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Deveshi
WarRavens
144
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Posted - 2012.12.29 05:13:00 -
[1] - Quote
Swufy wrote:So Dust will be F2P and will (hopefully) be around for several years after launch, yes? I, personally, didn't even hear about EVE until it was a decade old. Now, imagine you're a new gamer who just got his first PlayStation. He finds Dust and begins to play. Of course, the proto geared players stomp his militia fit. But, in this scenario, the newb has no hope of catching up... EVER! Everyone is thinking short-term at the moment, how to keep the casuals and the no-lifers (not my term) on an even playing field from launch, but what about the late comers or the alts? Take a step back and think, "What will work long-term AND short-term?" I saw one article about a global SP cap counter and syncing SP gain based on current SP versus global SP cap counter. See that thread here: https://forums.dust514.com/default.aspx?g=posts&t=49132&find=unreadThat could work if there was an established maximum SP gain per match, say 20k. That seems like the best solution so far when compared to daily/weekly caps. Mostly cause if I don't play for a week because of life, I don't want to feel like I'll always be 500k SP behind.... always...
Honestly I dont think you are thinking long term. Who wants to play a skill based game where the rewards are capped so much theres no point in playing 6 days a week? If you want to talk about long term maybe we should consider attempting to keep our playerbase? |
Deveshi
WarRavens
144
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Posted - 2012.12.29 07:58:00 -
[2] - Quote
KEROSIINI-TERO wrote:@Deveshi:
How about the case when after four months you have everything, EVERYTHING there is to invest SP in? Now that means that instead of (perhaps painfully) slowly getting more new skills, you will have absolutely nothing new to play for.
Consider that, please.
Sounds to me like you have not played Eve my friend. The skill system in Dust is very similar to Eve and to get every skill to max will take years, even without the caps. And as this game is intended for ongoing development, CCP will be adding more skills as time goes on so it will be pretty hard for you to get EVERYTHING! |
Deveshi
WarRavens
144
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Posted - 2012.12.29 08:03:00 -
[3] - Quote
Swufy wrote:Actually, it took me about 5 weeks to train into sniper rifles as much as I wanted to. Now, I'm throwing skills into ARs, some into vehicle turrets, anyway I really desire.
My comment is: What are some options for SP for the new players when Dust has been open to the public for over a year? Do we expect them to catch up eventually? Do we want them to progress faster than those who were at launch? Things to consider. Please, place your ideas below ^^
No we do not expect them to catch up. Exactly the same as you will never catch up with a long standing player of Eve. No my friend the priniple is simple and far more realistic than most other games. If you join the army you start as a rookie and the veterans far out rate you. By the time you become a veteran those before you are either dead or retired, as it is in Eve, as it should be in Dust.
N00bs are called n00bs for a reason. Deal with it!
You should be thankful that Dust requires talent at FPS' and doesnt solely rely on ISK and SP to make you good. |
Deveshi
WarRavens
144
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Posted - 2012.12.29 08:45:00 -
[4] - Quote
Ulysses Knapse wrote:Disagreement. It's not hard to catch up, so long as you don't try to catch up on everything at once.
Also, I wish there were EVE and Dust commercials on TV. I have yet to see a single Television Ad about EVE.
youtube is free :-P |
Deveshi
WarRavens
144
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Posted - 2012.12.29 08:54:00 -
[5] - Quote
Ulysses Knapse wrote:Deveshi wrote:Ulysses Knapse wrote:Disagreement. It's not hard to catch up, so long as you don't try to catch up on everything at once.
Also, I wish there were EVE and Dust commercials on TV. I have yet to see a single Television Ad about EVE. youtube is free :-P Doesn't matter. People don't actively look for trailers for things they are not yet interested in. That's what television advertisements do. They make people who aren't interested, interested. If you spend your time in YouTube watching TF2 Machinimas, My Little Pony, World of Warcraft satire, and Music Videos, it is very unlikely that you will come across a "related video" that has to do with EVE, and it is even more unlikely that you will watch it just because.
