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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  xAckie
 Ahrendee Mercenaries
 Legacy Rising
 
 125
 
 
      | Posted - 2012.12.28 22:13:00 -
          [1] - Quote 
 with the bowl like maps and sniping in the game being pretty straight forward, a sniper shouldn't be able to camp and have LOS on a letter to take out ground troops hacking.
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        |  UBinHad
 Soldiers Of One Network
 Orion Empire
 
 0
 
 
      | Posted - 2012.12.28 22:17:00 -
          [2] - Quote 
 I would like to see this implemented as well.
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        |  Gaff Origami
 ZionTCD
 Legacy Rising
 
 50
 
 
      | Posted - 2012.12.28 22:22:00 -
          [3] - Quote 
 Disagree...plenty of cover at Null cannon sites leaves most of them unsnipable from any position based on the location of the terminal. Less than half the null cannons have viable spots to cover the terminal from and many of them are dependant on which side of the map your team is on. This is one of the few ways a sniper can affect a Skirmish match other than widdle down clone reserves.
 
 Even so, if a null can be defended by a sniper than that means he is sitting in a very predictable position and should be easy pickings to counter-snipe or flank.
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        |  xAckie
 Ahrendee Mercenaries
 Legacy Rising
 
 125
 
 
      | Posted - 2012.12.28 22:32:00 -
          [4] - Quote 
 
 Gaff Origami wrote:
 Even so, if a null can be defended by a sniper than that means he is sitting in a very predictable position and should be easy pickings to counter-snipe or flank.
 
 on the four letter map a camped head glitching sniper can hit b, c, d easily. Personally, I think its poor map design. And if this is only one of the few ways a sniper can affect the game other than clone reduction then the game has implemented sniping worse than I thought.
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        |  Gunner Visari
 Crux Special Tasks Group
 Gallente Federation
 
 163
 
 
      | Posted - 2012.12.28 22:46:00 -
          [5] - Quote 
 
 xAckie wrote:Gaff Origami wrote:
 Even so, if a null can be defended by a sniper than that means he is sitting in a very predictable position and should be easy pickings to counter-snipe or flank.
 on the four letter map a camped head glitching sniper can hit b, c, d easily. Personally, I think its poor map design. And if this is only one of the few ways a sniper can affect the game other than clone reduction then the game has implemented sniping worse than I thought. 
 Well he forgot to mention they can serve as spotters for teammates if they have scan built up, oh and a good sniper can keep a team pinned down. Most snipers can't turn the tide of battle but that may be more do to skill than anything else because i have seen few who can really be down right murder on troops.
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        |  Ulysses Knapse
 Nuevo Atlas Corporation
 
 73
 
 
      | Posted - 2012.12.28 22:51:00 -
          [6] - Quote 
 "If the enemy is in range, so are you." -An Infantry Hand Guide
 
 Pretty much sums it up. Counter-snipers are a major threat to other snipers, and therefore, no sniper is ever safe.
 
 To be honest, I think some maps need less cover.
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        |  Cross Atu
 Conspiratus Immortalis
 
 775
 
 
      | Posted - 2012.12.29 00:57:00 -
          [7] - Quote 
 
 xAckie wrote:Gaff Origami wrote:
 Even so, if a null can be defended by a sniper than that means he is sitting in a very predictable position and should be easy pickings to counter-snipe or flank.
 on the four letter map a camped head glitching  sniper can hit b, c, d easily. Personally, I think its poor map design. And if this is only one of the few ways a sniper can affect the game other than clone reduction then the game has implemented sniping worse than I thought. 
 Emphasis mine.
 
 Making balance choices based around glitched features/effects is poor game design.
 
 A mix of covered and non-covered objectives is ideal allowing for diversity of both gameplay and tactics.
 
 
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 248
 
 
      | Posted - 2012.12.29 05:15:00 -
          [8] - Quote 
 -1.
 
 That's a one very purpose of snipers. A good team can deal with it. Bad ofc can't.
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        |  xAckie
 Ahrendee Mercenaries
 Legacy Rising
 
 125
 
 
      | Posted - 2012.12.29 10:33:00 -
          [9] - Quote 
 
 KEROSIINI-TERO wrote:-1. 
 That's a one very purpose of snipers. A good team can deal with it. Bad ofc can't.
 
 disagree. And its why sniping is so badly implemented in this game. It seems to me there has been little thought about how they should work in this game, on these maps, and what support roles they should provide such as sniper corridors/ suppression areas on different maps etc. At the moment snipers camp / head glitch in mountains, on bowl shaped (elevated sides) open maps with little skill needed. This has nothing to do with 'counter-sniping' as an option.
 
