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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.01 17:26:00 -
[1] - Quote
Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot.
Regardless the scrambler pistol is a sidearm but it still good at where it is supposed to be good at.
Currently the only thing that makes the SMG effective is if you ADS fire completely at the head. If you can keep it pinned on the head you have a a better chance of killing with it, and even then it usually with the assault variants. At close range(shotty type range) they are simply underwhelming, I find exile hipfire to perform better than smg atm. I stopped using them for the moment.
I concede that im not past SMG operation 2. I think that is also something that really makes some of these threads a bit tricky to assess in terms of a weapons need for a nerf/buff.
Most FPS you expect a gun to handle the same regardless of who wields it, here the guns performance will continue to improve the more you improve into weaponry, operation, proficiency and even sharpshooter to an extent.
I think if CCP is going to balance guns they need to take these factors into acct and people should state what skills they have in these particular areas and what mods they use as all these thing can confound the data.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 18:13:00 -
[2] - Quote
KryptixX wrote:Gunner Visari wrote:Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot.
Regardless the scrambler pistol is a sidearm but it still good at where it is supposed to be good at.
Currently the only thing that makes the SMG effective is if you ADS fire completely at the head. If you can keep it pinned on the head you have a a better chance of killing with it, and even then it usually with the assault variants. At close range(shotty type range) they are simply underwhelming, I find exile hipfire to perform better than smg atm. I stopped using them for the moment.
I concede that im not past SMG operation 2. I think that is also something that really makes some of these threads a bit tricky to assess in terms of a weapons need for a nerf/buff.
Most FPS you expect a gun to handle the same regardless of who wields it, here the guns performance will continue to improve the more you improve into weaponry, operation, proficiency and even sharpshooter to an extent.
I think if CCP is going to balance guns they need to take these factors into acct and people should state what skills they have in these particular areas and what mods they use as all these thing can confound the data.
The SMG was never a light weapon, that was just a typo... And i dont see why you expect a SMG to beat out an AR even at close range.
Because o/w there would be no point to them, and the only decent weapon for CQC would be a shotty and the wannabe CQC tool the AR.
My issue with hipfire in general is that because it is set to the character, the turn radius you have with an AR is the same as an SMG(machine pistol, whatever). But yea if they create a true SMG i fully expect it to dominate in the 5-10 15m at most range. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 18:13:00 -
[3] - Quote
Th3rdSun wrote:KryptixX wrote:Gunner Visari wrote:Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot.
Regardless the scrambler pistol is a sidearm but it still good at where it is supposed to be good at.
Currently the only thing that makes the SMG effective is if you ADS fire completely at the head. If you can keep it pinned on the head you have a a better chance of killing with it, and even then it usually with the assault variants. At close range(shotty type range) they are simply underwhelming, I find exile hipfire to perform better than smg atm. I stopped using them for the moment.
I concede that im not past SMG operation 2. I think that is also something that really makes some of these threads a bit tricky to assess in terms of a weapons need for a nerf/buff.
Most FPS you expect a gun to handle the same regardless of who wields it, here the guns performance will continue to improve the more you improve into weaponry, operation, proficiency and even sharpshooter to an extent.
I think if CCP is going to balance guns they need to take these factors into acct and people should state what skills they have in these particular areas and what mods they use as all these thing can confound the data.
The SMG was never a light weapon, that was just a typo... And i dont see why you expect a SMG to beat out an AR even at close range. The SMG was never a light weapon because it isn't even a SMG to begin with.This is the biggest misnomer in the game.It's an automatic pistol,similar to an UZI,and NOT a SMG like a MP5.It behaves exactly like a machine pistol,and the magazine is in the handle just the same. This is a prime example of the lack of experience that CCP has in making a game that's focused around gunplay,when they don't even know the difference between a machine pistol and a SMG.Hopefully we will get a proper SMG than what we have right now.
This makes sense i always thought the SMG's kinda looked weirdly designed, forgot about machine pistols.