Correction, I can garrantee that there are a lot of people who watch My Little Pony AND Eve trailers :-P |
Deveshi
WarRavens
144
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Posted - 2012.12.29 09:10:00 -
[6] - Quote
Lion Redstar wrote:Wanna think on a long term? I play EVE for more then 6 years. That's a long term. If you would start playing now, you would never catch up with all mys skills. Would that make you a noob? Maybe yes, if you would compare only to my total SP. But if you plan your skills wisely, you could be a specialized pilot in under 6 months. Trust me, I have alts that were flying T3 ships with specific weapons specializations that could take on almost any "veteran" player and they were "noobs". Same thing would apply to DUST, veterans will be veterans and noobs will be.. veteran-in-training :)
Exactly, so why do we need a cap? |
Deveshi
WarRavens
144
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Posted - 2012.12.29 09:30:00 -
[7] - Quote
Lion Redstar wrote:Deveshi wrote:
Exactly, so why do we need a cap?
Cause it's CCP choice. Wouldn't you find boring if all the games would have the same game mechanics and the only difference would be graphics and the back-story?
think you went off on a tangent there....
Essentially with the SP cap you are simply making a COD in the making. What is beautiful about both Dust and EVE is that SP are limited and precious and as a result pretty much every character in EVE is different with stengths and weaknesses in different areas.
With an SP cap to allow new players to catch up with vets you are basically putting everyone on a level playing ground and the only difference between characters will be if people are actually good at FPS, using aimbots or enjoy a substantial amount of bunny hopping.
I dont want to play another COD, I want to play Dust where my character and its abilities are unique to me, and my individuality as a merc has not been raped by a skill cap! |
Deveshi
WarRavens
144
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Posted - 2012.12.29 09:39:00 -
[8] - Quote
ArMaGeDoN The Cat wrote:Veterans will be all around beasts. Newbies will be beasts in only one place. I.E Veterans have skills into AR's, SR's and can use all suit types, while newbies can only use Assault and are skilled into AR (can choose other things of course)
This wont happen with the SP cap! |
Deveshi
WarRavens
144
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Posted - 2012.12.29 09:58:00 -
[9] - Quote
Lion Redstar wrote:Deveshi wrote: Essentially with the SP cap you are simply making a COD in the making. What is beautiful about both Dust and EVE is that SP are limited and precious and as a result pretty much every character in EVE is different with stengths and weaknesses in different areas.
With an SP cap to allow new players to catch up with vets you are basically putting everyone on a level playing ground and the only difference between characters will be if people are actually good at FPS, using aimbots or enjoy a substantial amount of bunny hopping.
I dont want to play another COD, I want to play Dust where my character and its abilities are unique to me, and my individuality as a merc has not been raped by a skill cap!
YES ! Exactly ! The SP in EVE and Dust is limited, that's what makes them unique. That's why we need a SP cap in a way or another. Without it, anyone would just catch up with a veteran (SP wise) in no time. I don't wanna play another COD either. I do want my character skills and time combined with my own FPS skills to count.
I think you've missed the point of the SP cap. It is intended to bring n00bs on a closer par to vets whilst they are not playing as much. I fail to see how a SP cap in the current or proposed fashions promote individuality. |
Deveshi
WarRavens
144
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Posted - 2012.12.29 10:56:00 -
[10] - Quote
Lion Redstar wrote:Deveshi wrote:
I think you've missed the point of the SP cap. It is intended to bring n00bs on a closer par to vets whilst they are not playing as much. I fail to see how a SP cap in the current or proposed fashions promote individuality.
The SP cap is intended to ONLY level the SP some ppl can get IF they started at the same time. It would not allow some n00b who start playing after 1 year to catch up with you. I would not even allow one who starts playing 1 month after you.
ok there are 100 skills with a total of 117,216,840 SP to get. With a SP cap of 500k and the deminishing returns the way they are it would take a week of hardcore grinding to get a x1 skill to level 5. and i mean HARDCORE.
that along with the con of active boosts as discussed earlier.. where is the incentive to play? |
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Deveshi
WarRavens
144
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Posted - 2012.12.29 21:33:00 -
[11] - Quote
ArMaGeDoN The Cat wrote:Ask my 8 million SP EVE character how CCP balanced noobs and veterans when there is a 400mil+ SP character. And yet, I can do things as good or even better in specific areas than the 400mil+ SP character, why? Because I specialized, and that's what new players will have to do.
finally someone is one the right page.
