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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.25 07:57:00 -
[1] - Quote
The way these style of games thrive is by allowing people to grind and play as much as they want to while getting somewhere, even slow progression is better then none, as it is a good player can hit the cap in the first day or 2 after the reset then might as well not play for the rest of the week.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.25 14:40:00 -
[2] - Quote
Laurent Cazaderon wrote:Beld Errmon wrote:The way these style of games thrive is by allowing people to grind and play as much as they want to while getting somewhere, even slow progression is better then none, as it is a good player can hit the cap in the first day or 2 after the reset then might as well not play for the rest of the week.
Hitting cap in 2-3 days doesnt imply being a good player. It just means you have a shiitload of time to use on the game..
needing a full week to hit the cap implies a player is **** imo, catering to the mediocre is in fashion it seems, and if the game gets released with no ability to grind it won't get anywhere near the number of people successful F2P games like world of tanks has, it has what 42 million people signed up? |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.25 17:07:00 -
[3] - Quote
All the hard cap will mean is that people who start the game at the same time, us, will always be ahead of anyone who comes after, absolutely no chance to catch up, sure they can specialise but it will always be remarked on that players who got in first have the most SP and there is nothing a new player can do to catch up.
Its the addictive nature of these style of games and the desire to catch up to the curve that gets the credit cards out of the wallet, CCP needs to realise this if it wants to break even.
One line from the wiki on WoT "As of 2012, there are 45,000,000 registered players worldwide.[10] On October 4th, 2012, the game reached a record-breaking 500,000 concurrent players online on one server based in Russia."
http://www.gamesindustry.biz/articles/2012-03-19-world-of-tanks-monthly-profits-hitting-double-digit-millions "We probably have one of the highest payment ratios in the industry, it's around 25-30 per cent," he revealed. "Because people love the game."
1 month of premium in WoT is 11 bucks AU, probably the same for US dollars, i doubt he is saying 25-30% of the 45mil players but if he was it would mean about 123.75 million a month. |
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