A mode that allows for training with limited skills/gear could make a great addition to the tutorial aspect of the game but I am extremely wary of making it a permanent (aka instantly repeatable) part of Dust.
Loss, or more specifically the risk of loss within a persistent universe, is a centerpiece of this game and without that capstone much of the rest of the game begins to pale or outright fall by the wayside. Now if something were implemented as described in the OP but with a limited number of matches
per character as a lifetime cap
(see Star Craft II for one example of this method being used as training) that could be a viable option. Rewards or not would at that point become moot allowing the suspension of rewards to be relaxed.
Many of the aspects of the problem in general could also be addressed by a more sophisticated matchmaking process.
You no longer have vets in proto gear stomping new players if you no longer spawn vets with proto gear into the same random matches as new players. A dynamic matchmaking system would also be compatible with a limited training mode as described above.
Re: Rangers 3 points.
- Agreed something like this needs to be present, at minimum in a YouTube format with in game links provided (but better if it were fully in game).
- I'm sure lots of people will hate me for saying this but a full on VR training mode that lets you play with anything in the game without spending the ISK or SP to get it is quite a poor idea indeed. Again the risk/loss mechanic is at the heart of Dust and allowing people to play 100% risk free with everything and not have to even spend the time to earn the ISK and SP to unlock it in the first place? That's taking a knife to the longevity of the game. The ill effects of this are made manifold if you further allow multiplayer within this "VR". A god mode by any other name is still a god mode and if you give the option to play the game without risk you'll suck population out of many legit matches, doubly so when you give the free pass to use all gear without effort or investment.
- This could also be accomplished via a higher quality matchmaking system, even so I see no reason why there shouldn't be selectable matches of this kind implemented. Indeed with the present ISK awards mechanic a militia only match would already be a lower payout so the coding to do this should be relatively minimal.
New player experience is very important, and a key aspect of that is indeed giving those players the space to learn the game without facing corp squads in proto gear. But this laudable goal needs to be attained without reducing/removing risk elements from the game in general.
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