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dv8edhitman
The Red Guards
18
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Posted - 2012.12.28 14:07:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:I hate the idea of having to buy ammo just to use a gun, it seems like it would make things pointlessly tedious. I would however like to have a variety of optional exotic ammo types to equip and use though. There a way to have it both ways. When reading this, keep in mind gun customization is coming soon. Anyway, this is how it should work. All guns should come pre-fitted with a FREE basic ammo pack, much like how like how a vehicle comes with free turrets already equipped. This means if you don't care about ammo types and all that, and you just want your gun to work, then you don't have to have to buy ammo.
When a gun (and the rest of the fitting) is destroyed in battle, so is the ammo pack as well. If the fitting is not destroyed, then the ammo pack should stay, even if all the shots are depleted (since nanites can just replenish them).
Non-basic ammo packs should have to be purchased, and fitted into the gun in place of the basic ammo pack.
Purchasable non-basic ammo packs could include, but not limited: anti-shield rounds, anti-armor rounds, extra range rounds, faster swarm launcher missiles, incendiary mass driver rounds to light things on fire, stasis webifier mass driver rounds to slow enemies.
Thanks for reading.
A suggestion
because you are able to make a multitude of different fits make fits for your situation.. with different ammo types, its not like you have a cargohold its similar to switching to a rpg for clearing out tanks or dropships, Just label your fittings EM, Kinetic, etc etc. for ammo types.. This should direct yourself in a better fashion.
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dv8edhitman
The Red Guards
18
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Posted - 2012.12.28 21:54:00 -
[2] - Quote
Octavian Vetiver wrote:dv8edhitman wrote:KAGEHOSHI Horned Wolf wrote:I hate the idea of having to buy ammo just to use a gun, it seems like it would make things pointlessly tedious. I would however like to have a variety of optional exotic ammo types to equip and use though. There a way to have it both ways. When reading this, keep in mind gun customization is coming soon. Anyway, this is how it should work. All guns should come pre-fitted with a FREE basic ammo pack, much like how like how a vehicle comes with free turrets already equipped. This means if you don't care about ammo types and all that, and you just want your gun to work, then you don't have to have to buy ammo.
When a gun (and the rest of the fitting) is destroyed in battle, so is the ammo pack as well. If the fitting is not destroyed, then the ammo pack should stay, even if all the shots are depleted (since nanites can just replenish them).
Non-basic ammo packs should have to be purchased, and fitted into the gun in place of the basic ammo pack.
Purchasable non-basic ammo packs could include, but not limited: anti-shield rounds, anti-armor rounds, extra range rounds, faster swarm launcher missiles, incendiary mass driver rounds to light things on fire, stasis webifier mass driver rounds to slow enemies.
Thanks for reading. A suggestion because you are able to make a multitude of different fits make fits for your situation.. with different ammo types, its not like you have a cargohold its similar to switching to a rpg for clearing out tanks or dropships, Just label your fittings EM, Kinetic, etc etc. for ammo types.. This should direct yourself in a better fashion. LOL only 41? I think that might be plenty sufficient .. even re editing fits as your skills get higher. Problem you run into latter or will is that you have a max number of fittings that can be saved. I think someone did 41 and couldn't save anymore. Now, what could fix that is if you could at some point import and export those fits to your hard drive since right now all of that is saved server side. Since it is doable on EVE it could be doable on here. Though might not be the easiest since EVE fitter is coded for that sort of thing.
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