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Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.22 23:07:00 -
[1] - Quote
One of my corp mates had an interesting idea. He thought we should have something like a triage dart that we would shoot at a player and it either revive them or repair them.
I'm sure this can be expanded upon. I'm very interested it what others think and what different ideas they may have on this.
Brain storm away guys and girls!!! |
Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2012.12.22 23:14:00 -
[2] - Quote
I like the idea, it could actually be quite useful... At least we Logis wouldn't have to run amidst the enemy horde to get that downed guy, potentially. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.22 23:55:00 -
[3] - Quote
I would be intrigued by a "Nanite Injector Dart", though I think it should be inaccurate at long ranges, and the revival should be delayed compared to the usual Nanite Injection, as to not obsolete the current method. Possibly more intensive CPU/PG-wise? |
Bainlear Gorrilian
Infinite Ohmage
12
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Posted - 2012.12.23 04:30:00 -
[4] - Quote
I think it should be a varient of the remote repair tool. Instead of a stream, the device would shoot out needles that desolve when entering entering the body. Each needles is actually a capsule filled with a reviving nanite dose. The cool down would be 3 seconds or the needle clip would be five rounds and regenerate one dart/needle every 3 seconds. Shooting a team mate restores 50 armor. Perhaps shooting the enemy does the same thing, unfortunately.
Also, I am not sure if there is another thread for this, but I would like triage detection. That notifies you when you are being healed and from what direction. Friendly fire should be purple, since the radar can tell if the bullet came from a team mate. Green means you are being healed and should NOT sprint away and stay in range to take your medicine and not get yourself killed and our team down a clone. Yellow may be when you get accidentally healed by an enemy. You would lose war points for healing an enemy.
The triage needler pistol/dart gun, should be far less effective on vehicles if it works at all.
Also, I see no reason you can't inject yourself unless you are completely incapacitated. Of course, there would be an animation to go through and a cool down, thus being worthless under direct fire. If you can heal yourself when downed, the enemy is allowed to dead check you and could see you going for the needle, which would be used by R1. |
Edu Ashbourne
Doomheim
54
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Posted - 2012.12.23 08:28:00 -
[5] - Quote
Reminds me of the medgun in Killing Floor, though that was more for healing allies then reviving them.
I don't much like the idea of a ranged nanite injector though. While it sucks to have to put away your weapon to revive a teammate, having to do so insures that players make sure the area is relatively safe first. Nothing sucks more then being revived and then immediately downed again. Especially if it results in total death.
If we have logis with nanite darts, there will be some who just camp around, sniping every corpse they see for warpoints, regardless of how many reds surround him. |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.12.23 09:34:00 -
[6] - Quote
Maybe a variant on the repair tool that has a splash effect similar to the mass driver? (with more accuracy of course)
It shoots a concentrated cluster of nanites that repair a set amount of armor within the burst.
This would be better for keeping a group of allies healed instead of healing individual people at once, or for shooting a healing burst to a group of allies out of reach. |
G Torq
ALTA B2O
88
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Posted - 2012.12.23 17:44:00 -
[7] - Quote
I-Shayz-I wrote:Maybe a variant on the repair tool that has a splash effect similar to the mass driver? (with more accuracy of course)
It shoots a concentrated cluster of nanites that repair a set amount of armor within the burst.
This would be better for keeping a group of allies healed instead of healing individual people at once, or for shooting a healing burst to a group of allies out of reach.
Sounds similar to the medic-gun in Resistance 2 - fire a shot that fixes all friendlies in a (small) area upon impact.
Is usefull to avoid getting into the thick of battle, and might work better than repair-guns, when they are refusing to lock onto dropsuits.
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Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.24 02:51:00 -
[8] - Quote
Edu Ashbourne wrote:Reminds me of the medgun in Killing Floor, though that was more for healing allies then reviving them.
I don't much like the idea of a ranged nanite injector though. While it sucks to have to put away your weapon to revive a teammate, having to do so insures that players make sure the area is relatively safe first. Nothing sucks more then being revived and then immediately downed again. Especially if it results in total death.
If we have logis with nanite darts, there will be some who just camp around, sniping every corpse they see for warpoints, regardless of how many reds surround him.
I was thinking that this would have to be another item so you wouldhave to un quip your gun and equip your nanite dart injector thrower thingy. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 02:52:00 -
[9] - Quote
G Torq wrote:I-Shayz-I wrote:Maybe a variant on the repair tool that has a splash effect similar to the mass driver? (with more accuracy of course)
It shoots a concentrated cluster of nanites that repair a set amount of armor within the burst.
This would be better for keeping a group of allies healed instead of healing individual people at once, or for shooting a healing burst to a group of allies out of reach. Sounds similar to the medic-gun in Resistance 2 - fire a shot that fixes all friendlies in a (small) area upon impact. Is usefull to avoid getting into the thick of battle, and might work better than repair-guns, when they are refusing to lock onto dropsuits.