Edit- Though i feel the assault varaints behave a bit more like what id expect from an SMG, a weak one but still more like it in terms of range. But yea its ROF is too quick with too low a dmg for it to be like a true smg, but a machine pistol for sure would behave like this. Good point.
Even its sound profile sounds more like a machine pistol that im used to hearing in other games. Doesnt have the bass of an smg in terms of explosiveness from the barrel. sounds like that automatic bb/pea shooter sound i think of with machine pistols. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 19:13:00 -
[4] - Quote
Logi Bro wrote:Th3rdSun wrote:KryptixX wrote:Gunner Visari wrote:Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot.
Regardless the scrambler pistol is a sidearm but it still good at where it is supposed to be good at.
Currently the only thing that makes the SMG effective is if you ADS fire completely at the head. If you can keep it pinned on the head you have a a better chance of killing with it, and even then it usually with the assault variants. At close range(shotty type range) they are simply underwhelming, I find exile hipfire to perform better than smg atm. I stopped using them for the moment.
I concede that im not past SMG operation 2. I think that is also something that really makes some of these threads a bit tricky to assess in terms of a weapons need for a nerf/buff.
Most FPS you expect a gun to handle the same regardless of who wields it, here the guns performance will continue to improve the more you improve into weaponry, operation, proficiency and even sharpshooter to an extent.
I think if CCP is going to balance guns they need to take these factors into acct and people should state what skills they have in these particular areas and what mods they use as all these thing can confound the data.
The SMG was never a light weapon, that was just a typo... And i dont see why you expect a SMG to beat out an AR even at close range. The SMG was never a light weapon because it isn't even a SMG to begin with.This is the biggest misnomer in the game.It's an automatic pistol,similar to an UZI,and NOT a SMG like a MP5.It behaves exactly like a machine pistol,and the magazine is in the handle just the same. This is a prime example of the lack of experience that CCP has in making a game that's focused around gunplay,when they don't even know the difference between a machine pistol and a SMG.Hopefully we will get a proper SMG than what we have right now. I have to disagree with your machine pistol theory. A machine pistol is simply a previously semi-auto pistol model that has been adapted to fire in full automatic in a sort of "model 2.0" whereas a submachine gun was designed from the beginning to be full auto. The pistol in this game is a scrambler pistol, and the SMG certainly isn't a full auto variant of that. Although, back to the topic of your post, I agree, SMGs are a little underpowered.
I have to disagree with your disagreement, yes a full auto pistol of a scrambler is one version of a machine pistol, however here is google images of a Mac-10 UZI, another type of machine pistol that ppl view incorectly as a SMG
https://www.google.com/search?q=mac-10&hl=en&tbo=u&tbm=isch&source=univ&sa=X&ei=zTTjUL5WwtLTAeK0geAM&ved=0CEYQsAQ&biw=1422&bih=754
images of SMG
https://www.google.com/search?q=submachine+gun&hl=en&tbo=u&tbm=isch&source=univ&sa=X&ei=LDXjUL6jGKfo0gGrsoHYDQ&sqi=2&ved=0CFYQsAQ&biw=1422&bih=754
See how some designs overlap and some differ. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 19:22:00 -
[5] - Quote
I've been saying this a lot recently i think all buff/nerf threads either need to stop or people need to post what level they have the "weapon" skill at with the weapon they are using.
I think that is the point with these weapons people expect them to work they would in other FPS's right out of the box, im now realize that all weapons suck until you spec into weapon skills.
For future threads i suggest posting the skill level you have in these fields, please add any i missed or you think are important.
Sharpshooter level for the appropriate type of weapon
Weaponry
Operations and if maxed proficiency
Use of damage mods and what type.
To a minor extent Rapid reload and capacity
Also not sure if there are class advantages in weapon damage or use. I know logi have a natural hacking bonus despite not having any skills allocated for hacking but not sure if other classes have any class based bonus.
This is vital information that people need to provide if they want me to consider their points because i just cant take anything seriously anymore with exception to the LR which seems to work very well "out of the box".---Then again my SS is IV and operation is at III with weaponry at IV so that could bias my opinion as opposed to someone who has none of that and just has the LR unlocked to use a basic LR.
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