Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.27 22:16:00 -
[1] - Quote
Is the most badass looking weapon in the game. Seriously. Feels somewhat "meh" to use for a primary Proto weapon, but amazing as sidearm. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.27 22:31:00 -
[2] - Quote
I used it 2 builds ago and it tears |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.27 23:00:00 -
[3] - Quote
You make a thread boosting its looks and dont post a link of it... talk about a **** tease, making me work for it now /google
Edit: Cant find concept art of it... guess ill have to jump on dust and look at it. uugghh |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.12.29 11:53:00 -
[4] - Quote
It kills most mercs in under 4seconds |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.29 12:51:00 -
[5] - Quote
The problem with side-arms, great when you need them but a 100% waste the rest of the time (which is most of the time).
I just can't make such a upgrade and/or purchase unless I am going to be guaranteed to use it, which is also a main problem with the way Dust is played.
Now if side-arms all had BPO's, then it would be worth working towards. Otherwise it's just a massive waste of everything. If i am going to waste all that SP and ISK, then I should get my monies worth on each and every suit I equip it on.
Either that or I should not be charged for weapons/equipment that I do not use. As I have a REALLY hard time convincing myself that I need a expensive side-arm that adds thousands to my suit price that I may not even use. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.29 15:49:00 -
[6] - Quote
DJINN leukoplast wrote:The problem with side-arms, great when you need them but a 100% waste the rest of the time (which is most of the time).
I just can't make such a upgrade and/or purchase unless I am going to be guaranteed to use it, which is also a main problem with the way Dust is played.
Now if side-arms all had BPO's, then it would be worth working towards. Otherwise it's just a massive waste of everything. If i am going to waste all that SP and ISK, then I should get my monies worth on each and every suit I equip it on.
Either that or I should not be charged for weapons/equipment that I do not use. As I have a REALLY hard time convincing myself that I need a expensive side-arm that adds thousands to my suit price that I may not even use.
When you're using a suit 100 k+, it's easy to ignore the ISK. Survivability is what matters, in the end, it's about making it through the game with the suit intact. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.29 22:45:00 -
[7] - Quote
Icy Tiger wrote:DJINN leukoplast wrote: some stuff i disagree with some stuff i agree with
I don't feel bad at all about adding another 8k isk onto a suit to increase the chances of it surviving a bit longer. a good sidearm skill has been well worth the investment.
|
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.29 22:52:00 -
[8] - Quote
DJINN leukoplast wrote:The problem with side-arms, great when you need them but a 100% waste the rest of the time (which is most of the time).
I just can't make such a upgrade and/or purchase unless I am going to be guaranteed to use it, which is also a main problem with the way Dust is played.
Now if side-arms all had BPO's, then it would be worth working towards. Otherwise it's just a massive waste of everything. If i am going to waste all that SP and ISK, then I should get my monies worth on each and every suit I equip it on.
Either that or I should not be charged for weapons/equipment that I do not use. As I have a REALLY hard time convincing myself that I need a expensive side-arm that adds thousands to my suit price that I may not even use.
@ This Guy Up Here: Disagree sir. When I have a Mass Driver/Assault SMG combo, I tear it up. My Mass Driver is for the situations I have under control, and the SMG is for when I'm dangerously close and there's a lot of obstacles. Two different weapons, for two situations. Same goes for forge and a side arm, you know? Also what the two guys above me wrote.
As for Proto SMG's, anyone know how good a Proto Breach and a Proto Assault Are? |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.30 00:39:00 -
[9] - Quote
Icy Tiger wrote:
When you're using a suit 100 k+, it's easy to ignore the ISK. Survivability is what matters, in the end, it's about making it through the game with the suit intact.
Even with proto everything and every skill maxed out completely, players (except for heavies) are still easy to take out near instantly with a variety of weapons and situations. I could have this great and awesome 200k suit with all these fancy weapons, modules and equipment, then spawn in front of an enemy and die instantly.
The slight bonus to survivability is practically pointless when you consider the cost difference. I seriously doubt I will ever use a suit that costs 100K+ (unless I am trying to blow all my ISK for a reset or something). My limit right now is about a 60k suit, and even then a few unlucky situations and now I am going negative in ISK for that match.
