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Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.30 21:08:00 -
[1] - Quote
Forge guns are manpack railguns according to lore. antitank rails specifically.
Also consider HAV rails are infinite ammo weapons. forge gunners have to hang near supply depots or hope a buddy has a nanohive |
Breakin Stuff
Immobile Infantry
680
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Posted - 2012.12.31 00:00:00 -
[2] - Quote
And in the smg vs hmg example thr rate of fire and tighter spray on the hmg makes up for the initial dps difference. also range. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 08:06:00 -
[3] - Quote
nerfing forgeguns isn't the answer. I do not in any way object to making railgun splash bigger. That would be a decent compromise.
I'm a forgegunner and i approve of the idea of buffing tank rails over nerfing the forge guns.
Shield tanks will survive forges better, armor tanks can fit +damage mods for rails easier which will bring them more in line power wise with similar forgeguns.
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.27 04:12:00 -
[4] - Quote
You have to know exactly what angle to clip a derpship to send it into a tailspin now. High angle high deflection, and WHOOPS!
And militia forgeguns are balanced to kill Militia tanks and militia derpships in no more than four shots depending on relative skill and affecting modules.
Don't ***** that you lost a militia vehicle to militia AV. it makes you look really dumb.
This post was not directed at anyone in particular, but if you want to take offense please do so and I will be more than pleased to troll the everliving hell out of you. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.27 04:14:00 -
[5] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:As a vehicle operator, I have no problem with the forge gun's damage. It might even be too low given how easily I dealt with that forge operator that took on my Sica last night. My issue is their range. This can allow a forge gunner to camp out a high point on the map and shut down all vehicle operations pretty much everywhere. This can be particularly difficult to deal with for aircraft, which, even with good mods, lack the eHP to survive more than a few forge gun shots. My viper is fit with nothing but advanced extenders and militia PDUs, and even with all that you could take it down with a single magazine. Hell, before the wipe I had a Myron with over 4k eHP, and it still couldn't survive more than a few hits.
Though thankfully they've scaled by the impact, so now taking a hit doesn't flip you upside-down.
But the point is, what is one supposed to do when aircraft might hopefully have some purpose other than joyriding? If one wants to use their Myron as a spawn point, or remote rep platform, they have to sacrifice a lot of survivability, and they'll be right back in "one shot death from a forge gun" territory.
dropships need better defenses or they need easier controls. it's that simple.
The derpships are kinda screwed up in every concievable way. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.27 04:33:00 -
[6] - Quote
Y0UR NAME HERE wrote:
I actually enjoy the controls, here's a tip on staying alive though,
Fit the damn Ariel prop mod. Good god it does the job.
However, since DS's are supposed to have a logistical role in repping they do need a lil' buff.
If a tank needs repped on field, how the hell will a DS stay there?
Please explain Ariel prop mod. I haven't cared enough about dropships to really look into it. I usually view them as highly entertaining to shoot at.
Drilled a gallente Derpship earlier on an alt.
protip: Don't hover at low altitude on the leading edge of an assault line. it tends to draw the undivided attention of jerkoffs like me. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.27 05:22:00 -
[7] - Quote
Shouper of BHD wrote:
the Railgun needs a buff, not the FG a nerf. I got a long post explaining but that would be skipped over by 60% of the forum participetns (as I`ve learned from experience) so only if you up for reading it.
God forbid CCP buffs tank guns to feel like tank guns.
I am a heavy and i think rails can use a buff. the main cannons are ok-ish, but the small turrets could use some love, definitely.
No point in a point defense weapon that doesn't do the job of point defense. |
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