Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.02 00:28:00 -
[1] - Quote
What of the near uselessness of a Railgun on infantry?
The rail-gun is long range (now shortened a bit) and very much AA. Large Blasters are very good against infantry, but not very effective against vehicles, per shot. However, a consistent blaster engagement does deal a good amount of damage against Vehicles. It's just that the Rail Gun will beat it most of the time. But that's where it's balanced. Also, HAVs have a blind spot from above, so a well armed Prometheus should take care of such a rail HAV, if they are smart enough.
Railguns: +Heavy Armor, -Infantry Blasters: +Infantry, -Heavy Armor
That works out, and missile turrets are the twain between them. OP mentioned how Railgun Tanks can sit comfortably out of harms way, sniping vehicles.
Actually, maps have been designed so that vehicles, like a Rail HAV, are either vulnerable or useless in redzones. To explain, some maps have their main base behind a hill and far away (Manus Peak), or visible to battleground but vulnerable (Line Harvest). Of course, there is always the peek-a-boo strategy, but that can be solved by using another Rail HAV! When they hide, find a railgun, and blow them to smithereens.
So Railgun Sniping is overstated on OP's end.
AV:
AV has had numerous balancing issues, but Swarm Launchers are a more balanced weapon. They are highly visible, very slow in relation to all other weapons, and highly manipulative. Swarms will follow your vehicle, but all you have to do is go around a bend and they crash into the rockface. You can also hear them fairly well. Forges, are too cheap in my opinion, but easily hindered by Infantry and are very burdensome because they can only be used by Heavies. So Forges, that have some other unlisted issues, are balanced in the scheme of things. Militia forges are also pretty whimpy. Good for nothing but low tier stuff.
Also, 3 AV versus one HAV would win because a HAV occupies one spot. 3 AV can occupy 3 spots and play Peek-a-Boo. It's actually very strategic. If you had 3 forges in the road versus your HAV, depending on the set-ups, a HAV could very easily defeat the forges in a Sit-Still and Shoot-out competition. It's just the varying locations that throw off the HAV.
HAVs are expensive, that's a fact. HAV's are effective, that's a fact. Have a HAV roll up to an Objective, and it's practically yours if you're smart about it.
Really here, the issue is Wits vs. Numbers. So I will leave you with a question to ponder: If a Baloch destroys a Sagaris, is the Baloch OP? |