Scheneighnay McBob wrote:Roy Ventus wrote:That's kind of a horrible idea. Sometimes there is no command to give out except fight. Maybe you can put a defend order but it doesn't make it complete.
This is the biggest problem with most blueberries. They think the only thing to do is charge directly at the biggest clump of reds they can find.
Squad leaders can at least use the rally command to try telling their squad where to attack from
An example of this was an ashland ambush where my team was getting slaughtered; I set the rally point on one of the ladders to give my squad the hint that we should attack from above instead of charging the supply depot.
Ofc, the blueberries never listened to me, but I sat up there for the rest of the game racking up kills while never even getting shot.
*Shrugs* I find no need to really get that deep in tactical thinking when we're fighting in pubs with random spawn points (Yes we can have droplinks but 80 percent of the team will use the default spawning system) and no symbol objectives for blueberries/randoms to rally together for. :I Even then those newbs don't know how to listen. Sure, if you're practicing with your corporation or group of friends, you can pull together smooth tactics that will help dominate but other than these terms really plotting and thinking can be kinda useless.
The best you can do in Ambush with randoms is rally them together but like i said before newbs don't know how to listen.
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After giving some thought to it we could fix this in two ways:
1. Keep the choosing of squad leaders random in pubs and add in an option for the other subordinates to vote for someone else in the squad to take the place of the leader if they're incompetent.
2. Take out the random pick for squad leader and instead do a system where the players with the most WP is chosen to be squad leader. I believe WP is a good indicator of the tactical know-how of a player or in some cases their dedication to their team, making this a good way of choosing a leader. Also add in the option to appoint another leader for the subordinates if they're incompetent.
Giving the subordinates the ability to choose their leader promotes critical thinking for the battlefield. If a newbie see's that there is a vote going on for squad leader they'll assume that this position actually holds some power. When they're squad leader one day they'll try to do a good job so that they don't get kicked out and hold this position.
It'll be a very simple voting system with a player only needing TWO votes for the switching of rankings to happen.
What happens when there is only one other player in your squad? There is no ability to vote for leader. The voting ability goes active when there are two or more subordinates.