Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
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Posted - 2012.12.31 10:48:00 -
[1] - Quote
Iron Wolf Saber wrote:loads of things that, by and large, I agree with. Whilst Dust is an FPS, it can be (and I think the intention is for it to be) more than that.
Just because other FPSs out there do things in a particular way, that doesn't mean Dust has to. As I understand it, Dust isn't 'A FPS First and Foremost', but rather 'An expansion of the EVE online universe'. I thnk that's far cooler and more exciting than yet another FPS game.
I'll be the first to admit that I'm not the best FPS player. As far as killing people goes, I'm a scrub. But that's why games like Dust, team fortress, left 4 dead and even BRINK appeal to me, and quite possibly others like me. It's the team play, the tactics and being rewarded for being useful to you comrades that get's you by more than simply the highest kill streak.
I also agree with Icy Tiger, who said:
Icy Tiger wrote:Yes, the new player experience is important. But the game once you're in the loop doesn't have to be "nerfed" to cater for noobs. Seperated playlist do. From what I've seen, most mmorpgs have areas aimed towards players of a particular level. A player can, if they want, go to a different area and fight people harder than them to try for higher rewards, but it's at their own risk, and they are likely to be squashed mercilessly. Even other FPS games tend to put players with other players of a similar level, or try to spread the players evenly between teams.
With this in mind, I definitely agree that proto gear can afford to be much better than militia gear. It should be. It should be something to be feared, something to aspire to, to save up for and maybe even only break out in situations where you really need to give yourself an edge to 'get things done'. It shouldn't be something to be something to be mocked as for a fraction of the price you can use the militia stuff which can go toe to toe with it anyway. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.31 13:02:00 -
[2] - Quote
Mavado V Noriega wrote:If dropsuits are to be buffed so must vehicles and then we go back to square 1 with ppl QQing how OP vehicles are again Tanks are no longer really feared. Why would we need to buff vehicles based on drop suits? I don't see the link.
Mavado V Noriega wrote:and fyi proto suits are def alot better than militia atm That's your opinion, which you are entitled to. I disagree. Yes, the assault vk.0 suit has more than twice the CPU and PG than the militia suit, and it can have 1 more piece of equipment, 1 more high slot and three more low slots and has a slightly higher shield recharge rate. But I wouldn't say that that is a lot better. However, my main concern with the proto gear is with the weapons that were changed to lessen the gap between them all.
Mavado V Noriega wrote:ppl also forget this one little aspect of play as well make proto gear too godlike and then what? when ppl start taking on player contracts and EVE transfers are allowed it wont matter how expensive gear is ppl will be able to run them all day....so guess what? u'll have a bunch of proto gear players running around pubs/hisec where normally u wont be able to fund it but they can because of player contracts and EVE transfers and thus makes it extremely easy to "ruin" that new player experience and ISK wont matter to these players anyway. this is easily solved by having areas/contracts where you can't use proto gear. Having contracts that are set for militia, standard, advanced and proto gear, with different reward possibilities for each. Let people use lower level gear in a higher level contract, but not the other way round. New players will be able to play in the lower contracts without having to worry about being stomped by players in better gear, while players with the ability to use it, can play with their proto gear for bigger bucks, but can 'slum it' with the newbs if they want. The higher ISK payouts, and the ability to use better gear should (in theory) be an incentive for players to aspire to tool up for the more expensive contracts.
Mavado V Noriega wrote:balance is important in a FPS i agree ppl should feel the gear is worth it and aspire to get there but at what cost? and it has to be handled carefully or this game wont be retaining new players for long and a game like this NEEDS to constantly keep attracting fresh blood in order to keep it goin. i agree that balance needs to be handled carefully. CCP certainly needs to be aware of new players and make efforts to keep them playing and becoming old players, but it's just as important to be aware of the older players and to make sure they keep playing. Constantly recruiting new players is pointless if none of them stay around for more than two months, just as keeping old players playing for 15 years doesn't help if there are only three of them with no fresh blood being added to the pool.
Mavado V Noriega wrote:The most important thing for DUST is making it fun to play, worthwhile/meaningful and competitive for the hardcore in order to keep ppl coming back to the game. I agree. Particularly with the highlighted bit. The game is intended to be more than a First-person shooter, and that should be considered when thinking of the 'fun that there is to be had. |