Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.01.03 21:40:00 -
[1] - Quote
Logi Bro wrote:First of all, this belongs in Feedback/Requests. Second, this is a horrible idea, so horrible in fact, that I am angry I can't find the -1 button.
QFT.
BigussDikkuss wrote:Belzeebub Santana wrote:Ok this thread reminded me of what was implemented in another game (one of the all time best!) Metal Gear Online.
Now the way the penalty system worked was a three fold approach: 1. Emblems 2. a number ranking 3. a letter rating.
The emblems were probably the coolest of the penalty and award system. Say if you had a lot of head shot kills, your emblem would be a Eagle. Conversely if you died by a lot of head shots you would earn a Sloth emblem. There were many emblems in the game, and I suggest that people go look them up and come up with some of our own.
The numbers I think help see where you are to the next Letter level. But you just don't keep increasing, there are penalties for doing bad and advantages of doing good. Say if you die by a player that isnt as good as you, you lose prestige. If you kill someone better than you, you gain prestige.
There are many ways to find out the good players and the bad through stats, but to make it publicly known is either an incentive for people to do better (for those that care) or a badge of honor and also a good recruiting tool.
This way you wont really be punished but there is a social aspect that shows what type of player you are. This is the best response I have read in this thread. I quite enjoyed the "Medal Reward" system in BLUR too. Would be nice if something like this were implemented in Dust since the negative WP prospect would apparently be soooo detrimental to the play styles of so many (bad, lazy, inept) players who have voiced their concerns here.
Of course it's the best response for you, no one else here has agreed with the idea at all.
Honestly, I want one justified reason why people who actually help their team win by capping objectives, setting drop uplinks, etc. and die a lot with all that should acquire less WP than those who just mindlessly run around killing red dots in the middle of the field, not paying attention to the fact that maybe all objectives are colored red. As for the Ambush's case... Well, Logis play that mode too. And their setting spawn points, reviving people, and handing out ammo may still be arguably more important and impactful on the battle than one person's amazing K/D ratio.
I've gotten to the first places on the leaderboards several times, and not rarely with a terrible K/D. It's just that my contribution to the team effort (nanohives, repairs, and the like) and having excellent squadmaes (who risked their lives trying to cap or defend objectives I've marked and received good WP at the end of the day) helped me rake huge amounts of war points and get to the top. Now take away those points just because I've died a lot trying to offer support for my teammates. I might as well descend to the last places forever, and in addition of losing a lot of fittings I'm not even getting a payback now and have to go to militia again. Which is why your suggestion is flawed greatly... But I will be eager to see a proper justification for it, if there can be any. |