Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.12.30 19:09:00 -
[1] - Quote
When it comes to the Forge Gun, it has better damage output for a number of balance reasons such as being harder to aim, mounting it on a really weak frame (the heavy suit), prohibitive cost, low ammo, need to lead mobile targets, and it's the only infantry anti armor weapon that can target weak points on a vehicle hull.
Also, do you know why a Forge Gun does more damage from a design standpoint? First off, it has very weak splash, so it seems it has better containment and focus than a vehicle mounted Railgun. Secondly, after about 1400 damage, even Heavy protos fitted with proto armor are going to be OHKOed, so why does a weapon have more damage than that? Because it is specifically designed for anti-vehicular use. Whereas the Railguns are meant to be used against both soft and hard targets, Forge Guns are meant to be used ONLY on vehicles, with any human kills being a crapshoot. Finally, a tank may cost a ton more, but when you make a tank with a Railgun your first thought isn't 'Now time to die three times to kill an enemy tank,' it's usually more like 'time to kick ass and kick MORE ass.' Using a Forge Gun is a death sentence, a Heavy with just a sidearm is what most Assaults call a free kill. A tank with a railgun is still a tank.. and lets be honest. When a Heavy gets shot, he dies. When a tank gets shot, it zooms back to the redline and starts sucking its thumb. The tank costs ALOT, yes. But unless you are phenomenally stupid or unlucky, its a single payment.
So look at it this way. Infantry suit: squishy target, dies alot. HAV: Hard target, can run faster than (insert horrible taste joke here). |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.12.31 07:48:00 -
[2] - Quote
When it comes to why it does more damage, I'd like to say it's just easier to have a big number when it's already past the point of infantry gibbing than programming another damage multiplication variable.
As for a technological reason, I can use a hydraulic hammer to smash into a cuboid of metal surrounding a sensitive core. The metal may deform slightly or crack, but the core itself won't be too badly damaged, as the wide hammer head disperses the impact force which can be felt as a wave of compressed air. If you replace it with a tapered head, like you'd see on a screwdriver or a modern bullet, it will pierce deep into the cuboid when the same force is applied, damaging the core, but there will be little to no shockwave.
In this manner, I can assume that the HAV fires large, cylindrical slugs designed to kick up shrapnel, hence their greater splash. The Forge fires smaller, but tapered armor piercing shells from a similar mechanis, as it is obvious the user's strength is not taken into account from all the vibration of just charging the weapon. It may even use more speed to make up for less mass, driving the bolt further into the armor.
I do hope this argument proves satisfactory.
Also, to the chap above me, not sure why we need to talk about the Toxin here, no one brought it up, but an infinite run tool in this setup needs to be as weak and useless as possible. |