Hopefully this is just a bug issue but I do agree, it takes forever for it to lock on. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.24 02:55:00 -
[10] - Quote
Bainlear Gorrilian wrote:I think it should be a varient of the remote repair tool. Instead of a stream, the device would shoot out needles that desolve when entering entering the body. Each needles is actually a capsule filled with a reviving nanite dose. The cool down would be 3 seconds or the needle clip would be five rounds and regenerate one dart/needle every 3 seconds. Shooting a team mate restores 50 armor. Perhaps shooting the enemy does the same thing, unfortunately.
Also, I am not sure if there is another thread for this, but I would like triage detection. That notifies you when you are being healed and from what direction. Friendly fire should be purple, since the radar can tell if the bullet came from a team mate. Green means you are being healed and should NOT sprint away and stay in range to take your medicine and not get yourself killed and our team down a clone. Yellow may be when you get accidentally healed by an enemy. You would lose war points for healing an enemy.
The triage needler pistol/dart gun, should be far less effective on vehicles if it works at all.
Also, I see no reason you can't inject yourself unless you are completely incapacitated. Of course, there would be an animation to go through and a cool down, thus being worthless under direct fire. If you can heal yourself when downed, the enemy is allowed to dead check you and could see you going for the needle, which would be used by R1.
This idea really interests me.
And cuddos on the identification markers. We really need this in general even when we are downed. So, we can call out to a guy that is close to us instead of just laying there screaming Triage......TRIAGE.......HELP.........INJECTOR..........HELP...........DAMNIT!!!!! |
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Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.12.24 03:16:00 -
[11] - Quote
Ulysses Knapse wrote:I would be intrigued by a "Nanite Injector Dart", though I think it should be inaccurate at long ranges, and the revival should be delayed compared to the usual Nanite Injection, as to not obsolete the current method. Possibly more intensive CPU/PG-wise? Or perhaps it would be on a long charge, like charge snipers right now (despite the plan to change all snipers to charge this build being delayed, the charge sniper was still changed to having an ungodly long charge time) |
shade emry3
Conspiratus Immortalis
18
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Posted - 2012.12.24 12:09:00 -
[12] - Quote
I-Shayz-I wrote:Maybe a variant on the repair tool that has a splash effect similar to the mass driver? (with more accuracy of course)
It shoots a concentrated cluster of nanites that repair a set amount of armor within the burst.
This would be better for keeping a group of allies healed instead of healing individual people at once, or for shooting a healing burst to a group of allies out of reach.
sounds like what the Limba LAV does..
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.12.24 15:00:00 -
[13] - Quote
So now, you can farm your teammates for points (reviving while they are still getting shot at) without having to put yourself at risk. What could go wrong? |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.24 15:56:00 -
[14] - Quote
Edu Ashbourne wrote:
I don't much like the idea of a ranged nanite injector though. While it sucks to have to put away your weapon to revive a teammate, having to do so insures that players make sure the area is relatively safe first. Nothing sucks more then being revived and then immediately downed again. Especially if it results in total death.
If we have logis with nanite darts, there will be some who just camp around, sniping every corpse they see for warpoints, regardless of how many reds surround him.
As a logi I like the idea of safety, but I have to agree with Edu here. The potential for abuse is too high.
CCP would also first have to introduce the ability to finish off a downed opponent. Just imagine turning your back on a kill only to have them remote revived to shoot you in the back. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.24 17:39:00 -
[15] - Quote
Paran Tadec wrote:So now, you can farm your teammates for points (reviving while they are still getting shot at) without having to put yourself at risk. What could go wrong?
Isn't this what a logi is supposed to do........keep your team alive and resupplied? |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.24 17:46:00 -
[16] - Quote
Skihids wrote:Edu Ashbourne wrote:
I don't much like the idea of a ranged nanite injector though. While it sucks to have to put away your weapon to revive a teammate, having to do so insures that players make sure the area is relatively safe first. Nothing sucks more then being revived and then immediately downed again. Especially if it results in total death.
If we have logis with nanite darts, there will be some who just camp around, sniping every corpse they see for warpoints, regardless of how many reds surround him.
As a logi I like the idea of safety, but I have to agree with Edu here. The potential for abuse is too high. CCP would also first have to introduce the ability to finish off a downed opponent. Just imagine turning your back on a kill only to have them remote revived to shoot you in the back.
I do understand Edu's point. But I also think that finishing someone off would be a good idea. I believe that it would keep the game play moving along.
If you have to finish someone off then they have to spawn, and not sitting there waiting. Or if you do not finish someone off then they have the chance to be revived, just as they do now only slightly easier.
This game is set in the future. I am assuming that in the future we would make it easier for our medics(logi's) to do their jobs just as we have made it easier for infantry(assualt) to do theirs.
