Sylwester Dziewiecki
BetaMax.
33
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Posted - 2013.01.26 10:22:00 -
[1] - Quote
Harpyja wrote:When compared to the railguns, forge guns are clearly overpowered. Now after the recent update, the best forge gun is more powerful than the best railgun. How is a portable hand held device more powerful than a specialized HAV module? This is the same as saying that your modern over-the-shoulder rocket launcher is more powerful than an M1 Abrams main artillery cannon.
I know that many of you defend your forge gun suits by saying that they are expensive; but they still are not as expensive as a HAV... and not even close to a Marauder HAV. But look at it this way. Infantry suit: small target, maneuvarable. HAV: large target, not as maneuvarable. Since I'm a railgun HAV operator, I find it fairly hard to get a direct hit on you unless you are absolutely motionless while charging your forge gun. It also takes me three to four splash hits to kill a forge gun suit, but many times I don't have that time. I'm almost gauranteed to lose my HAV if a forge gun operator is literally up next to me and I have no chances of getting him.
My suggestions: 1) Reduce damage inflicted points on forge guns so that railguns are on top or 2) Have a minimum target distance on the forge gun before its charge becomes effective (story can have it that the nearby target is causing interference on the charge function) or 3) Increase splash damage on the railgun so that it would take at the most two splash hits to kill a forge gun operator.
Edit: note: I can already kill most infantry units with one splash hit due to skills, so the splash damage increase will have no effect on regular infantry, only on heavies.
Proto Heavy can fit 3x10% dmg mod and that give him total of 1.34,4 dmg modyficator(http://www.eve-wiki.net/index.php?title=Stacking_penalty). It take ages to skill it all up, and it all has only one destiny - kill annoying tank(killing structures are optional). Militia tank on the other hand, that cost fraction of Heavy with pro-AFG deal much greater dmg because he have much more slot's to fill them with dmg mod. HAV Railgans are meant to be snipers - if you telling us here that you are "almost gauranteed to lose my HAV if a forge gun operator is literally up next to me" you prove everyone in this topic that you have no knowledge about equipment you use - sorry that I'm telling you this, but I'm not trying to kill heavy with my Tactical Sniper Rifle at close range(because it is just to stupid). We should not change the game because some players don't know that direct hit from Railgun are meant to kill infantry instantly - yes you understand me well, I'm talking about skill's here.
I have to finish.. cze+¢-ç. |