Victor 'LifeLine' Ramous wrote:This thread is going to address the LR complaints. So please, if you have a rebuttel (and im not a bias *******, i believe maybe some can shed light on the otherside), make sure it is a rebuttel and NOT a broken record of arguments ive already debunked. If you want to argue with my logic, that is one thing, if you are going to repeat in some variation the quotes i am arguing, with out addressing my counter argument, then you are an insignificant critical thinker, and tbh, probably shouldn't have a right to vote in your country.
Logic people, logic, thats the currency of this topic.
OH MY GOD, ITS A LASER RIFLE!
"It only takes 5 seconds on anybody and it kills you!"
There are very few weapons that would not kill you in optimal if placed on you accurately for a full 5 seconds, LRs also build up heat damage.
"Well, I've been killed in two seconds!"
First, if your a scout, shut your mouth and get out of my topic. Otherwise, you were in optimal range, probably shield heavy (LRs deal shield bonus dmg), and the LR was most likely already heating up, the longer it runs (while draining ammo) the more dmg it deals. You also could of been in a weak suit, standard/militia are easy to make quick work of.
"Well i'm a heavy! Explain that you condescending stain to my eyes"
You have some disadvantages, such as slowness, its easy to keep a LR's accuracy on something that cant zigzag/move out of the way, meaning it will take the full brunt. This being said, ive never seen a heavy go down in 2 seconds from an LR, not saying it doesnt happen, weaker suits maybe its possible with a Viziam, but ive never seen it. Since naturally heavies are armour heavy they have the most resistance, to some degree it does make up for thier slowness.
Its no secret that higher-end heavy gear needs a buff, as well, so remember dont always look at the weapon killing you and think it's the weapon. I'd still say as far as LRs go vs Heavies, heavies do the job of tanking the longest in regards to LR, i wouldnt say its entirely broken. If you're in optimal range, that is your issue and you need to get out of it, sometimes you cant, be a little more aware next time.
*Next!*
"Its OP! The thing is unstoppable, simply put."
Its called CQC, just because your not equipped to deal with every single scenario does not make a weapon OP. You shouldnt be able to have a fair chance against an LR at range (excluding snipers obviously who beat everyone in range), the point is your in optimal.
KEEP IN MIND LRs DO NOT PERFORM AT ALL AT CLOSE RANGE. I would argue LRs have the hardest counter in the game, because you are simply ****** (especially as a logi which has no sidearm, as i am) if someone comes in close.
DO YOU WANT EVERY WEAPON TO HAVE THE SAME STATS, LET THERE BE 0 VARIATION OR CLOSE TO IT?
(If you answered yes to this rhetorical question, you're one of the reasons this game might die. Feel happy, killer of my dreams, slaughterer of competitive play. If this is the overwhelming feeling, i guess im just a runner in a speed walker's world)
And if you die from an LR 1v1 at close range its not the weapon, its because you are honestly not a good player (or are having a bad day) dont be butthurt, im stating a fact not an insult. We were all there once, but you're certainly not getting better by placing blame on other things.
*Next!*
"Well good luck getting close when you get pegged down all the time from a distance, you have no hope against it."
If you walked into a position where you are pinned down/in the open/in no way able to fall back to pull off a flank, then your playing the FPS wrong. Situational awareness is #1 in larger map FPS' and is essential in becoming a good player. Being in its optimal range will obviously get you killed quicker, keep this in mind when you see someone with an LR
If you are not soloing and have corp mates/friends, organize a flank, your pinned down so his attention is on you, probably thirsty for a kill, get your buddies to find away around, or atleast alleviate pressure so you have a chance to fall back.
Any LR player in corp of competent people will have players around him supporting him, so if that squad beats you, dont blame it on the LR, they have greater situational awareness and chemistry, case closed. Not the LR's fault. LR has a hard counter, you KNOW what you need to do, its about completing that goal and its far from impossible, especially if you're with buddies.
Game is not meant to be for a bunch of pubstars and solo artists, its ultimately a team game and has been presented as such by CCP, so when people need to really think through what they are arguing and NOT BE EXPECTING TO HAVE EQUAL FOOTING 1v1 IN EVERY SCENARIO, because that is not the point of the game.
Things can become OP, when there is never a hard counter to a weapon in combination with brute strength, that = OP (I.e. missile turrets of a couple builds ago), but do not start feeding CCP OP complaints because you are not equipped or are not as skilled as other players.
This is addressed equally to some top notch players who think, for whatever reason, in any given situation they should be able to see the same raw strength/dmg they see usually when kiling people. Use you're head you egomaniacs, there are counters for things, if you are in their optimal and not doing the correct moves to counter, you won't live.