This game isn't like a single-player RPG where when you level up you become significantly harder to kill and have super insane weapons (unless your a heavy ).
Bojo The Mighty wrote:
@ This Guy Up Here: Disagree sir. When I have a Mass Driver/Assault SMG combo, I tear it up. My Mass Driver is for the situations I have under control, and the SMG is for when I'm dangerously close and there's a lot of obstacles. Two different weapons, for two situations. Same goes for forge and a side arm, you know? Also what the two guys above me wrote.
As for Proto SMG's, anyone know how good a Proto Breach and a Proto Assault Are?
True, however I was referring to a side-arm use as an AR player. For players with a main weapon that is bad at close range, then yes a good side-arm makes more sense. Not sure if it would be worth the price, but it would be more useful than if on a AR player.
|
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.30 00:45:00 -
[10] - Quote
Dual smg FTW |
|
843 pano
843 Boot Camp
200
|
Posted - 2012.12.30 00:50:00 -
[11] - Quote
Good question HDTT, I want to know too. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.30 01:00:00 -
[12] - Quote
DJINN leukoplast wrote: True, however I was referring to a side-arm use as an AR player. For players with a main weapon that is bad at close range, then yes a good side-arm makes more sense. Not sure if it would be worth the price, but it would be more useful than if on a AR player.
Hmm. By the looks of it, you have never had a run in with the Universal Dust Quandary: To Switch or Reload?
I've killed numerous people in 1v1 when our reloads coincide, so I whooped out a Scrambler or SMG and finished them before they can hurt me back. Also, I've run out of AR ammo far away from depots and logistics before, so they are handy as a second line of hope. It's better to have a back-up with AR, because if you're good enough, you're going to need it.
And even when you don't need them, you can certainly use them. I've used Scrambler Pistols over ARs to catch my enemies by surprise. Sidearms have different uses and strengths than ARs. Also we only have 3 sidearms, so expext more variety in the future.
And for this post to coincide with the thread topic, with Proto-Level sidearms, it's almost like have a complete other weapon of equal damage. So when you're bombing a sweet set-up, only to be foiled by Ammo-Absence, you won't be the cracker against the sand-blaster. |
UnknowingTea
Tritan-Industries Legacy Rising
21
|
Posted - 2012.12.31 01:55:00 -
[13] - Quote
Bojo The Mighty wrote:
And even when you don't need them, you can certainly use them. I've used Scrambler Pistols over ARs to catch my enemies by surprise. Sidearms have different uses and strengths than ARs.
This is a good point. In the last build (when all ARs had scopes), I was better with the pistol than with the AR in CQC. So if someone flanked me and got in close, I would pull out the pistol. In theory, that's what I expect to do with the pistol/LR combo in this build, but in practice, I can't hit kitten with the pistol this build. Maybe I need to switch to SMG.
With the iron sight AR, though, the sidearm is optional. I think the AR is generally better in CQC than any sidearm, and running out of ammo and needing to swap is relatively rare. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.12.31 02:14:00 -
[14] - Quote
HowDidThatTaste wrote:Dual smg FTW
lol. pre-emptiveOPthread.com |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.31 02:49:00 -
[15] - Quote
DJINN leukoplast wrote:Icy Tiger wrote:
When you're using a suit 100 k+, it's easy to ignore the ISK. Survivability is what matters, in the end, it's about making it through the game with the suit intact.
Even with proto everything and every skill maxed out completely, players (except for heavies) are still easy to take out near instantly with a variety of weapons and situations. I could have this great and awesome 200k suit with all these fancy weapons, modules and equipment, then spawn in front of an enemy and die instantly. The slight bonus to survivability is practically pointless when you consider the cost difference. I seriously doubt I will ever use a suit that costs 100K+ (unless I am trying to blow all my ISK for a reset or something). My limit right now is about a 60k suit, and even then a few unlucky situations and now I am going negative in ISK for that match. This game isn't like a single-player RPG where when you level up you become significantly harder to kill and have super insane weapons (unless your a heavy ).
Play A Corp Battle, everyone brings the best gear that they have. If your just pub-stomping you wont really need to bust out proto gear. Corp battles are where you will see people busting out that rare officer gear. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |