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MItt R0mney
Doomheim
58
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Posted - 2012.12.30 22:23:00 -
[1] - Quote
Honestly, I don't think CCP wants people to be able to make a difference in Prototype gear by themselves. Since this game has a heavy emphasis on teamwork, I would think that in order to get the most out of your prototype gear, you have to be able to fit your entire corporation to really reap the benefits. That way, as a team, you guys have significantly more damage resistance and more damage output than the team sporting militia and standard with very few advanced and proto.
Also, this game needs to be more FPS than RPG. When I first heard about this game, David Reid would always say "it's not pay to win" and "Skill will always be the deciding factor". The way I see it, the RPG elements exist to only give a single player an EDGE over the competition. Leveling up to proto gear will not put you in a different class of players or anything like that because from what I understand, that is not what New Eden is all about (single shard server).
I honestly see no reason to increase the gap between militia and proto. You could argue that you want to feel like you are actually progressing towards something more significant like in other RPGs. If that's the case, if that is how you really feel, then I guess you just have a different view of what dust should be (more RPG than FPS).
Keep in mind that most popular console shooters don't even have 10% the amount of RPG elements that dust has currently and I think CCP has struck a nice balance between RPG and FPS. |
MItt R0mney
Doomheim
58
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Posted - 2012.12.30 22:51:00 -
[2] - Quote
Iron Wolf Saber wrote:Here's the thing though mitt, in previous builds a proto-suit would die nearly as fast to focused fire, also the proto suit stuck out like a sore thumb everybody already knew to shoot that guy first as a squad.
Also in the end FPS skills will still override RPG portion, its just not good for the long life span to not have any RPG at all. After all everyone else in this galaxy has RPG constraints as well.
As one reason to increase the cap and smooth out the curve is to encourage people to go for it. to stock pile the best stuff and to use it when it really counts. Right now as it stands I can and will show up in militia gear to a corp match and **** off people who showed up in proto. Another reason, OFFICER gear was barely touched and they will tear though people like protos did back in e3 today.
Also to counter point Black Ops 2 and Halo 4 is very notoriously close to dust 514's current progression.
Drawing attention you yourself in a protosuit will always be a risk. But that's the price of wearing a shiny suit.
Dust will still have RPG elements, so it's not right to say " its just not good for the long life span to not have any RPG at all". And with the SP system being worked on and such, there is still time to find a better balance between progression and time (for the long term survivability of dust). Also, the features that are supposed to keep a player playing is the persistence/conquest/corporation managment/participation and all the Eve/Dust interaction. Those are the main things that will keep a player playing, not skill progression (because skill points have a cap).
I admit, in previous builds I was so excited to skill into proto gear. You know why? Because in replication and E3 if you weren't using protosuit +creodron +complex damage mods you were doing it wrong. I could go multiple matches without a single death. It was so much FUN. But it was wrong. And it eventually got stale. If you show up in a corp match weilding militia against protosuits and you are spanking them, then you are just more skilled than them. Plain and simple. They took a risk fielding Proto suits. Risking that some guy with militia gear will one shot them with a sniper, or shotgun or HMG. Risking that no matter what gear they use, they will always lose to you because you are more skilled and experienced then they are. That is what I want this game to be about. Gear should function as a tie breaker and as a way to change up tactics as a corporation.
Protogear needs to be a choice, not a necessity to stay competitive. |
MItt R0mney
Doomheim
58
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Posted - 2012.12.30 23:44:00 -
[3] - Quote
My main concern about this is that increasing the gap between proto and militia will just cause more problems and increase frustration for most people. This is an FPS first and foremost that is supposed to be able to operate independently of EVE online. Dust has to balance gear differently than Eve because the matches in Dust are instanced rather than free roam like Eve and planetside. Because these battles are instanced, balance is significantly more important than the way gear is balanced in EVE.
Just ask yourself, does increasing the gap solve anything? All I foresee is players complaining and rage quitting when they get stomped by protos and the only feedback they get is HTFU. But maybe you think that players need to be separated so that low level gear plays with low level gear and high level gear play with high level gear. But if that's the case, what would even be the point of leveling gear if all it does is put you in a different class of players to play with? I see no benefit of separating the playerbase like that. It doesn't enhance the gameplay in anyway at all.
And if you don't seperate the player base by gear, all we are ever going to hear is people crying and quitting because of protogod mode players stomping newbies. |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.31 01:06:00 -
[4] - Quote
Iron Wolf Saber wrote:well call of duty black ops 2 has it already in the choose your level unlock, which is why is an example close to dust 514s you get skill points nad you spend it on how you decide to gorw your character.
Are you drunk?
jk. |
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