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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2012.12.24 13:32:00 -
[1] - Quote
I would like to see for ammo to be purchaseable. It would be dirt cheap for the simple ones, but the more exotic ones will cost you a pretty penny. They won't be better per se, just different uses. (EM for shields, Thermal for Armor etc') On EVE side, they would also be dirt cheap to manufacture, 10000 per blueprint run for normal ammo and 5000 for exotic ammo seems reasonable. The mineral requirments will go up as the rarity comes up.
Militia weaponry won't require any ammo, it comes ready out of the box. Standard requires the most cheapest ammo type - call it Standard ammo. Advanced requires medium cost ammo - Advanced ammo Prototype requires high cost ammo - Prototype ammo
To make things more clear:
ArMaGeDoN The Cat wrote:Ulysses Knapse wrote:ArMaGeDoN The Cat wrote:Gunner Visari wrote:Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last thing i want is a Mass Effect type assualt class that can carry multiple types of ammo and and handle all threats with just one loadout. Only one. You choose it when you fit your gun. (When gun customization comes out) Yes, I would like to see the option of customizing a gun with ammunition, but I'm still confused about how it would work. What if you kept your own ammo in stock, and when you went to a supply depot or nanohive, it withdrew it from your own stocks, similarly to dropsuits and vehicles? That would be the simplest option, and probably the best. Of course, there should probably be a default militia ammunition. Yup, that was my idea. And Militia ammo is free. Standard and above costs you money. You can't use Militia ammo with Prototype gear, you need ammo that fits your weapon grade. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 16:39:00 -
[2] - Quote
Crm234 wrote:what would be the point of buying ammo , when you get it resupplied by nano hives and supply depots? Everyone would just drop a nano hive in the mcc the first spawn and defeat the purpose. Nanohives will require ammo to create.
Ulysses Knapse wrote:It would either be redundant or hell for supply logistics. In EVE, its one thing, but in Dust, its another.
Same answer |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 17:02:00 -
[3] - Quote
Ulysses Knapse wrote:ArMaGeDoN The Cat wrote:Crm234 wrote:what would be the point of buying ammo , when you get it resupplied by nano hives and supply depots? Everyone would just drop a nano hive in the mcc the first spawn and defeat the purpose. Nanohives will require ammo to create. Ulysses Knapse wrote:It would either be redundant or hell for supply logistics. In EVE, its one thing, but in Dust, its another. Same answer But that is still hell for logistics, either that or redundant, if ammo is one broad thing that is interchangeable, or if it really is unique and nanohives must be supplied with multiple types. Also, think about it. Ammo is a minuscule cost for frigates in EVE, and those guns are actually pretty massive. Some of the frigate-class turrets are actually dual-barreled 280mm artillery cannons, and the ammunition for them costs very little. Imagine how insignificant the cost of ammunition in Dust would be. It really is unneeded. Who said that Logis will have to bring multiple types of Nanohives? And yes, the price is miniscule, but its there. Imagine how many bullets are fired in a single match, then the price is noticeable. This can also cause for people to be more careful when firing, because missing will hurt where it hurts the most - the wallet. Also, have you ever seen how fast Frigates go through ammo? Now imagine how FAST we fire our guns. The cost per minute would be about the same. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 17:27:00 -
[4] - Quote
Gunner Visari wrote:Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last thing i want is a Mass Effect type assualt class that can carry multiple types of ammo and and handle all threats with just one loadout. Only one. You choose it when you fit your gun. (When gun customization comes out) |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 17:56:00 -
[5] - Quote
Ulysses Knapse wrote:ArMaGeDoN The Cat wrote:Gunner Visari wrote:Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last thing i want is a Mass Effect type assualt class that can carry multiple types of ammo and and handle all threats with just one loadout. Only one. You choose it when you fit your gun. (When gun customization comes out) Yes, I would like to see the option of customizing a gun with ammunition, but I'm still confused about how it would work. What if you kept your own ammo in stock, and when you went to a supply depot or nanohive, it withdrew it from your own stocks, similarly to dropsuits and vehicles? That would be the simplest option, and probably the best. Of course, there should probably be a default militia ammunition. Yup, that was my idea. And Militia ammo is free. Standard and above costs you money. You can't use Militia ammo with Prototype gear, you need ammo that fits your weapon grade. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 18:03:00 -
