Harpyja
DUST University Ivy League
5
|
Posted - 2012.12.30 17:40:00 -
[1] - Quote
When compared to the railguns, forge guns are clearly overpowered. Now after the recent update, the best forge gun is more powerful than the best railgun. How is a portable hand held device more powerful than a specialized HAV module? This is the same as saying that your modern over-the-shoulder rocket launcher is more powerful than an M1 Abrams main artillery cannon.
I know that many of you defend your forge gun suits by saying that they are expensive; but they still are not as expensive as a HAV... and not even close to a Marauder HAV. But look at it this way. Infantry suit: small target, maneuvarable. HAV: large target, not as maneuvarable. Since I'm a railgun HAV operator, I find it fairly hard to get a direct hit on you unless you are absolutely motionless while charging your forge gun. It also takes me three to four splash hits to kill a forge gun suit, but many times I don't have that time. I'm almost gauranteed to lose my HAV if a forge gun operator is literally up next to me and I have no chances of getting him.
My suggestions: 1) Reduce damage inflicted points on forge guns so that railguns are on top or 2) Have a minimum target distance on the forge gun before its charge becomes effective (story can have it that the nearby target is causing interference on the charge function) or 3) Increase splash damage on the railgun so that it would take at the most two splash hits to kill a forge gun operator.
Edit: note: I can already kill most infantry units with one splash hit due to skills, so the splash damage increase will have no effect on regular infantry, only on heavies. |
Harpyja
DUST University Ivy League
5
|
Posted - 2012.12.30 20:41:00 -
[2] - Quote
Zero Harpuia wrote:When it comes to the Forge Gun, it has better damage output for a number of balance reasons such as being harder to aim, mounting it on a really weak frame (the heavy suit), prohibitive cost, low ammo, need to lead mobile targets, and it's the only infantry anti armor weapon that can target weak points on a vehicle hull.
Also, do you know why a Forge Gun does more damage from a design standpoint? First off, it has very weak splash, so it seems it has better containment and focus than a vehicle mounted Railgun. Secondly, after about 1400 damage, even Heavy protos fitted with proto armor are going to be OHKOed, so why does a weapon have more damage than that? Because it is specifically designed for anti-vehicular use. Whereas the Railguns are meant to be used against both soft and hard targets, Forge Guns are meant to be used ONLY on vehicles, with any human kills being a crapshoot. Finally, a tank may cost a ton more, but when you make a tank with a Railgun your first thought isn't 'Now time to die three times to kill an enemy tank,' it's usually more like 'time to kick ass and kick MORE ass.' Using a Forge Gun is a death sentence, a Heavy with just a sidearm is what most Assaults call a free kill. A tank with a railgun is still a tank.. and lets be honest. When a Heavy gets shot, he dies. When a tank gets shot, it zooms back to the redline and starts sucking its thumb. The tank costs ALOT, yes. But unless you are phenomenally stupid or unlucky, its a single payment.
So look at it this way. Infantry suit: squishy target, dies alot. HAV: Hard target, can run faster than (insert horrible taste joke here).
Good argument. Only thing which I can't see is why can't a railgun be more powerful from a technological perspective. I understand everything for the balance of the game, but I find it worst when game balance simply does not make much sense. It would just simply seem like a railgun shoiuld pack a lot more punch based on its size and the ability to draw more energy, assuming that a HAV's powerplant can supply a lot more energy than the power pack on the forge gun ;).
And I suppose you're right when it all comes down to luck. My last Sagaris loss occurred because an LAV with two forge gunners and one swarm launcher ambushed me, in addition to one more person crashing(?) a dropship behind me to block my only path of escape. Then another time I lost another Sagaris after successfully taking cover with about 20% shield left after a forge gunner was sniping me from an unkown location to me; after which an orbital strike was coincidentally called right on top of me.
As for that first loss, I have a suggestion to help prevent such ambushes (because how can you hear an incoming LAV yet not able to pinpoint its location on your minimap?) https://forums.dust514.com/default.aspx?g=posts&t=49322&find=unread |