starters, and I'm not trying to pick people up just so that they'll die again, that would be pointless. Remember that as a medic you're very exposed for enemy fire when picking someone else up and I don't wanna kill myself for some measily 60 WP.
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