Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.02 03:53:00 -
[1] - Quote
I want to give this post a thumbs up purely based on the fact that OP recognized the absolute paramount point of this game, "cost-effectiveness". Nothing is really OP if you have to pay a **** load for it on a secondary market (eventually) and while that doesn't mean things shouldn't be tweaked and unbroken, people are going to be voting with their feet. If something is so advantageous that people are going to flock to it, you should just sell it to them at that value ^^
As for the HAV's, I absolutely agree with 1 and 2, but I have personally taken down plenty of Rails with a Large Militia Blaster. It's just a question of ground and tactics. But I can agree that it is not designed to be easy.
The primary issues I'd like to settle with the cost-effectiveness isn't necessarily to revamp the whole system from causality (ie. relative arcs for Mach 10 projectiles), but rather to find a way of countering or using a tit-for-tat strategy for cost.
Tanks are expensive, no doubt about that, but I might suggest rather than focusing entirely on their numbers, it may be better to focus on improving their malleability for roles on the battlefield. For simplicity let's play with a few examples:
Basic Tin-Can/ M4 Sherman Model: This is were we focus on low-cost; high weapon variety. Allowing players a light-medium tank to be focused on common battlefield goals, we provide the ability to drop a 70-100k fitted armored tank down with a lot of support and suppression abilities for keeping things interesting. This is essentially the cheap weapons platform and the more turret options and speed, the better. Tank v Tank proliferation in this sense, can only be good if you can achieve a 2-3 suit: 1 tank ratio as people will be able to call in their own support rather equally.
Tank Hunters: Extremely mobile, lightweight and low-HP Role. Medium-Long Range Projectile or Laser Weapons designed for to be a check for overly aggressive cheap tanks. Don't need to actually make this a new vehicle, just allow what we have to achieve this role better and more aggressively (ie. taking out a turret for a high-grade tank scope or a damage amplifier). The objective of this tank is to not only check tank swarming, but to achieve the one-man tank role with mobility advantages and relatively low-costs.
Main Battle Tank: I think for the most part what we have is rather suited for this role. I'd like to see the flexibility of this Tank increased, but overall it's pretty satisfactory. Maybe a decrease in prices, but hopefully the secondary market will be helpful in this.
King/Tiger Tank: Marauders and Fully Skilled-Fitted Tanks already play this role pretty well. Would like to see more of a dominance of this role in the future though. The cost is massive and if not perfectly fitted, it's one hell of a mistake with not a lot to show for itself. Getting more vehicles on the ground would probably increase this role far better than giving it bells and whistles, but I wouldn't be opposed to both ^^
Support/ US-Bradley Model: Infantry support role designed to both provide strategic support and tactical anti-infantry firepower. The Blaster HAV does this well enough, but it a lot of ways, it would be nicer to have a somewhat cheap fit with the ability to heal nearby infantry/ Resupply/ and or transport troops and clones.
...just a few thoughts and hopefully many more variants to follow, but the idea is to give some more versatility to tanks rather than purely more damage/ shields. Also on that same note, I would be thrilled to see an increase in the weapon types capable of being used on vehicle platforms. Flamers or Flachette Launchers would make some of the CQC maps and hopefully later situations be a little more bearable for tanks on infantry. Plasma and Laser Turrets would make for some interesting roles in terms of heat management and using the same mechanics the infantry-variants have to use versus tanks. Artillery or indirect fire could also be useful. Honestly, the destruction of my tanks wouldn't be so painful if we had a better run of destruction for the cost.
Going back to bed. Goodnight
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