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Tupni
Bragian Order Amarr Empire
7
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Posted - 2013.01.03 18:47:00 -
[1] - Quote
DON RODIE II wrote:I saw this guy on YouTube get 30 kills with a laser rifle camping in the same spot. Lol Kool but they op.
Wait, isn't that non-disclosure agreement still in place? Admittedly I haven't seen it pop up lately, but...
Also, Lasguns are great, but it's all about placement. A good player realizes that standing out in the open where the lasgun is most effective is stupid and you should feel bad. Otherwise the AR has the advantage overall, but it's nice to see something rival it. |
Tupni
Bragian Order Amarr Empire
7
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Posted - 2013.01.03 19:16:00 -
[2] - Quote
semperfi1999 wrote:Tupni wrote:DON RODIE II wrote:I saw this guy on YouTube get 30 kills with a laser rifle camping in the same spot. Lol Kool but they op. Wait, isn't that non-disclosure agreement still in place? Admittedly I haven't seen it pop up lately, but... Also, Lasguns are great, but it's all about placement. A good player realizes that standing out in the open where the lasgun is most effective is stupid and you should feel bad. Otherwise the AR has the advantage overall, but it's nice to see something rival it. Rival it????? More like makes everyother gun in this game look pathetic in comparison. Watching corp members swing the proto laser around in an arc and drop 4 enemies instantly is hardly what I call a rival to the AR...your lucky to get 3 kills in a single AR clip but usually its about 1 - 2 kills per clip.
Do you use a proto-AR? Including a mild weaponry modifier, they can deal approximately a no non-sense 50 damage per hit with a fire rate in the hundreds, nothing near the trail pattern to trace, and by that point your dispersal pattern is nothing. You can pop suits all day in 1-3 seconds.
Also, about making every other gun in the game look bad, isn't that what the AR did for all this time? Also, proto- power-fighting random matches does not equate to statistical truth. And with the holidays it seems like a lot of lower skilled/suited people are showing up. Unless you mean corp-on-corp matches, but then the Imperfects are pretty far up there last I checked...
At any rate, have you tried using it yourself? It plays differently than an AR, turns a lot slower, next to worthless up close, burns through a lot of ammo, it doesn't overheat as much and/or as long as it should I think, but it's also the only light class weapon to have that issue which is a considerable drawback seeing as at peak damage it's at its functional limitation.
But it is actually a good, versatile, accessable weapon, a pretty uncommon trait so far broadly only shared by the AR. I don't think it's better, but maybe you're just not used to it yet.
Or I could be wrong, I dunno, I haven't gotten the proto lasgun yet. But seriously, try it yourself before you knock it. |
Tupni
Bragian Order Amarr Empire
7
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Posted - 2013.01.03 19:49:00 -
[3] - Quote
DEADPOOL5241 wrote:Sleepy Zan wrote:Tupni wrote:Do you use a proto-AR? Including a mild weaponry modifier, they can deal approximately a no non-sense 50 damage per hit with a fire rate in the hundreds, nothing near the trail pattern to trace, and by that point your dispersal pattern is nothing. You can pop suits all day in 1-3 seconds. Where did you get those numbers from 99% of all statistics are made up on the spot (including this one)
Nah, the Creodon Breach AR, deals 46 damage? Weaponry III adds about 3 more damage, so it's approximately 50. 400 rounds per minute, about 6.5 shots per second, that's about an ideal 325 damage per second (if you're a good shot, and if you're at proto you should be close I figure), most suits have around 300 total hp or more depending on who you're fighting, but that's only 3 seconds to take out a base heavy or an especially heavy light suit.
And that rifle is fairly accurate too, not to mention the bonus AR skilling gives, with a good hip fire I think.
Anyway, those are the numbers I came up with and how. |
Tupni
Bragian Order Amarr Empire
7
|
Posted - 2013.01.03 20:03:00 -
[4] - Quote
Telcontar Dunedain wrote:This thread sucks.
Threads (especially thread titles) like these lead to crap game design.
The problem, as several people have repeatedly pointed out, is not the damage numbers. It's mostly the fact that you can cook the beam before you swipe. You are actually penalized for using the weapon properly because cooking ON target makes them move before the beam is cooked.
The problem is that CCP will not fix this problem, they will nerf numbers. Nerfing numbers is easy. Coding the proper behaviour is hard. After they nerf numbers the forum scrubs wont cry about it anymore and the weapon will never be fixed.
GG CCP and forum scrubs.
And here I thought that it only stacked when making contact, by cooking the enemy...
Still, it does make a noticable, bright, continuous, beam. I'm holding out for increased heat numbers, a decreased skill-based reduction, and a more mild build off of a more substantial starting point (a lower, slower range of growth making it initially more powerful, but ultimately less, making that tactic less dire). I like it, but it does sound like it has a certain edge at the proto-level. |
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