Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
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Posted - 2012.12.31 12:12:00 -
[1] - Quote
G-SLicK wrote:Should CCP tell us their goals and visions on dust? Are they doing things their own way? Or are they listening to the newer players too much? I personally want to know more details about what they want dust to be.
I would be far more comfortable testing things if i knew how CCP wanted them to be. I'd also feel more able to make suggestion to try and help them achieve that.
G-SLicK wrote:Example topics:
- How effective do you want each class to be in battle? - What were your goals with the vehicle balances? - Which level of gamer group are you trying to please? (Newbs? Casual? Hardcore? and why?) - What would you like us to do more testing on? - Do you want DUST to provide some sense of accomplishment when leveling up?
These are sample questions that i would like CCP to answer. Also the community should take a stab at some of these questions too. If there are any you want answered as well please add them.
As requested, here are some of my thought
I would like each class to be effective in their own way.
Assault Suit - Basic Mercenary, a good all-rounder, but not as capable as the other suits in their given roles. Heavy Suit - a slow moving behemoth, able to give and receive lots of damage Scout Suit - a paper thin scout. Able to survey the battlefield and report enemy positions to their team. Very fast, unseen. Logi Suit - a versatile support class. Not as tough as the assault, but with the options to either massively specialise or remain useful in a number of situations.
Along with the weapons
(AR) - useful at short range, but by no means the best. excellent at med range, usable at long, but again, not the best. (LR) - usable at med range, very good at long range. (HMG) - amazing at close range, very good at medium range. (SMG) - very good at close range, usable at medium range. (SP) - same as the SMG, but a different style. Single shots that hit harder. (SR) - Awesome at long/extreme range. (MD) - good for medium range crowd control.
I currently have no strong opinions about vehicles I've not really used them. I'd like the HAVs to be good, but they shouldn't be unbeatable by a properly equipped squad. I've not really seen many drops hips recently, so they could possibly do with some looking at.
I don't see the need to differentiate between player types. Dust should aim to be Dust, and 'please' the Dust players. When making a game, like when writing a book, you can't try to please the current market based on what is currently popular, because things change, things move on. If you try and make a game that fits what is popular now, by the time it finished,the market will have changed and it won't be popular. Where as, if you try to make an original game that fits your own idea, make a game that you'd like to play. You're far more likely to capture the ideas of the gaming public.
I would like to see what CCP have in mind for the other aspects of the game. I don't think that SP should be the reason to keep playing. I'd love to see players assaulting space stations, or ships in EVE, or even taking over entire planets.
I think it's this larger game , and how it fits in the EVE universe and co-exists with EVE online that is more likely to keep players coming back rather than the accrual of SP. |