Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2012.12.29 22:52:00 -
[1] - Quote
DJINN leukoplast wrote:The problem with side-arms, great when you need them but a 100% waste the rest of the time (which is most of the time).
I just can't make such a upgrade and/or purchase unless I am going to be guaranteed to use it, which is also a main problem with the way Dust is played.
Now if side-arms all had BPO's, then it would be worth working towards. Otherwise it's just a massive waste of everything. If i am going to waste all that SP and ISK, then I should get my monies worth on each and every suit I equip it on.
Either that or I should not be charged for weapons/equipment that I do not use. As I have a REALLY hard time convincing myself that I need a expensive side-arm that adds thousands to my suit price that I may not even use.
@ This Guy Up Here: Disagree sir. When I have a Mass Driver/Assault SMG combo, I tear it up. My Mass Driver is for the situations I have under control, and the SMG is for when I'm dangerously close and there's a lot of obstacles. Two different weapons, for two situations. Same goes for forge and a side arm, you know? Also what the two guys above me wrote.
As for Proto SMG's, anyone know how good a Proto Breach and a Proto Assault Are? |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.12.30 01:00:00 -
[2] - Quote
DJINN leukoplast wrote: True, however I was referring to a side-arm use as an AR player. For players with a main weapon that is bad at close range, then yes a good side-arm makes more sense. Not sure if it would be worth the price, but it would be more useful than if on a AR player.
Hmm. By the looks of it, you have never had a run in with the Universal Dust Quandary: To Switch or Reload?
I've killed numerous people in 1v1 when our reloads coincide, so I whooped out a Scrambler or SMG and finished them before they can hurt me back. Also, I've run out of AR ammo far away from depots and logistics before, so they are handy as a second line of hope. It's better to have a back-up with AR, because if you're good enough, you're going to need it.
And even when you don't need them, you can certainly use them. I've used Scrambler Pistols over ARs to catch my enemies by surprise. Sidearms have different uses and strengths than ARs. Also we only have 3 sidearms, so expext more variety in the future.
And for this post to coincide with the thread topic, with Proto-Level sidearms, it's almost like have a complete other weapon of equal damage. So when you're bombing a sweet set-up, only to be foiled by Ammo-Absence, you won't be the cracker against the sand-blaster. |