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Thread Statistics | Show CCP posts - 0 post(s) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.28 00:56:00 -
[1] - Quote
In this part of beta testing it should be time to start thinking on the command interface. Granted, it only affects few people. And most dev time should be used in improving the core gameplay.
BUT we can start planning on the Team Commander (TC) interface! Reasons are that it will probably be better if we tell what should be there before hand than let dev's do something and complain later... =P Also, even tho TC's are few among players, chances are they're able to add more to the game if they have the right tools. And easier for new TC's to get in...
(Sorry CCP, this is in a form of a list as it is a one whole concept which doesn't even exist yet.)
1) Mouse control for pointer. SElf-explanatory.
2) Visual id on different squads/squad leaders on map
3) while hovering the cursor over a friendly, it will display the name, and possibly some details.
4) TC has an option to open up a list of all his men and their status (dead/spawning/alive). Possibly listing their suit type (sc/hvy/aslt/logi) and perhaps even fitting name. Imagine command post on movies like Predator2 and Aliens etc.
5) TC can set, in addition to his normal order like sq leaders, targets for each squad. The reason is to easily move squad to different positions, as it is very unlikely that we will call randomly spawned terrain by names (aka Hamburger Hill etc=)
6) Possibly waypoints too?
7) TC will be able to call in vehicles for people (Imagine "red squad, move 100m to next intersection, there'll be an apc waiting for you")
8) TC will be able to call in strikes (precision/orbital/aerial). How this interacts with/replaces squad based war points and strike calling is another topic.
9) TC will be able to call in installations (when implemented. Another topic.)
10) More orders: for example, Create Uplink here etc. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.28 02:59:00 -
[2] - Quote
Thanks for the input. I also urge everyone to throw their ideas, doesn't really matter how wild they are at this stage. So there's really no need to start bashing anyone for giving their ideas. That's how brainstorming works! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
252
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Posted - 2013.03.10 03:52:00 -
[3] - Quote
Coming back to this thread after a while, and giving an additional note:
If someone says that there's voice and you can do any thing by that, while true, it doesn't take into account that there are only so many things you can do on single channel.
All what I suggest would be in addition to voice comms, and make it clearer for more important stuff. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
310
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Posted - 2013.04.28 02:03:00 -
[4] - Quote
Update for uprising:
11) Team Commander should be able to yield the battle: Meaning when defender knows that they will give up and risk no more clones (likely very close to reaching minimun loss of 150 clones). This would avoid the boring part of watching the MCC health slowly wither away.
12) Ability to drag and drop to people into squads
13) Corp members would have Roles as if certificates: Corp leaders might name some roles like 'ProtoForger' or 'DS pilot' or 'L337 Sn1per'. That way it would be easier to see, choose and allocate members for battle. Remember, some corps have hundreds of ppl.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
440
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Posted - 2013.06.12 14:03:00 -
[5] - Quote
Yielding would REALLY need to be in. Otherwise it's too risky for any corp to fill up team from local or even not-so well known ringers. |
KEROSIINI-TERO
Seraphim Initiative..
685
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Posted - 2013.08.28 22:24:00 -
[6] - Quote
More input? I heard some other games have this kinda thing. Could there be some useful features to... Borrow? |
KEROSIINI-TERO
Seraphim Initiative..
685
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Posted - 2013.08.29 09:14:00 -
[7] - Quote
BL4CKST4R wrote:Necro much...?
Different people are on forums on different times. Would be nice to have more ideas from several sources... |
KEROSIINI-TERO
The Rainbow Effect
851
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Posted - 2013.11.21 01:29:00 -
[8] - Quote
I wonder if commander mode will be coming for Dust 2514.
Feeling the scanner is too simple and off balance?
The fix:
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