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Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.29 06:43:00 -
[1] - Quote
You want HAVs to act more like real-life tanks? If you wanted that, you would give them more firepower, more speed, and less armor. Take, for example, the Main Battle Tanks today. The M1 Abrams can easily cruise at 60 kilometers per hour, and their guns could take out another Abrams in about two hits. The same could be said about the Leopard 2. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.29 22:02:00 -
[2] - Quote
Jak Teston wrote:Currently the only interactions between tanks and infantry are (beware, slight simplification ahead!):
1 ) Friendly infantry tries to get into any tank that's not militia.
2) Hostile infantry dies
I'm pretty sure that's not what the design document says about HAVs, so I'm looking forward to how CCP is going to improve this.
I'd personally like to see tanks become much slower. Even if that is unrealistic, it'll make maneuvering more important and cause HAVs to stay near friendly infantry. I generally support all measures that improve ground possession. Tanks don't need to be slower. In tight spaces, they are already slower than infantry. Sure, they might be faster on open ground, but that's what vehicles are for. Also, if you hide in cover and lob some AV grenades with your buddies, the HAV will fall, and it will fall hard.
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Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.01.01 19:30:00 -
[3] - Quote
VicBoss wrote:Right now tanks are hyper powerhouses with not that much armor in comparison. Tanks however should carry more hp and less firepower so tanks battles are not over in seconds. This will also allow tanks to be in hotspots for over 3 seconds where infantry will not destroy them in seconds. This allows tanks to keep a presence and be supported by and support infantry. However their firepower should be reduced at that point so they cannot mow down everything in sight. tanks should be more like their old name, armor, than super strong firebower mobile instillations. I call bullshit. Giving them twice as much armor and half as much damage wouldn't help, it would just make them half as useful and last somewhat longer. By that I mean, when your opponents rally, you can fight off half as many at once, and they will have twice as long to prepare. Even having double armor doesn't make up for half the firepower. HAVs have plenty of armor. Even my poor fit has plenty of armor. Of course (maybe), I still come out on top (sometimes) because I have experience (better than none) with the things (not quite identical to HAVs) that transcends Dust. I can hold off waves of fatboys with mostly no trouble. What really bothers me are the swarm launchers. They are far too effective for a long-range homing weapon that can be used by any dropsuit. Even then, I can survive some of that.
I can personally vouch that tanks don't need more armor, and they don't need more firepower.
Jak Teston wrote:I'd personally like to see tanks become much slower. Even if that is unrealistic, it'll make maneuvering more important and cause HAVs to stay near friendly infantry. I generally support all measures that improve ground possession. I am a HAV driver and I can say that maneuvering is already very important when driving a HAV. That's one of my main reasons I stay out of heavy infrastructure. Too much cover for infantry, not enough space to move. I only go through that **** when there is friendly infantry there, because I need their support just as much as they need mine. When facing a heavy force, even on open ground, I still opt to stay near Infantry. Fatboys with Forge Guns keep wanting to stand next to my HAV, and I'm not agile enough to get away in tight places. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.01.01 21:06:00 -
[4] - Quote
Deveshi wrote:and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here. Biased much? Your ad hominem means nothing to me. Swarm Launchers are plain better than Forge Guns. It's not biased, it's just an observation, one I have made many times. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2013.01.02 11:19:00 -
[5] - Quote
Deveshi wrote:Ulysses Knapse wrote:Deveshi wrote:and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here. Biased much? Your ad hominem means nothing to me. Swarm Launchers are plain better than Forge Guns. It's not biased, it's just an observation, one I have made many times. Apologies, but even with your refreshing vocabulary (big smiles ) this is not an attack against you, it is an attack against your argument. I have simply identified that you are bias on the swarm launcher argument as you are on the receiving end! I am on the receiving end of a swarm launcher. I'm also on the receiving end of a forge gun. That doesn't make me biased against one of them, it just makes me more experienced with the repercussions of both, and I can tell you that forge guns are certainly not one of my bigger concerns as a HAV driver. Sometimes I get stuck temporarily and see a marvelously slow fatboy come up to me with a forge gun. In that situation, it scares me. In most situations, I brush it off and just move away from the fatboy, then shoot him. Swarm launchers are different. The minute I see or hear a swarm launcher, I'm instantly put on high alert, and I immediately try to find who is firing it. Forge guns scare me at close range. Swarm launchers scare the living **** out of me at all ranges. I am not biased against one AV weapon because I drive a HAV. In fact, until I actually started driving a HAV, I thought the forge gun was better. Now, I know better. If anything, my occupation reduces any of my biases against weapons used against me.
So yes, it is ad hominem. You are saying that my argument is biased because of what I do. In other cases, that would make sense. For example, a LAV driver is more likely to say that swarm launchers are more overpowered than forge guns because swarm launchers are made to be better than forge guns at hitting fast targets. I, however, am not a LAV driver, I am a HAV driver, and forge guns don't have too much difficulty hitting me at their intended range, so long as they aim decently. |
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