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Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.23 14:12:00 -
[1] - Quote
A good read. I skimmed through your post and I like how the Forge Guns and Railguns are right now so I can't agree with the redesign of the railguns and forge guns, however, I will counter later once I have more thoroughly read through your post.
One thing I did want to point out though:
Swarm launchers, from my understanding, DO have the ability to dumbfire. The one's that don't are the Militia Swarm Launchers. This change occurred when people were using the Militia Swarm Launcher to get kills by dumbfiring the missile launcher at infantry. Now, the free Militia Swarms can not dumbfire, however, the bought variants (those that require at least level 1 Swarm Launcher Operation) CAN dumbfire. |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.23 14:57:00 -
[2] - Quote
Ellen Mobius wrote: Ah I see! This is good but it should be the other way around don't you think? If dumb fire really is a problem then you should make it harder to use it against infantry.
I believe CCP's solution to make it harder to use against infantry was to kill the dumbfire on the militia swarm variant. Think about it like this: The cost of the militia swarm launcher fitting was 0 ISK. Free to deploy. Going against someone that had advanced gear or suit or a combination of both had no risk but great reward. So people were using the tactic of using that fit against people who had higher risk suits and weapons (those that cost ISK or AUR) in order to win against them.
I don't know if anyone complained by I believe CCP wanted to either have the missiles used against armor or stop from having an "I win" button with no risk involved, so they removed the dumbfire on just the militia swarms. All other swarms have dumbfire (I believe, someone can correct me if I'm wrong). |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.23 15:34:00 -
[3] - Quote
Makuta Miserix wrote:Interesting find... I don't know if other varients of the Swarm Launchers can dumb-fire. But I can easily say I was one of those Swarm-to-Infantry players. (If I hadn't played Warhawk and Starhawk I would never have thought of it...) As was I once I started getting the hang of it. However, I noticed it required a bit of skill and height advantage to use Swarms in a Swarm-vs-Infantry fight, not to mention waiting for them to initially fire. However, when they made the change, I thought it was appropriate since the Swarm Launcher was intended for Anti-Armor, like the starter fit indicates. |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.23 16:05:00 -
[4] - Quote
Scheneighnay McBob wrote:Here's what I think: make tanks much tougher as far as armor/shielding, but separate the driver's seat from the main turret controls. Tanks were much stronger in the past but, from what I've heard, their resistances got nerfed into the ground after players complained about tanks being too powerful. Now many people say that tanks are paper, but I believe it takes some skill to operate them. You need a team to support you, clearing out those bringing out Swarms, Forges, and anything AV to get rid of your tank. I've lost plenty of tanks due to driving my tank away from my team and getting killed by several well placed Swarms and Forges. Bad tank driving on my part.
I don't think they should separate the driver's seat from the main turret. Part of the tank operator's job is to also manage active modules, making driving and gunning more challenging (or more powerful, depending on your point of view I guess). It's one more thing to keep track of IMO.
While having the main turret and the driving separate would make it more realistic and it might promote more teamwork while operating a tank, the way things are now, the last thing I need a random blueberry jumping in my tank and driving it into a trap or have them not use the main turret properly while I'm driving. |
Kaze Eyrou
ROGUE SPADES
53
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Posted - 2012.12.23 16:17:00 -
[5] - Quote
Scheneighnay McBob wrote: In my point of view, if I have to deal with that as an LAV driver, why doesn't an HAV driver have to deal with it?
Because as an LAV driver, my mission is to run people over; I could care less what my gunner does.
I haven't missed your point though, I get it. If they were to make it where driver and gunner are separate, I would be a sad panda.
In the mean time, I'll enjoy driving and gunning. |
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