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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.22 03:33:00 -
[1] - Quote
I was finally able to play a few matches just now and I noticed that the proto sniper only does 19 more points of damage than the standard sniper.
Now I understand that CCP nerfed proto gear but this seems pretty ridiculous for two weapons that have a price difference of over 30,000. Now by no means am I QQing, I will just adapt and switch to a much cheaper standard sniper over my old Ishukeone, or even better switch to the recently buffed charge sniper that deals 266 damage per shot. The normal standard sniper already gets enough one shot kills with headshots I can't imagine what the charge is capable of now with the extra bit of damage along with the skill points added onto it.
I'm just questioning the logic behind these decisions is all, nerf the ishukeone be to absolutely obsolete, but clearly preventing more one shot kills from the sniper rifle isn't the objective. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.22 03:48:00 -
[2] - Quote
Icy Tiger wrote:Get good scrub.
Lol. But Ishukone is still pretty powerful, and 19 points are a lot when sniping. Definitely not 40,000 isk better |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.22 04:52:00 -
[3] - Quote
William HBonney wrote:Actually 19 points is nothing when sniping maybe on a tac sniper, but on a normal sniper it is worthless. Calculate the dps and you will see. They closed the gap to make it more noob friendly but sadly they are just removing incentive for people to play and level...there is no more...oh man I cant wait until I can use "x." Because that is not worth the risk in isk to field. Yep, now I do understand not making proto gear into god-mode but like you said fielding high end gear right now is really just for showing off at this point. The build before this the balance between the different levels of equipment was fine imo, yes it was more of a challenge to kill upper tier players but it was far from impossible. Anyone who complained about the gap between gear should have played the game before the hp nerf. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.22 09:16:00 -
[4] - Quote
Gaff Origami wrote:I still use the Ishukone with 3x complex dmg, get a lot of OHK. 19 dmg is better than nothing and I rarely die more than a couple times in my sniper fit (sometimes not at all) so I still end up making money each round (made close to 1.5M ISK this evening). Including my assault and sprint hack fits I probably died less than 10 times in 7-8 rounds. Lost 2 Ishukone and 0 Thale.
You can make some good fits with the C27-N too because of it's low CPU/PG requirements...I seem to get those more often in Salvage. Three damage mods on a standard sniper would work just fine. It still stands that there is even less incentive to skill up into higher tier snipers when the gap between a standard sniper and a proto sniper nearly doubles in favor of the standard. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.22 17:10:00 -
[5] - Quote
Logi Bro wrote:William HBonney wrote:Actually 19 points is nothing when sniping maybe on a tac sniper, but on a normal sniper it is worthless. Calculate the dps and you will see. They closed the gap to make it more noob friendly but sadly they are just removing incentive for people to play and level...there is no more...oh man I cant wait until I can use "x." Because that is not worth the risk in isk to field. Actually, when you think about it, it's actually 19 plus your percentage bonuses, so if you maxed out weaponry and sniper rifle proficiency, I'm pretty sure you get a 1.4 multiplier (40% more basically, 25% from weaponry and 15% from SRP) which means you are getting 26.6 more points of damage, and that's if you don't use damage modifier modules. Unless it has changed, I remember weaponry being a 10% damage increase when maxed out.
Also not to mention the charge was buffed as well, now with 25% skills it's doing the same amount of damage as a proto sniper could before the nerf with the old 40% addition in skills and a Complex damage mod. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.22 17:37:00 -
[6] - Quote
Logi Bro wrote:That's my bad, it is 10%, but my original idea still stands, you just get a 1.25 multiplier instead, which isn't as impressive, but still you get a larger increase than before. Even then it's still not that significant, you have only widened the gap by about 4-5 point. Frankly, it's not worth it along with the price and 3x more CPU and PG usage. |
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