Granted, it is a feature that would have to be worked out. Just as any feature in DUST has needed. Because, there is always a group of people that are trying to find a way to exploit any part of any game to get the 3dge. I don't blame them, if you can do it why not, right? I personally though, have more moral than that, so I don't do it.
Fly safe and shoot straight! |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.12.25 05:44:00 -
[17] - Quote
As long as the glitch about where they died and where their body lands is fixed, i'm good with all this |
CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.12.25 15:54:00 -
[18] - Quote
Maffia- Thug wrote: This game is set in the future. I am assuming that in the future we would make it easier for our medics(logi's) to do their jobs just as we have made it easier for infantry(assualt) to do theirs.
Ugh.
I hate to disagree with a corp mate, but please, no "triage dart". I, too, agree that this game is set in the future...but I also assume the laws of physics won't change...at least ont in a dozen millennia or two.
Any projectile that is able to penetrate armor at range should not do "nice things" to the recipient of said projectile. I assume the normal nanite injector works because the person delivering it can inject into set locations...either an I.V. port or the more flexible, less armored joints between armor plates.
There should always be risk in recovering/reviving a downed teammate...and I do agree that there should also be a coup de grace capability. (Haven't tested yet...but there _might_ already be one. Anyone tried to headshot a downed opponent just to see what happens?)
There is the issue of camping and such...but I'll make another post about altering the reward system to discourage such camping. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.26 18:10:00 -
[19] - Quote
CaptBuckle wrote:Maffia- Thug wrote: This game is set in the future. I am assuming that in the future we would make it easier for our medics(logi's) to do their jobs just as we have made it easier for infantry(assualt) to do theirs.
Ugh. I hate to disagree with a corp mate, but please, no "triage dart". I, too, agree that this game is set in the future...but I also assume the laws of physics won't change...at least ont in a dozen millennia or two. Any projectile that is able to penetrate armor at range should not do "nice things" to the recipient of said projectile. I assume the normal nanite injector works because the person delivering it can inject into set locations...either an I.V. port or the more flexible, less armored joints between armor plates. There should always be risk in recovering/reviving a downed teammate...and I do agree that there should also be a coup de grace capability. (Haven't tested yet...but there _might_ already be one. Anyone tried to headshot a downed opponent just to see what happens?) There is the issue of camping and such...but I'll make another post about altering the reward system to discourage such camping.
Lol. No need to worry about disagreeing. I want to know when I'm wrong. Also, this is an opinion based thread. I love to hear everyone's opinion.
As far as your thought goes, what about it not being a projectile but instead a armor attachment. When it is shot out from whatever shooting device, it attaches to the armor and supplies 1 unit of nanite and an x amount of armor and shields, which would be based on the players skill or device level that they are using. It will detach after lets say 1 minute, during which another one cannot be attached to the player. It does not keep healing the player for that minute either, it does just enough to revive and get a limited amount of armor and shields back. And because of this, it would help alleviate the exploit of this feature.
What does everyone think about this????
P.S. I love threads like this. I love hearing everyone's thoughts and opinions and ideas!!!! If CCP is allowing us to bhelp build the game lets build a bad ass game!!! |
Sentient Archon
Red Star.
690
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Posted - 2012.12.26 18:14:00 -
[20] - Quote
I wouldnt like that. This will lead to logis reviving squad mates in enemy territory for them to get killed again. Easily missuseable. |
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Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
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Posted - 2012.12.26 18:55:00 -
[21] - Quote
Sentient Archon wrote:I wouldnt like that. This will lead to logis reviving squad mates in enemy territory for them to get killed again. Easily missuseable.
Yes, but I would classify that as a bad logi guy. A good logi is hard to come by. |
Sentient Archon
Red Star.
690
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Posted - 2012.12.26 19:12:00 -
[22] - Quote
Maffia- Thug wrote:Yes, but I would classify that as a bad logi guy. A good logi is hard to come by.
True dat brotha. I saw a logi review a dude 6 times in a row every time after I killed him. He would run upto to him after I kill him and review him. I would then kill the dude again and the logi would repeat. Finally I had to kill the logi so that he doesnt keep revieing him.
I understand your intentions, but this can be horribadly be missused.
Just my 0.02 FCKGRMMR
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CaptBuckle
3dge of D4rkness SoulWing Alliance
10
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Posted - 2012.12.26 19:20:00 -
[23] - Quote
Maffia- Thug wrote:Sentient Archon wrote:I wouldnt like that. This will lead to logis reviving squad mates in enemy territory for them to get killed again. Easily missuseable. Yes, but I would classify that as a bad logi guy. A good logi is hard to come by.
True...but think how often our corp squads end up on different teams when going into a quick match.
"Hey, Maffia, who's turn is it to get 50+ kills, this time?"
Setting that up would be a bit ridiculous, and it shouldn't be hard for the "mark" of that tactic to figure out what's going on...but still, the potential exists. Say the "mark" was a temporary character that is going to be deleted, anyway. So who cares if his K/D goes infinitesimally small? |
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