 Objectives should be played for and either taken or re-taken by ground troops or vehicles in the vicinity. Sniping people taking an objective from the redline is hardly 'strategic play'.
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        |  Ulysses Knapse
 Nuevo Atlas Corporation
 
 73
 
 
      | Posted - 2012.12.29 11:12:00 -
          [10] - Quote 
 
 xAckie wrote:KEROSIINI-TERO wrote:-1. 
 That's a one very purpose of snipers. A good team can deal with it. Bad ofc can't.
 disagree. And its why sniping is so badly implemented in this game. It seems to me there has been little thought about how they should work in this game, on these maps, and what support roles they should provide such as sniper corridors/ suppression areas on different maps etc. At the moment snipers camp / head glitch in mountains, on bowl shaped (elevated sides) open maps with little skill needed. This has nothing to do with 'counter-sniping' as an option.  Objectives should be played for and either taken or re-taken by ground troops or vehicles in the vicinity. Sniping people taking an objective from the redline is hardly 'strategic play'. Sniping from the redline? Well, that's not what you said. You said open areas were bad, now you are talking about attacking from the redline. I don't think anyone thinks that attacking from the redline should be possible, but open areas are fine. It gives some much needed love to snipers and vehicles, which normally get flanked and massacred by things they can barely shoot. Cover makes it nearly impossible for vehicles to hit you, but you can hit vehicles. Anyway, there shouldn't be enough cover for you to hack without being shot at from a distance. That would make defending NULL cannons only for close-range infantry.
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        |  Saxon Nos
 Royal Uhlans
 Amarr Empire
 
 0
 
 
      | Posted - 2012.12.29 12:16:00 -
          [11] - Quote 
 I think sniping has been implemented well so far. They're not so good as to break the game but strong enough to affect it. Reducing sniping positions would make this class redundant. Apply different tactics if your stuck against them.
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        |  Crm234
 Wraith Shadow Guards
 
 166
 
 
      | Posted - 2012.12.29 15:55:00 -
          [12] - Quote 
 the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2012.12.29 16:04:00 -
          [13] - Quote 
 
 Crm234 wrote:the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit. Just because I talk in team chat when we group instead of corp chat doesn't mean I don't spot- perhaps you need to listen to the helpful chat channel?
 Echo also calls out things when sniping
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        |  Crm234
 Wraith Shadow Guards
 
 166
 
 
      | Posted - 2012.12.29 16:10:00 -
          [14] - Quote 
 
 Scheneighnay McBob wrote:Crm234 wrote:the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit. Just because I talk in team chat when we group instead of corp chat doesn't mean I don't spot- perhaps you need to listen to the helpful chat channel? 
 Im not going to fight with a Corp mate but battlefield 2 had a better system for spotting , if you spotted something it would show on my radar . As effective as saying on a mic once there over there near the rock , Mics are spotty and sometimes very low compared to my gun fire, grenades,and focus on shooting back at the enemy or capping a point. This is not just a Dust problem its a FPS problem. Snipers either make or break a game, especially when they are spending high isk for gear to be spawn killed from across the map.
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        |  Encharrion
 L.O.T.I.S.
 Legacy Rising
 
 104
 
 
      | Posted - 2012.12.29 16:13:00 -
          [15] - Quote 
 
 Crm234 wrote:the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit. 
 Skirmish can't be won without taking a single objective, the match would be over so fast there is no way those snipers could deplete clones even remotely fast enough. If somehow this occurred, then whatever team pulled it off must have had some insane skills, and probably deserved to win the match anyways.
 
 Also, it seems like everyone has forgotten that the maps are to be completely computer generated on release, so it isn't as though they can place a conveniently placed piece of cover to solve the issue for any longer than the current beta build.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1062
 
 
      | Posted - 2012.12.29 16:16:00 -
          [16] - Quote 
 
 Crm234 wrote:Scheneighnay McBob wrote:Crm234 wrote:the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit. Just because I talk in team chat when we group instead of corp chat doesn't mean I don't spot- perhaps you need to listen to the helpful chat channel? Im not going to fight with a Corp mate but battlefield 2 had a better system for spotting , if you spotted something it would show on my radar .  It does
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        |  Crm234
 Wraith Shadow Guards
 
 166
 
 
      | Posted - 2012.12.29 16:19:00 -
          [17] - Quote 
 
 Encharrion wrote:Crm234 wrote:the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit. Skirmish can't be won without taking a single objective, the match would be over so fast there is no way those snipers could deplete clones even remotely fast enough. If somehow this occurred, then whatever team pulled it off must have had some insane skills, and probably deserved to win the match anyways. Also, it seems like everyone has forgotten that the maps are to be completely computer generated on release, so it isn't as though they can place a conveniently placed piece of cover to solve the issue for any longer than the current beta build. 
 snipers , tank, dropship I have been in a pub match where the mcc still had like 50 percent life and the game was lost. The whole point of Skirmish is to blow up the Mcc i thought.
 
 You guys can say what you want and im sure you guys are great in your class , but its the frequency of these threads . There is a sniper thread every other day about this problem for 3 months now. There is a problem with snipers in this game whether you want to admit it or not.
 
 number 2 is spawning
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        |  Deveshi
 WarRavens
 
 144
 
 
      | Posted - 2012.12.29 21:27:00 -
          [18] - Quote 
 - 1
 
 After spending a significant amount of time sniping nfantry appear to be atleast 90% invulnerable to sniper fire whilst at the hacking terminal. As for the run up to it, you're fair game.
 
 here's a tip and it looks like this.... z.
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        |  Deveshi
 WarRavens
 
 144
 
 
      | Posted - 2012.12.29 21:30:00 -
          [19] - Quote 
 
 Crm234 wrote:the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns and taking pop shots at players from spawn till death. Nothing screams poorly designed like open field maps and OHK sniper that can take 35 hits to kill with a scout suit. 
 
 As for spotting... if you're calling a living target, you fail as a sniper!
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