[6] - Quote
Ulysses Knapse wrote:ArMaGeDoN The Cat wrote:Ulysses Knapse wrote:ArMaGeDoN The Cat wrote:Gunner Visari wrote:Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last thing i want is a Mass Effect type assualt class that can carry multiple types of ammo and and handle all threats with just one loadout. Only one. You choose it when you fit your gun. (When gun customization comes out) Yes, I would like to see the option of customizing a gun with ammunition, but I'm still confused about how it would work. What if you kept your own ammo in stock, and when you went to a supply depot or nanohive, it withdrew it from your own stocks, similarly to dropsuits and vehicles? That would be the simplest option, and probably the best. Of course, there should probably be a default militia ammunition. Yup, that was my idea. And Militia ammo is free. Standard and above costs you money. You can't use Militia ammo with Prototype gear, you need ammo that fits your weapon grade. You really should have made it more clear about how it worked. In that case, I support. Ammunition is always fun. Also, advanced and prototype are sort of like the Tech II of Dust. T2 ammo in EVE is far more significant costing than T1, so I guess that does make a difference. It shouldn't cost too much, though. If you support then a like would be appreciated :) |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 18:15:00 -
[7] - Quote
Ulysses Knapse wrote:It would be interesting to see how people react to ammunition. Perhaps it could be even more varied than in EVE. That would be fun. Gatling guns filled with EMP rounds? No one expected that!
On a side note, do vehicles use ammo? They probably should, then they would park next to supply depots to reload. lol, perfect way to take down the shields of all of the squad. Antimatter ammo would be problematic, we aren't talking about ships here, a teaspoon of Anti-matter can do a LOT of damage to the Earth in real life, so I guess there wouldn't be antimatter in Dust. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 18:35:00 -
[8] - Quote
Ulysses Knapse wrote:ArMaGeDoN The Cat wrote:Ulysses Knapse wrote:It would be interesting to see how people react to ammunition. Perhaps it could be even more varied than in EVE. That would be fun. Gatling guns filled with EMP rounds? No one expected that!
On a side note, do vehicles use ammo? They probably should, then they would park next to supply depots to reload. lol, perfect way to take down the shields of all of the squad. Antimatter ammo would be problematic, we aren't talking about ships here, a teaspoon of Anti-matter can do a LOT of damage to the Earth in real life, so I guess there wouldn't be antimatter in Dust. Most of the antimatter charge is actually just a containing material. The actual amount of antimatter would likely be much smaller than a speck of dust for a handheld weapon round, and quite a bit of it would be used up just travelling through the air. A true short-range ammo. Well I guess it could work then. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 20:52:00 -
[9] - Quote
Yay for sounds good |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.24 21:29:00 -
[10] - Quote
Ulysses Knapse wrote:Oh, and there should be an option to quickly switch your ammo at supply depots so you didn't have to change your fit. Mostly for convenience. Sounds good and easy to implement. |
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.25 05:41:00 -
[11] - Quote
Bump |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.25 07:52:00 -
[12] - Quote
Maken Tosch wrote:One step at a time, young padawan. CCP has more important things to deal with first and you and I have a long road ahead in terms of how the game will improve over the years. Haste makes waste. But... But... I want it naow |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.26 12:58:00 -
[13] - Quote
Octavian Vetiver wrote:Ulysses Knapse wrote:Octavian Vetiver wrote:Nah, not incendiary. That's a solid projectile coming out of those ARs. The round heats up as it comes out due to friction inside the barrel and the air surrounding it. Same thing happens to real live bullets. They don't go fast enough to make enough friction to start fires though. Actually, no. The Assault Rifle pumps plasma from hybrid charges into a ionized state and then fires them. Ah, yeah....it is a blaster isn't it. I thought it was a rail gun. Well considering the AR is Gallente I think it was pretty obvious. At least to me it was. |
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