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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.01 17:50:00 -
[1] - Quote
KryptixX wrote:Gunner Visari wrote:Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot.
Regardless the scrambler pistol is a sidearm but it still good at where it is supposed to be good at.
Currently the only thing that makes the SMG effective is if you ADS fire completely at the head. If you can keep it pinned on the head you have a a better chance of killing with it, and even then it usually with the assault variants. At close range(shotty type range) they are simply underwhelming, I find exile hipfire to perform better than smg atm. I stopped using them for the moment.
I concede that im not past SMG operation 2. I think that is also something that really makes some of these threads a bit tricky to assess in terms of a weapons need for a nerf/buff.
Most FPS you expect a gun to handle the same regardless of who wields it, here the guns performance will continue to improve the more you improve into weaponry, operation, proficiency and even sharpshooter to an extent.
I think if CCP is going to balance guns they need to take these factors into acct and people should state what skills they have in these particular areas and what mods they use as all these thing can confound the data.
The SMG was never a light weapon, that was just a typo... And i dont see why you expect a SMG to beat out an AR even at close range.
The SMG was never a light weapon because it isn't even a SMG to begin with.This is the biggest misnomer in the game.It's an automatic pistol,similar to an UZI,and NOT a SMG like a MP5.It behaves exactly like a machine pistol,and the magazine is in the handle just the same.
This is a prime example of the lack of experience that CCP has in making a game that's focused around gunplay,when they don't even know the difference between a machine pistol and a SMG.Hopefully we will get a proper SMG than what we have right now.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.01 22:11:00 -
[2] - Quote
Chunky Munkey wrote:I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the spray was effectively a minor nerf, but with the cheaper sharpshooter of sidearms, you can really scare the hell out of an AR when they realise you can shred them at mid-range.
But all that aside: they aren't meant to be main weapons. Stop expecting them to compete with other categories of weapons that have higher sp requirements.
That's the problem with them and why they aren't true SMGs.True SMGs can be very effective as main weapons,but since these are machine pistols and not SMGs,they aren't.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.02 00:10:00 -
[3] - Quote
Chunky Munkey wrote:Th3rdSun wrote:Chunky Munkey wrote:I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the spray was effectively a minor nerf, but with the cheaper sharpshooter of sidearms, you can really scare the hell out of an AR when they realise you can shred them at mid-range.
But all that aside: they aren't meant to be main weapons. Stop expecting them to compete with other categories of weapons that have higher sp requirements. That's the problem with them and why they aren't true SMGs.True SMGs can be very effective as main weapons,but since these are machine pistols and not SMGs,they aren't. And true lasers are more powerful at close range, true clones cost more than a pistol, true missiles have enormous splash damage etc etc. We can't rely on how real life equivalents behave because real war isn't tailored to be fair, competitive & enjoyable.
What's your point? I'm saying that as a machine pistol,they are working as intended,but since calling them SMGs is a misnomer,they aren't performing like a SMG. |
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