KalOfTheRathi
CowTek
168
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Posted - 2013.01.07 02:52:00 -
[1] - Quote
Do you even use Sniper rifles?
I really cannot tell because if you do then this post must be a joke.
The Charged version works as you thought up all on your own. Except it is already in the game. If one reads the description of how the Sniper rifles work, bullet drop doesn't make sense. Plus, modern scopes adjust for bullet drop with a click. These digital thingies would do it by themselves so whats the big deal? Your post looks like this is just a pretentious Nerf attack. Which includes escalating to stratospheric levels being able to access any Charged Sniper Rifle.
As to how they work: Pull the trigger, wait until the charge circle is red, when sighted on the target, release trigger. Whap! If you are really good then down they went. If you are regular every day sniper then it will take another shot. If they are close enough that you can target their head reliably then almost all of the sniper rifles will one shot kill everybody but a heavy. Some people are actually better at this. Myself, I like getting assists by taking their shields away along with most of their armor. Then the squad finishes them off while I hunt down the next Merc. With luck that one is too pumped to notice what actually happened to their buddy. The other direction works as well, find the one with some missing armor and/or shield. That Merc is calling for a shot.
Plus, sitting in your perch and picking off the reds that are trying to flank your squad capturing or defending the objective just never gets old. Once your squad hears the snap of the shot they start looking for trouble even without a mic.
Down side, there always is a down side, not many bullets. Need a Hive or someone feeling friendly. Or you need to practice and learn not to not miss. And if the target moves just a bit, that was a nice shoulder hit but they ain't going down and now they are running. If they jump up and down though it is a lot easier to finish them off. Do not share that information with anybody!
I find your anti-materiel idea lacking, btw. A true anti-materiel version should be able to take out a LAV with one hit. As a modern version can do today. Right now we can barely touch them. We can pop the turret gunner but I want to be able to head shot the driver as well. Also we should be able to start seriously knocking shields down on Installations and HAVs. If you thought you heard QQ before, wait until I can take down 3600 worth of shields with one clip. At 600 meters.
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KalOfTheRathi
CowTek
168
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Posted - 2013.01.08 12:14:00 -
[2] - Quote
Chosokabe Ite wrote:KalOfTheRathi wrote: snip mine
Colorful reply, but as long as your opinion is heard and your point of view is understood. I really need to word my posts better so my intentions aren't so misinterpreted. I know very well the charge rifle is already in the game, I just figured it should be more of a prototype weapon that uses extra charge to deliver anti material power. Like taking out LAVs with one shot or a couple (putting moduals into account). No nerf was intended, I was trying to make a case that the charge rifle deserves to be perused as a must have rifle for career snipers. I raised all sorts of hell with it during the closed beta and have gain a lot of respect for it, was hoping it could be more than just a basic tool. I can see by your response we had a basic failure to understand on my part and yes, maybe a little better clarification on what you were saying might have helped.
However, I really dislike the idea of putting the Charge weapon into Proto. It is important to learn how to use something without have to pay a crippling SP tax to CCP. If any special weapons get upgraded: Forge, Swarm, Charge *, Tactical *, anything OP. We are all left with wasting valuable SP on hoped for answers. There is no SP respecing and from the EVE players replies to requests for same it seems like it will never happen. That makes me reject ideas to move weapons to Proto status or eliminate a Militia Fit for any class. Which hopefully explains some of my knee jerk reactions.
If your actual intention was a Proto version of Charge that actually worked like the description of the Charged Sniper Rifle that might be of considerably more interest on my part. If the existing Charge stays in place. As other weapons become accessible at the same SP level it doesn't mean an expensive SP hit for one gun. |