Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.30 23:14:00 -
[1] - Quote
From what you described, it sounds like something that can solved with a training room or a VR style shooting range. I don't know. Just a thought I had. Although I would see the benefits of having that.
But there is one thing you have to consider. Dust 514, just like Eve Online, operates in New Eden. And we all know how New Eden is in terms of what it stands for: Adapt or Die. You and I know that. I know, it's really intimidating to the new players and it scares off a lot of them because it requires a lot of thinking which is something not a lot of scrubs do these days.
But don't get me wrong. I would love to see millions of players joining Eve Online and Dust 514 just like how World of Warcraft has millions of their own players. But take a quick look at the type of players that inhabit World of Warcraft or play Halo games or COD games. Not a lot of intelligent players. In fact. Those games are full of scrubs because the games themselves don't need much intelligence at all to play. Those games are just easy-mode for scrubs.
At the moment, New Eden doesn't have that many players. In fact, the player population is easily matched by the population of Iceland alone and Iceland doesn't have that many people living there considering much of it is farmland. No where near as populated as COD, WoW, Halo, etc. But take a look at the player composition. I would wager that at least 80-90% of those players are actually intelligent and highly skilled in the use of spreadsheets, understanding real world economics, etc. Some of these players are even real-world corporate auditors, real-world diplomats, real-world economists, and even real-world managers who apply their real-world skills to New Eden. They are lured in by the challenge of New Eden and its complexities. They love a challenge like this.
But I understand what you are saying. You and I still want New Eden to be just as complex as ever before so that the challenge is always there to draw in players can make interesting and unique stories like the great Eve Bank heist of Eve Online. But at the same time you and I still want New Eden to be understood by new players so that they won't be intimidated. But I don't want it to be too easy to understand that the game is dumb down and you start drawing in unwanted scrubs (in Eve we refer to scrubs as carebears - players who just want their hands to be held).
That is something CCP games has been trying to figure out for the past 9 years. It's not easy to solve in a single say. You're solution might be what we are looking for, but are you sure it's full proof? Has it been tested before? What were the results? Does it still retain the sense of challenge for the player who loves a challenge? CCP has tried tutorials, revamping the mission sites, and overhauling faction warfware for Eve as well as the crimewatch system and the market to make it easy for new players to understand but CCP is constantly being careful not to make Eve Online into just another WoW. That said, I'm pretty sure CCP is trying their best to make sure Dust doesn't become another COD. |