+1 |
Deveshi
WarRavens
144
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Posted - 2012.12.29 21:34:00 -
[12] - Quote
Lion Redstar wrote:So we agree that there is a need of a SP cap (in a way or other)? This is why we have the forum so we propose a SP cap model and a amount that would satisfy players (ofc we can't satisfy all of them but we can come up with one that could do it for most of them).
No, i do not agree that there needs to be cap. This game is meant to be competitive! |
Deveshi
WarRavens
144
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Posted - 2012.12.30 16:07:00 -
[13] - Quote
People have been talking about a rolling SP cap. As i understand it, this means that there will be cap of a certain amount that increases slowly over time and everyone who started on date X can get to regardless of the consistency of their play. This is a grand idea if you intend on playing Dust once a week or once a month as it means you will still have the opportunity to catch up with everyone else who started at the same time as you so long as you are willing to sit and put in some serious man hours at some point in the future.
In the mean time, this means that everyone else who actually wants to play the game right now or upon release at a rate of more than 10 matches per week has to suffer.
I believe this idea implies the hope that people who cannot play much now will be able to play a lot more in the future? Why are you holding this assumption and pissing off the people who are here now and willing to play?
You are not going to please everyone. Period. But why place more favour with the people who don't play the game? That is my point and the thing I have issue with.
EDIT:
To add to the above, talking about assumptions as Dust develops we will invariably get more players, both of the variety who can play for extended periods of time and those who cannot play as much. This SP cap argument will persist far into the future as the war rages between hardcore players, casual players and those who aren't to bothered.
All of the policies I have seen thus far favour the casual and the not to bothered, whereas we should be focusing on the hardcore and casual players.
Removing the SP caps will favour the hardcore players more, granted. But the casual player will benefit more from the time that they are able to put into the game and will be able to experience the more exciting sides of Dust without having to wait 12 months to get the skills.
As it stands with the current SP cap and the derminishing returns it is difficult to get from level 1 to level 5 on a x1 skill unless you are prepared to put in some decent play time. Conversely, this is done passively in Eve in 2 weeks. As it stands it is even harder to skill in Dust than it is in Eve.
EDIT x2:
Some more numbers for you.
There are 100 skills in Dust @ a total of 117,216,840 SP. This is a pitiful amount of skills compared to what Dust will have once additions have been added to the game over the coming months and yet with a SP cap of 500k per week it will already take you 4.5 years to get all 100 skills to level 5. Assuming you manage to hit your cap every week which is pretty damn hard with the derminishing returns the way they are. |
Deveshi
WarRavens
144
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Posted - 2012.12.30 20:17:00 -
[14] - Quote
Gunner Visari wrote: That said in a shooter a person expects to be crushed by vets, but they also expect to have unrestricted opportunity to grind and play heavily on the front end to catch up to vets so that the only disparity that exists b/w them is skill in the game and NOTHING else.
With regards to the CAP, people need to understand the cap is a good thing to prevent players from maxing every skill in a short period of time but also need to realize that the CAP shouldnt apply to new players, or players who dont play every 23/7. That there is a need for a global SP total that is factored into a persons SP progression as to when diminishing returns begins. This way a person who is not at or near the global cumulative level can grind and grind until they reach or get near the global SP day 1 to present cumulative level.
Instead of all the cap BS why not just rearrange the skill multipliers so that the general and base skills are somewhat easier to get and grinding / time intensive play only comes into effect when you are specializing.
Currently there are:
14 x1 skills 26 x2 skills 18 x3 skills 6 x4 skills 21 x5 skills 4 x6 skills 6 x8 skills 2 x10 skills 3 x12 skills
if these were redistributed so that the middle area x4 - x6 skills are reduced in number and the lower and higher end number of skills is increased. That way all new / casual players will be able to get the base skills they need to get involved within the first month or 2 of playing and then they can join the grind when they have decided on their speciality.
I think this would go some way towards a compromise.
EDIT:
After thinking about it I'll go on to say I think this would be a better system than the SP cap anyway because it will put more emphasis on the game getting harder the more advanced you get rather than dicking everyone over from the start due to a dependancy on how much you play. |
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