Tinodi
Doomheim
39
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Posted - 2012.12.31 10:37:00 -
[1] - Quote
tribal wyvern wrote:Baal Roo wrote:tribal wyvern wrote:Nothing is overpowered. While its all very well people saying 'sniper rifle is OP, mass driver is OP, laser rifle is OP, railgun is OP etc', unless the people accusing said items of being OP have used the real world equivalent to support their OP claim......they have nothing to back up their claim at all, and considering there are no real world equivalent weapons (sniper rifle yes, rail gun sniper rifle no).......there is no way to tell if anything IS OP. The only thing that's OP are the blueberries who can't hit s**t so they claim everything is OP.
What a ridiculous argument. Real life is irrelevant to whether or not the gameplay is inducive to HAVING FUN. It doesn't make one lick of difference how "realistic" something is if it isn't well balanced within the context of the gameplay. Each item needs to be as relatively useful as each other item, or else there's no reason to bother putting those other items in the game, let alone anyone actually bothering to use them. Bro I was being sarcastic, but its a very valid argument. You can't claim something is OP if there is nothing to compare it to, which makes my previous post very much spot on. And 99.9% of people who scream 'OP' are people have just started playing, who have no idea of the skills that can be learned related to each weapon, or dropsuit, or shield/armor, they don't cry 'OP' when its THEM using the supposed OP weapon, only when its used against THEM. To be fair, I think the emphasized is CCP's fault, and I think you've hit on a bigger issue than we think about sometimes. I get that it's a beta, but they really need to start giving us some damn instructions to beta test :)!
Seriously, for a game with this much mechanics going on, it can be pretty frustrating finding answers to some questions. And while SP is in a pretty good place now I think, it still takes enough time that trial and error with it is a real turn-off. Help new players understand how things are supposed to work, help get them started, and you have less of a problem with the boy crying OP later. I think they added some this build or the last that was a real step in the right direction, but they could still use some newbie hand-holding. FWIW, I thought this was a weak point of EVE Online as well, so take that for what it is. A game with a steep learning curve should have good tutorials... seriously, if we're dropping isk and SP into stuff, give us a GD training area. A merc who's never flown a day in his life being expected to learn on the fly in battle is very silly. |