EnglishSnake wrote:Skihids wrote:NovaShadowStorm wrote:Jax Thrife wrote:I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridiculous how fast a shield tank drops like it was a militia. There is another solution which would be to lower power but up the pg and cpu on tanks and maybe and extra slot on the opposite side (For example, surya would have 4 high powered slot instead of 3) that way people can mix and match modules until they feel like their tank doesnt feel like paper rolling around in the battlefield. The only reason why i agree that tanks can be way overpowered is because I was able to take out a sagaris easily with a Standard Scattered Blaster no heat sink on a Gunlogi. The battle lasted about 2-3 min. and honestly he barely dropped my shields and that makes absolutely no sense to me. And if thats not bad I have seen a teammate take out a sagaris with a MILITIA tank and all I have to say is how and why?
Most likely reason is they sank all their SP into the HAV skill just to get into the thing but didn't put any points into the shield side so the moment they got it trained they hopped in thinking they'd be awesome but then realised they actually need to fit it properly if they want it to actually survive.
This is quite true. Fitting a vehicle requires a huge investment in engineering and defensive skills. The hull and weapons are but a fraction of the real cost. First you need to skill up CPU and PG generation so you can power your vehicle, then you need to level at least three shield or armor skills to get access to the best modules for your type. You will probably also need the best PG grid module which means leveling PG Upgrade to level 4. All that requires millions of SP. Good vehicles are huge SP sinks.
Have perfect skills for shield tanks and armor yet it still doesnt feel like a tank, just an extra large dropsuit
Tanks are far from being tanks, at one point they were feared whenever a tank was dropped now its laughter and free points for everyone
Doesnt help that AV is broke and HAVs got another round of nerfs in the latest patch while AV got another powerful basically 'free' weapon
I fit a Sagaris with an eHP* of 10,105 shield with an additional 2,082 eHP from a Clarity Ward Shield Booster. Add 1,249 Armor HP and that totals 13,436 eHP. I could increase that by an additional 396 eHP by skilling two more levels of Shield Control.
That doesn't reduce my offense by much as I can run two 20GJ Scattered Ion Cannon small blaster turrets and an 80GJ Scattered Neutron Blaster main turret. I don't have any slots left for turret or propulsion mods, but I consider it a pretty tanky tank.
How much eHP would you consider to be "tanky"?
* Assuming that stacking two 15% Ward Shield Amplifiers yields 27% efficiency